Deck Spotlight: Gormiti

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UberTrainerMinusInfinity
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Deck Spotlight: Gormiti

Post #1 by UberTrainerMinusInfinity » Tue Jan 31, 2023 5:52 pm

GORMITI
https://www.duelingbook.com/deck?id=11416522
Year of Origin: 2005, but this uses the designs from Gormiti: The Lords Of Nature Return, which originated in 2008.
Is it real?: Yes
Ace Monster: Lord Of The Eclipse
The Main Races: Sea-Serpent
The Main Attributes: LIGHT, EARTH, WATER, WIND, DIVINE
Extra Monsters: Pendulum, Synchro
Attack: 5/5
Defence: 4/5
Strategy: 3/5
Intellect: 5/5
Luck: 5/5
THE STORY:
In a parallel world known as Gorm, Gormitis of five different elements, Fire, Water, Air, Earth, and Wood, lived together. For generations, the forces of fire, led by Magmion, had clashed against the elemental lords of nature in an attempt to burn the land, but the lords of nature have always prevailed. However, one day, the lords mysteriously vanished, until a lizard named Razzle, sent by the keeper of the world, discovers the next generation within four ordinary children...with the magic of the Primal Pad, they can go Gormiti and save the world once more!
STRATEGY:
The Lords of Nature return! This powerful hyper offense deck punishes long games with it's powerful monsters that get even more powerful forms with deadly effects as the game goes on! To start off, you'll need to place any Gormiti into the Pendulum Zone to represent how the Primal Pad worked: One child managed it, while the other 3 went to save the world of Gorm! You can then have them search out the base level 7 monsters that are not of their own attribute, all of which can Special Summon themselves if there is a Gormiti monster in your Pendulum Zone!
Toby, Lord of Water, destroys monsters, Jessica, Lord of Air, bounces them back to the hand, Lucas, Lord of Forest, draws you extra cards, and Nick, Lord of Earth, can flip enemy cards face-down. These effects get stronger as they evolve, which can be done with their summoning conditions or by using Neoganic Evolution.
After stopping Magmion once, the Lords Of Nature were then upgraded by the Lord Of The Eclipse, as level 9 monsters can be tribute summoned in one tribute by tributing it's level 7 base form! Each one has a powerful Quick Effect that can change the tides of battle. More notably, Jessica, Gormiti Lord Of The Raging Tornado, can bounce all other cards on the field once per duel!
Their final forms are the most difficult ones to summon, at level 11, and requiring four tributes, but boy, are they really strong! To bring them out reliably without using Neoganic Evolution, you'll need to activate Unision Of The Four Gormitic Orbs, which requires banishing the four elemental orbs in your hand, field, or GY: Orb Of The Water, Orb Of The Forest, Orb Of The Wind, and Orb Of The Earth. Each Orb is an equip spell card that can power up a Gormiti, even more so if it's of it's attribute, and can send another Orb from your deck to the GY when it's activated. Once you activate Unision Of The Four Gormitic Orbs and search out the level 11s, you have one turn to tribute summon them by tributing their level 9 form.
It's very difficult to bring out, but Lord Of The Eclipse is a game ender in itself. By tuning Razzle The Primal Lizard with the four level 11 Gormiti monsters, using Razzle's effect to treat them as level 1, you can bring out Lord Of The Eclipse, who has an insanely high ATK value and is immune to all enemy effects! Plus, when he leaves the field, he goes into your Pendulum Zone, where you can instantly win if you had summoned a total of 9 Gormiti monsters this duel by banishing 15 cards from your extra deck/GY!
KILLER COMBOS:
Razzle The Primal Lizard is also the deck's gate to regular Pendulum Summoning, allowing you to get out a whole army of level 7 Gormitis when combined with Primal Pad, which allows you to Pendulum Summon Gormiti monsters to the main monster zones. The Supreme Eclipse Era can send Gormiti monsters from your deck to the GY or extra deck for retrieval later, or for use with Slip Rift, which has different effects based on what card you send.
The Lords Of Nature Return! If the only card you control is a Gormiti in the Pendulum Zone, you can activate this card to pay half your LP and search out three Gormiti monsters or Orb Equip Spells, staging an epic comeback!

james123
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Post #2 by james123 » Sat May 20, 2023 12:22 pm

Too many cards for Christen? NO PROBLEM!

Let's begin!

