Devs, fix your UI

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Christen57
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Re: Devs, fix your UI

Post #21 by Christen57 » Fri May 20, 2022 12:49 am

necroblade77 wrote:
greg503 wrote:
necroblade77 wrote:Nope. PC. And this isn't a gameplay argument, its a software design argument. Just because people took decades to learn live with it and have deluded themselves into thinking its good design, doesn't make it good design. And Dueling Book UI is objectively terrible design in every way you could measure it. Its needs a design pass, 100%.

OR, just they can just stay stagnant and in 2-3 years everyone abandons DB for Omega.

Omega has
1) Better UI/UX
2) Impossible to cheat (DB is extremely easy to cheat)
3) Has a far superior manual mode


DB's choice, really.

Not impossible to cheat in Manual mode though is it?


What? You misunderstand the word "cheat". DB is a web based game. All of the code is exposed. You can see everyone's cards even the face down ones, the hand, everything. Anyone with basic CSS knowledge can do that. You can take replay data and get the entire decklist.

LITERALLY cheating. Not just intentionally misplaying. And also, Omega doesn't have a judge system so if your friends are intentionally misplaying during play testing, get better friends.


Much of duelingbook's code is exposed, yes, but it doesn't seem like enough of it is exposed to let people cheat like this. For example, if you try to view some of duelingbook's code for this page https://www.duelingbook.com/logged-in.php it doesn't let you.

Also I'm not sure where you're getting "activate effects in chat".


Prior to the declare button being implemented, people had to manually declare in the chat when they were using effects.

I can just go console.log() your cards and have it print out the log every card you have.


That's if you already have the card data to begin with. Console.log() doesn't do anything on it's own. It requires the appropriate parameter(s).


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