opinions?

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Renji Asuka
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Re: opinions?

Post #21 by Renji Asuka » Wed Oct 07, 2020 8:05 am

CrystalMusic wrote:
Neo_Fire_Sonic wrote:
CrystalMusic wrote:Oh FFS! who TF CARES about PSCT in customs??? Its obvious you can tell what its supposed to do regardless. This is why PSCT is NOT needed in customs. Its not like its a REAL card! As long as you can tell what the card does it doenst matter. If u care about PSCT so much go play with REAL cards instead of against customs! OR.... STOP COMPLAINING!!!!

custom card, with psct
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Totally makes sense on what it does.

and here's a custom card without psct.

Image
dumb shit like this, is why you need psct. I mean surely you know that all cards need psct, since apparently you're a genwunner you know what old card text used to look like without it.


well well well, whats this? a reply on one of my topics from Neo Fire Sonic that is ACTUALLY helpful instead of insulting or belittling? color me surprised!!!

So you acknowledge THEIR post about why PSCT was important, but yet you ignored mine from past threads? That would EXPLAIN to you why its needed....

Also no one here actually has expectations and we all saw this crap coming from a mile away.
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greg503
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Post #22 by greg503 » Wed Oct 07, 2020 2:58 pm

OK, but what about the other 3, how strong are they?
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Christen57
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Post #23 by Christen57 » Wed Oct 07, 2020 4:32 pm

I would change the wording/psct from this:

"Knight" monsters you control with 0 ATK are changed to defense postion. As long as this card is on the field "Knight" monsters with 0 ATK cannot change their battle position.

If this is the only monster you control after summoning it: Special Summon 1 "The Fatal Four Knight" monster from your deck, except "The Fatal Four Knight - Summoner"

Once per turn: You can pay 750 LP; Special Summon 1 "The Fatal Four Knight" monster from your hand or deck, except "The Fatal Four Knight - Summoner" You cannot summon other monsters during the same turn in which you activate and resolve this effect except "The Fatal Four Knight" monsters, also you cannot attack during the same turn in which you activate and resolve this effect except with "The Fatal Four Knight" monsters.


to this:

If this card is Summoned while you control no other monsters: Special Summon 1 "The Fatal Four Knight" monster from your Deck, except "The Fatal Four Knight - Summoner". Change all "Knight" monsters you control with 0 ATK to Defense Position. All Defense Position "Knight" monsters with 0 ATK cannot change their battle positions. Once per turn: You can pay 750 LP; Special Summon 1 "The Fatal Four Knight" monster from your hand or Deck, except "The Fatal Four Knight - Summoner". You cannot Summon monsters, except "The Fatal Four Knight" monsters, nor declare an attack, except with "The Fatal Four Knight" monsters, the turn you activate this effect.

That way it's a lot less text people have to go through just to read 1 monster.

Another opinion I have for you is that you probably don't need to have the word "The" along with a dash symbol in all of those monsters' names. I think just referring to it as "Fatal Four Knight Summoner" instead of "The Fatal Four Knight - Summoner" would be good since it's 1 less word and 1 less character people have to read, and then the text on that monster can be even shorter since it now just says something like except "Fatal Four Knight Summoner" instead of except "The Fatal Four Knight - Summoner".

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Post #24 by CrystalMusic » Wed Oct 07, 2020 5:31 pm

so yall want to see the other 3 cards. fine. heres the deal: ill accept ONE person on this thread as my opponent (not for a full duel, just so you can see all 4 of my "The Fatal Four Knight" monsters) The rest of you can join as watchers.

HOWEVER... if i see ONE sign of belittlement (or a link to a custom card you made that counters ME) etc, i will leave and disable watchers! i think that sounds fair. Yeah! Im talking to you NeoFireSonic, Debt and LightCaster!
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.


greg503
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Post #26 by greg503 » Wed Oct 07, 2020 7:17 pm

So I can search "Your cards no longer interact with mine", "Find a beatstick with more then 3100 original ATK", and "Even if you did, that won't work anymore either." Nice Mystic Mine-esque archetype, feels good to not let your opponent play the game.
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greg503
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Post #27 by greg503 » Wed Oct 07, 2020 7:20 pm

So yeah, I would say Summoning any of those from the Deck is broken, and 2 in one turn completly locks out the opponent of winning through attacking, damage, and card interaction. Leaving only alternate conditions like Mill, Exodia, and D. Board as the only way to beat it. Ultimatly, yes, I would say you made a broken searcher.
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greg503
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Post #28 by greg503 » Wed Oct 07, 2020 7:21 pm

Don't make cards that you wouldn't be okay playing against kids.
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Christen57
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Post #29 by Christen57 » Thu Oct 08, 2020 2:35 am

greg503 wrote:Leaving only alternate conditions like Mill, Exodia, and D. Board as the only way to beat it. Ultimatly, yes, I would say you made a broken searcher.