Starting off with the obvious 2 Divine Monsters; "Razzle, The Primal Lizard" and "Lord Of The Eclipse" whose Attributes can be Changed to DARK and FIRE Respectively (I don't know why it works that way. But, Go team Italy!) and their names should be changed to "Razzle, the Primal Gormiti Lizard" and "The Gormiti Lord of the Eclipse" respectively making them work all together now...

and All of these other Changes, Rapid Fire A-Z Style!

Jessica, Gormiti Lord Of The Air
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except a WIND monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
If there's a non-WIND Level 7 or higher ''Gormiti'' monster in your Pendulum Zone, you can Special Summon this card (from your hand). You can only control 1 "Gormiti" monster whose original Attribute is WIND. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. Once per turn, you can target 1 monster on the field: it loses 1000 DEF, then return it to it's owner's hand if you control either a face-up ''Gormiti Primal Pad'', ''Mountain'', or 3 or more ''Gormiti'' monsters.

Jessica, Gormiti Lord of the Destructive Hurricane
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except a WIND monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
Cannot be Special Summoned, except by ''Gormiti's Neoganic Evolution''. Requires 4 Tributes to Normal Summon (cannot be Normal Set). If you activated ''Unision Of The Four Gormiti Orbs'' this turn, You can Tribute Summon this card by Tributing 1 Level 9 or higher WIND "Gormiti" Monster. You can only control 1 "Gormiti" monster whose original Attribute is WIND. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. This card cannot activate the following effect the turn it is Special Summoned. Once per turn: You can return all Spell/Trap cards on the field to their owner's hands.

Jessica, Gormiti Lord Of The Raging Tornado
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except a WIND monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
Requires 3 Tributes to Normal Summon (cannot be Normal Set). You can Tribute Summon this card by Tributing 1 WIND "Gormiti" monster. You can only control 1 "Gormiti" monster whose original Attribute is WIND. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. Once per turn, (Quick Effect): You can return all face-up cards on the field to the hand and if you do; you cannot declare an attack and any damage either player would take is doubled until the End Phase, also this card cannot use this effect next turn. (I had to do this change to make it much better)

Lucas, Gormiti Lord Of The Forest
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except a LIGHT monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck.
Monster Effect:
If there's a non-LIGHT Level 7 or higher ''Gormiti'' monster in your Pendulum Zone, you can Special Summon this card (from your hand). You can only control 1 "Gormiti" monster whose original Attribute is LIGHT. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. Once per turn, you can target 1 monster on the field: negate it's effects until the end of this turn, then, you can draw 1 card if you control either a face-up ''Gormiti Primal Pad'', ''Forest'', or 3 or more ''Gormiti'' monsters.


Lucas, Gormiti Lord Of The Infinite Trees
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except a LIGHT monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
Cannot be Special Summoned, except by ''Gormiti's Neoganic Evolution''. Requires 4 Tributes to Normal Summon (cannot be Normal Set). If you activated ''Unision Of The Four Gormiti Orbs'' this turn, You can Tribute Summon this card by Tributing 1 Level 9 or higher LIGHT "Gormiti" Monster. You can only control 1 "Gormiti" monster whose original Attribute is LIGHT. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. This card cannot activate the following effect the turn it is Special Summoned. Once per turn: You can draw cards until you have 3 cards in your hand.

Lucas, Gormiti Lord Of The Sacred Trees
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except a LIGHT monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
Requires 3 Tributes to Normal Summon (cannot be Normal Set). You can Tribute Summon this card by Tributing 1 LIGHT "Gormiti" monster. You can only control 1 "Gormiti" monster whose original Attribute is LIGHT. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. Once per turn; (Quick Effect) You can draw 1 card. You cannot conduct your Battle Phase the turn you activate this effect. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate this effect.

Nick, Gormiti Lord Of The Blessed Fields
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except an EARTH monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
FLIP: This gains 500 ATK/DEF.
Requires 3 Tributes to Normal Summon (cannot be Normal Set). You can Tribute Summon this card by Tributing 1 EARTH "Gormiti" monster. You can only control 1 "Gormiti" monster whose original Attribute is EARTH. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. (Quick Effect) You can discard 2 Pendulum monsters: change all Effect monsters on the field to face-down Defense Position and set all Spells/Traps on the field. Monsters changed to face-down Defense Position this way can be Flip Summoned this turn. You can only use this effect of "Nick, Gormiti Lord Of The Blessed Fields" once per turn.


