itsmetristan wrote:Sound4 wrote:itsmetristan wrote:Madolche is far better than Unchained. The opponnent in Pen's replay wasn't even playing a good list.
Seriously? I am pretty sure I could beat a Madolche play er rather easily. How do you know that he wasn't playing a good list? I do agree with you from watching his replays in tournaments but I would like to know you reasoning. Plus here is the replay in which PENMASTER got destroyed in.
https://www.duelingbook.com/replay?id=37267411
First of all, the build they're using isn't the most optimal build anymore. It was the best before Crossout and Small World got released. Now, the most optimal way to play the deck is with a ton of handtraps that put themselves in the GY, such as Veiler, Ash, etc. The consistency is really good because of small world, and you can use SW to bridge any excess starters into good HT's. You can also put those HT's back into your hand over and over again thanks to Chateau, meaning you can use the same Veiler twice in one turn if you add it to hand with the combination of Chateau and Teacher. This means 2 non-OPT discarding HT's effectively turn into 4 disruptions total, ON TOP OF the fact that you ALSO have promenade set, and you usually have a Hootcake that can't die by battle and is unaffected by all monster effects, keeping you alive and securing almost guaranteed followup. The HT list is so much better, but that aside, there's other problems with the current list they're using.
- Good madolche lists of this build don't run Ticket. It's too "win more" and doesn't really impact games that much. It's also annoying to draw.
- TTT is VERY bad in any Madolche list period. I could go on and on about why this is, but to boil it down, Madolche has almost 0 ways to play through a resolved handtrap. If your starter gets ash'd and you don't have crossout or CBTG, you almost always get 0 benefit from the draws. Sure you can draw into HT's but you generally don't want to put HT's in the GY until you've resolved your main combo, as having them there shuts off Peting. You get almost no benefit from the draw, the hand scope doesn't really help when they can still resolve their main combo just fine and set up a board you can't out, and the take effect doesn't matter on turn 1, and turn 2 it can ONLY bait a negate. Taking something is hardly useful enough to warrant it.
- He's running small world in a build that doesn't have enough bridges for it. From the cards we see, and the cards I assume they're running based off the build, they can't bridge stuff like Nib into a starter. Small World just isn't fantastic here as it's more strict with what you can do.
In terms of gameplay, they misplayed really badly in G2. They had game on their first turn there but went for the wrong line. They made this mistake again in game 3, but there it didn't really matter.
I wouldn't really say that replay is anything special. It's just Madolche doing Madolche things, just not nearly as optimally as it could have been. PEN definitely misplayed a couple times there, but it's excusable since Madolche isn't really a deck everyone knows the ins and outs of.