Keep in mind that his rules prohibit milling and alternate win conditions, so even those wouldn't work.

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Post #30 by LightCaster » Thu Oct 08, 2020 3:32 am

Christen57 wrote:
greg503 wrote:Leaving only alternate conditions like Mill, Exodia, and D. Board as the only way to beat it. Ultimatly, yes, I would say you made a broken searcher.


Keep in mind that his rules prohibit milling and alternate win conditions, so even those wouldn't work.


His rules prohibit attempting to beat him.

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Post #31 by CrystalMusic » Thu Oct 08, 2020 3:35 am

LightCaster wrote:
Christen57 wrote:
greg503 wrote:Leaving only alternate conditions like Mill, Exodia, and D. Board as the only way to beat it. Ultimatly, yes, I would say you made a broken searcher.


Keep in mind that his rules prohibit milling and alternate win conditions, so even those wouldn't work.


His rules prohibit attempting to beat him.


no they dont. my rules requires one to "Think outside of the box"
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.

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Post #32 by LightCaster » Thu Oct 08, 2020 3:48 am

CrystalMusic wrote:
LightCaster wrote:
Christen57 wrote:
Keep in mind that his rules prohibit milling and alternate win conditions, so even those wouldn't work.


His rules prohibit attempting to beat him.


no they dont. my rules requires one to "Think outside of the box"


- "No changing control effects."
- "No Discard, Milling or Banishing effects"
- "No Special Summoning more than twice with no cost" (You've broken this one many times.)
- "No alternate win conditions" (You've also broken this one)
- "No 'Fusion' cards"
- "No Contact Fusion" (You've broken this one also)
- "No cards made after 2010"
- "Ritual cards MUST list the ritual monster."

From that alone you've ruled out almost 3/4 of the cards in the entire game.

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Post #33 by CrystalMusic » Thu Oct 08, 2020 3:54 am

LightCaster wrote:
CrystalMusic wrote:
LightCaster wrote:
His rules prohibit attempting to beat him.


no they dont. my rules requires one to "Think outside of the box"


- "No changing control effects."
- "No Discard, Milling or Banishing effects"
- "No Special Summoning more than twice with no cost" (You've broken this one many times.)
- "No alternate win conditions" (You've also broken this one)
- "No 'Fusion' cards"
- "No Contact Fusion" (You've broken this one also)
- "No cards made after 2010"
- "Ritual cards MUST list the ritual monster."

From that alone you've ruled out almost 3/4 of the cards in the entire game.


the no SS without a cost, the ONLY deck i have that does that is my paladins.
no alt win conditons has never been a rule. i just have LIMITATIONS on what alt victories can be used WITHOUT support!
contact fusion RETURNS cards to the deck. my fusion send from the hand or field to the GY ( i have said this to you many times before!) a prime example of a Contact Fusion Archetype is the Neo Spacians. that all RETURN to the deck!
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.

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Post #34 by Debt » Thu Oct 08, 2020 3:55 am

CrystalMusic wrote:no they dont. my rules requires one to "Think outside of the box"

Needing 50k atk and a specific attribute and monster type to beat you isn't thinking outside the box. That's asking for your opponent to read your mind.

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Post #35 by CrystalMusic » Thu Oct 08, 2020 3:56 am

ok this is getting off topic. knock it off!
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.

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Post #36 by LightCaster » Thu Oct 08, 2020 4:07 am

CrystalMusic wrote:
LightCaster wrote:
CrystalMusic wrote:
no they dont. my rules requires one to "Think outside of the box"


- "No changing control effects."
- "No Discard, Milling or Banishing effects"
- "No Special Summoning more than twice with no cost" (You've broken this one many times.)
- "No alternate win conditions" (You've also broken this one)
- "No 'Fusion' cards"
- "No Contact Fusion" (You've broken this one also)
- "No cards made after 2010"
- "Ritual cards MUST list the ritual monster."

From that alone you've ruled out almost 3/4 of the cards in the entire game.


the no SS without a cost, the ONLY deck i have that does that is my paladins.
no alt win conditons has never been a rule. i just have LIMITATIONS on what alt victories can be used WITHOUT support!
contact fusion RETURNS cards to the deck. my fusion send from the hand or field to the GY ( i have said this to you many times before!) a prime example of a Contact Fusion Archetype is the Neo Spacians. that all RETURN to the deck!


And your Power Rangers, and your Pony deck, And your Transformers deck. They all break that rule.
Your concept of contact fusion is based off of one archetype when there are three ways of contact fusion. Fuse and send to grave, fuse and banish and fuse and send back to deck.

greg503
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Post #37 by greg503 » Thu Oct 08, 2020 1:17 pm

XYZ Dragon Cannon did it first, not Neos
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