Nick, Gormiti Lord Of The Earth
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except an EARTH monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
If there's a non-EARTH Level 7 or higher ''Gormiti'' monster in your Pendulum Zone, you can Special Summon this card (from your hand). You can only control 1 "Gormiti" monster whose original Attribute is EARTH. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. Once per turn, you can target 1 Effect monster on the field: change it's Battle Position and if you do, negate it's effects until the end of this turn if you control either a face-up ''Gormiti Primal Pad'', ''Wasteland'', or 3 or more ''Gormiti'' monsters.

Nick, Gormiti Lord Of The Volcanic Earthquake
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except an EARTH monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
Cannot be Special Summoned, except by ''Gormiti's Neoganic Evolution''. Requires 4 Tributes to Normal Summon (cannot be Normal Set). If you activated ''Unision Of The Four Gormiti Orbs'' this turn, You can Tribute Summon this card by Tributing 1 Level 9 or higher EARTH "Gormiti" Monster. This card cannot activate the following effect the turn it is Special Summoned. Once per turn: You can destroy all face-down Defense Position monsters your opponent controls, then, switch all Effect monsters your opponent controls to face-down Defense Position.

Razzle, The Primal Gormiti Lizard
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. Your Level 7 or higher "Gormiti" monsters cannot be destroyed by card effects that do not target them.
Monster Effect:
You can discard this card: Add 1 'Gormiti 'Primal Pad'' from your Deck/GY to your hand. If you Special Summon a Level 11 "Gormiti" monster while this card is in your GY/face-up Extra Deck, you can Special Summon this card. Can be treated as 2 Tributes for the Tribute Summon of a "Gormiti" monster. Once per turn: you can target any number of Level 11 monsters you control, the Levels of those targets become 1 (even if this card leaves the field).

Toby, Gormiti Lord Of The Raging Ocean
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except a WATER monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
Requires 3 Tributes to Normal Summon (cannot be Normal Set). You can Tribute Summon this card by Tributing 1 WATER "Gormiti" monster. You can only control 1 "Gormiti" monster whose original Attribute is WATER. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. Once per turn; (Quick Effect) You can discard 1 Pendulum monster, target an equal number of cards on each Player's side of the field, destroy those targets and if you do, this card gains 100 ATK/DEF for each card destroyed this way until the End Phase.

Toby, Gormiti Lord Of The Temporal Tides
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except a WATER monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
Cannot be Special Summoned, except by ''Gormiti's Neoganic Evolution''. Requires 4 Tributes to Normal Summon (cannot be Normal Set). If you activated ''Unision Of The Four Gormiti Orbs'' this turn, You can Tribute Summon this card by Tributing 1 Level 9 or higher WATER "Gormiti" Monster. You can only control 1 "Gormiti" monster whose original Attribute is WATER. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. This card cannot activate the following effect the turn it is Special Summoned. Once per turn: You can destroy all non-WATER Effect monsters your opponent controls.

Toby, Gormiti Lord Of The Water
Pendulum Effect:
You cannot Pendulum Summon from your hand. This effect cannot be negated. You can add 1 Level 7 or higher ''Gormiti'' monster from your Deck/GY/face-up Extra Deck to your hand, except a WATER monster. You can target 1 card in your Pendulum Zone, it's Pendulum Scale becomes 1 until the End of this turn, and if you do; you can shuffle any number of cards from your GY, banished, and/or face-up Extra Deck into your Deck. You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects during the turn you activate either of these effects.
Monster Effect:
If there's a non-WATER Level 7 or higher ''Gormiti'' monster in your Pendulum Zone, you can Special Summon this card (from your hand). You can only control 1 "Gormiti" monster whose original Attribute is WATER. Also, this card cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a Pendulum Monster. This effect cannot be negated. Once per turn, you can target 1 Effect monster on the field: it loses 1000 ATK and if you do, then destroy it if you control either a face-up ''Primal Pad'', ''Umi'', or 3 or more ''Gormiti'' monsters.

All Right! Spells/Traps let's go! "Neoganic Evolution", "Orb Of The Earth", "Orb Of The Forest", "Orb Of The Water", "Orb Of The Wind", "Primal Pad", "The Lords Of Nature Return!", "Slip Rift", and "The Supreme Eclipse Era", should be renamed to "Gormiti's Neoganic Evolution", "Gormiti Orb of the Earth", "Gormiti Orb of the Forest", "Gormiti Orb of the Water", "Gormiti Orb of the Winds", "Gormiti Primal Pad" "The Gormiti Lords of Nature Return!", "Gormiti Slip Rift", and "The Supreme Eclipse Era of the Gormiti" respectively making them Work all together now!

Gormiti's Neoganic Evolution
Tribute 1 Level 7 or higher "Gormiti" monster you control, Special Summon from your hand/Deck/GY/face-up Extra Deck, 1 "Gormiti" monster with the Same Attribute as the Tributed monster, but 2 Levels higher than the Tributed monster. You can only activate 1 "Gormiti's Neoganic Evolution" once per turn.

Gormiti Orb of the Earth
Equip only to a "Gormiti" monster. If this card is activated, you can send 1 "Gormiti" Equip Spell from your hand/Deck to the GY. The equipped monster gains 300 ATK/DEF. If the equipped monster is an EARTH monster, it gains 300 more ATK/DEF. You can send this card from your field to the GY, until the end of the Next turn; you can activate the effect of 1 Level 7 "Gormiti" monster you control as a Quick Effect. You can only use this effect of "Gormiti Orb of the Earth" once per turn.

Gormiti Orb of the Forest
Equip only to a "Gormiti" monster. If this card is activated, you can send 1 "Gormiti" Equip Spell from your hand/Deck to the GY. The equipped monster gains 300 ATK/DEF. If the equipped monster is a LIGHT monster, it gains 300 more ATK/DEF. If you draw a card(s) (except during the Draw Phase), (Quick Effect): you can make all LIGHT monsters you control gain 100 ATK/DEf for each card you drew, then, you can reveal 1 "Gormiti" monster in your hand, and if you do; you can Tribute Summon the Revealed monster for 1 less Tribute. You can only use this effect of "Gormiti Orb of the Forest" once per turn.

Gormiti Orb of the Water
Equip only to a "Gormiti" monster. If this card is activated, you can send 1 "Gormiti" Equip Spell from your hand/Deck to the GY. The equipped monster gains 300 ATK/DEF. If the equipped monster is a WATER monster, it gains 300 more ATK/DEF. Each time a card(s) is destroyed (even during the Damage Step), (Quick Effect): You can make all WATER monsters you control gain 100 ATK/DEF for each of those destroyed cards, then, you can shuffle any number of your cards from your GY, banished, and/or face-up Extra Deck into your Deck.

Gormiti Orb of the Wind
Equip only to a "Gormiti" monster. If this card is activated, you can send 1 "Gormiti" Equip Spell from your hand/Deck to the GY. The equipped monster gains 300 ATK/DEF. If the equipped monster is a WIND monster, it gains 300 more ATK/DEF. If a Spell/Trap card(s) is destroyed, all WIND monsters you control gain 100 ATK/DEF for each Spell/Trap destroyed, then, all Level 7 or higher "Gormiti" monsters you control cannot be destroyed by Spell Effects this turn.

Gormiti Primal Pad
All "Gormiti" monsters you control gain 300 ATK/DEF. Up to Twice per turn, you can target 1 "Gormiti" monster you control, move it to a Main Monster Zone on your Field. You can send 1 "Gormiti" card from your Pendulum Zone to the GY, add 1 Level 7 or higher "Gormiti" monster with a different name from the snet monster from your Deck/GY/face-up Extra Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can only use this effect of "Gormiti Primal Pad" once per turn.

The Gormiti Lords of Nature Return!
If there's a "Gormiti" card in your Pendulum Zone and you control no monsters, pay half of your LP; add 3 "Gormiti" cards that are Level 7 or higher monsters and/or Equip Spells from your Deck, GY, and/or face-up Extra Deck to your hand. You can only activate 1 "The Gormiti Lords of Nature Return!" per turn.

Gormiti Split Rift
Send 1 "Gormiti" monster from your hand/Field/face-up Extra Deck to the GY, apply the following effect based on it's Attribute.
● WATER: Destroy 1 monster on the field.
● EARTH: Target 1 monster on the field, change it to face-down Defense Position. If you targeted a Link Monster by this effect; Return it to the Extra Deck.
● WIND: Return 1 card on the Field to the Hand.
● LIGHT: Draw 1 card, then you can shuffle any number of cards that are in your GY, banished, and/or face-up Extra Deck into your Deck.
● Other: Set 1 ''Unision Of The Four Gormitic Orbs'' or ''The Supreme Eclispe Era of the Gormiti'' from your Deck/GY, it can be activated this turn.
You can only activate 1 "Gormiti Split Rift" per turn.


The Supreme Eclipse Era of Gormiti
Add to your Extra Deck face-up or send to your GY; 1 Level 7 or higher "Gormiti" monster. Also, for the rest of this turn; You cannot Summon non-"Gormiti" monsters nor activate non-"Gormiti" cards or effects. During your Main Phase, except the turn this card was sent to the GY: you can banish this card and pay half of your LP; add 1 "Gormiti" Spell/Trap from your Deck/GY to your hand, except "The Supreme Eclipse Era of Gormiti".

Unision Of The Four Gormitic Orbs
Banish 4 ''Gormiti'' Equip Spell cards with different names from your field and/or GY, add up to 4 "Gormiti" monsters from your Deck, GY and/or face-up Extra Deck to your hand, then you can, immediately after this effect resolves, Normal Summon up to 4 "Gormiti" monsters. You can only activate 1 "Unision Of The Four Gormitic Orbs" once per turn.

All right, we finally made it to the Boss...

The Gormiti Lord of the Eclipse
ATK/5000
Pendulum Effect:
During the End Phase; If you Summoned 9 or more Level 7 or higher "Gormiti" monsters with different names during this Duel, you can banish 15 cards from your field, GY, and/or Face-up Extra Deck, and if you do, you win the Duel
Monster Effect:
"Razzle, the Primal Gormiti Lizard" + 1+ non-Tuner "Gormiti" monsters with 3500 ATK
Must be Synchro Summoned. Unaffected by your opponent's card effects. If this card in the Monster Zone leaves the field, you can Place this card in your Pendulum Zone.

UberTrainerMinusInfinity
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Post #3 by UberTrainerMinusInfinity » Sun May 21, 2023 9:23 pm

My, that's the craziest james123 changes we've ever seen! The most notable change here is that the Lords Of Nature can now Pendulum Summon without Razzle The Primal Lizard, and their singular restriction is now gone, allowing for a double search strike! Many of their effects also now just support Gormiti cards, instead of Lord Of The cards. But surprisingly enough, most of these other changes are wording changes, apart from a change to Razzle The Primal Lizard, now protecting Gormiti monsters from non-targeting card effects instead of omnipotent protection. These changes are now live on DuelingBook. Keep up the good work!

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Post #4 by james123 » Mon May 22, 2023 1:45 pm

UberTrainerMinusInfinity wrote:My, that's the craziest james123 changes we've ever seen! The most notable change here is that the Lords Of Nature can now Pendulum Summon without Razzle The Primal Lizard, and their singular restriction is now gone, allowing for a double search strike! Many of their effects also now just support Gormiti cards, instead of Lord Of The cards. But surprisingly enough, most of these other changes are wording changes, apart from a change to Razzle The Primal Lizard, now protecting Gormiti monsters from non-targeting card effects instead of omnipotent protection. These changes are now live on DuelingBook. Keep up the good work!

You forgot one extra Detail, Make Razzle a DARK-Attribute and Lord of the Eclipse a FIRE-Attribute becuase that Attribute is made for the Egyptian Gods!

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Post #5 by UberTrainerMinusInfinity » Mon May 22, 2023 9:50 pm

Oh, in the confusion of applying those changes, we forgot those! Anyway, they are now live!

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Post #6 by james123 » Tue May 23, 2023 1:21 am

UberTrainerMinusInfinity wrote:Oh, in the confusion of applying those changes, we forgot those! Anyway, they are now live!

also, Crap... The Supreme Eclipse Era Of Gormiti should be renamed to The Supreme Eclipse Era Of The Gormiti

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Post #7 by UberTrainerMinusInfinity » Tue May 23, 2023 8:46 pm

OI!!! LANGUAGE!!!
Anyway, that change is now live!

james123
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Post #8 by james123 » Mon May 29, 2023 6:58 pm

UberTrainerMinusInfinity wrote:OI!!! LANGUAGE!!!
Anyway, that change is now live!

Pardon my french but I forgot something about a hard OPT on the Pendulum effects of Level 7, 9, and 11 Gormiti monsters in the form of a Line of text that reads "You can only use each of the following Pendulum effects of [Card Name] once per turn" after the [art that reads "You cannot Pendulum Summon from your hand. This effect cannot be negated."

UberTrainerMinusInfinity
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Post #9 by UberTrainerMinusInfinity » Tue May 30, 2023 10:43 pm

And to believe that he would really allow a player to search out their entire deck...anyway, this change is now live! Keep up the good work!


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