Ideal erratas for every banned card

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Christen57
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Ideal erratas for every banned card

Post #1 by Christen57 » Mon Mar 30, 2020 9:59 pm

I used to do this back on Dueling Network, where I would come up with a list of powerful cards, and come up with solutions to make them more fair. I think I will do that again, but this time, with only banned cards, using the April 1, 2020 TCG banlist as reference: http://archive.vn/ivfZu

Definitions:

Soft once per turn: "Once per turn:"

hopt: Hard once per turn.

Hard once per turn: "You can only activate/use each/this card/effect (of this card) once per turn (and only once that turn)."

mill: to send from the top of the deck to the graveyard.


Here we go!

1. Astrograph Sorcerer
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Make it so that it's effect to special summon itself can only be triggered if your card is destroyed by a card effect, and not by battle. Make so that all of it's monster effects are hard once per turns (you can only use each effect of it once per turn), that you can only control 1 Astrograph Sorcerer on the field, that you cannot control both an astrograph sorcerer in your monster zone and one in your spell & trap zone, that you must put any extra copies in your extra deck face-up, and that you can only special summon Astrograph Sorcerer(s) once per turn.

2. Blackwing - Gofu the Vague Shadow
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Make it so that, after you use it or any of it's tokens as link material to link summon a link monster, you cannot special summon any more link monsters for the rest of that turn. That way, you will still be able to make link-2's and link-3's for free, but you cannot spam link monsters.

3. Blackwing - Steam the Cloak
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I don't know why this got hit. It seemed pretty balanced since it could only be used once per duel, meaning you had to use it sparingly and wisely. I guess make it so that, in addition to synchro summoning, link summoning with this monster or it's token also required all materials to be blackwing monsters?

4. Blaster, Dragon Ruler of Infernos
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Make it so that it cannot be used as xyz or link material the turn it is special summoned, so that the effect to search a dragon when it gets banished is mandatory and not optional, and that if you do not add a dragon of the corresponding attribute to your hand due to not having any more of those dragons left in your deck to search, you must show your opponent your deck to verify. The same goes for the other banned dragon rulers.

5. Cyber Jar
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Make it so that it's effect cannot be activated during the battle phase.

6. Dandylion
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Replace "cannot be Tributed for a Tribute Summon during the turn they are Special Summoned" with "cannot be used as link material during the turn they are Special Summoned".

7. Destrudo the Lost Dragon's Frisson
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Make it so that you cannot link summon any link monsters using it, or any monster that it targets to reduce it's level, as link material during the turn you activate it's effect to special summon it from your hand or graveyard by paying half your life points.

8. Djinn Releaser of Rituals
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Remove "When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon" from it's effect, and make it so that it restricts both players from special summoning instead of just "the other player".

9. Double Iris Magician
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Make it's monster effect and pendulum effect hard once per turn. Make it so that you cannot use both it's monster effect and pendulum effect in the same turn. Make it so that it's effect to search a pendulumgraph only triggers when it is destroyed by a card effect, so that searching a pendulumgraph if it is destroyed is mandatory and not optional, and that if you activate it's effect to search a pendulumgraph but do not end up searching a pendulumgraph, then you must show your opponent your deck to make sure you don't have any pendulumgraphs left in your deck to search.

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Make it so that all of the effects of these monsters are hard once per turn. Make it so that Eclipse Wyvern's effect to add the banished monster to the hand, as well as Fairy Tail - Snow's effect to target an opponent's monster and flip it face-down, are mandatory and not optional.

11. Fiber Jar
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Make it so that you cannot conduct your battle phase or infllict any effect damage to your opponent the turn you use it's effect. Make it so that it also shuffles banished cards and xyz materials attached to xyz monsters into the deck. Make it so that you cannot activate cards or effects in response to it's effect activation.

12. Fishborg Blaster
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Make it's effect hard once per turn and make it so that you must also only use water monsters when xyz link summoning with it instead of just synchro summoning.

13. Glow-Up Bulb
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Make it so that you cannot Normal Summon/Set the turn you use it's effect. Make it so that it cannot be normal summoned/set, and can only be special summoned from the graveyard by it's own effect and not by any other card effect, but can still be special summoned from areas other than the graveyard such as the hand or deck with other card effects.

14.
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Hard once per turn, for all of them, for all of their effects, monster effect and pendulum effect.

15. Magical Scientist
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Increase the life point cost from 1000 to 2000 and make it so that it, along with any fusion monster that it summons, cannot be used as link material.

16. Majespecter Unicorn - Kirin
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Remove it's immunity to targeting or it's immunity to destruction by card effects, and make it so that you cannot conduct your battle phase or inflict any effect damage to your opponent the turn you use it's effect.



Skipping Makyura The Destructor since it is already getting an errata: http://archive.vn/dKzJf



17. Master Peace, the True Dracoslaying King
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Make it so that it can only be unaffected by 1 card type (Monster, Spell, or Trap) instead of up to 2 card types. Make it so that if it was tribute summoned by tribute only 1 card type, such as 2 monsters, 2 spells, or 2 traps, then it is only unaffected by that card type, and that if it was tribute summoned by tributing 2 different card types, then it is only unaffected by the third card type that was not tributed for it's tribute summon. Make it so that you can only banish True Draco and True King continuous spells/traps to target and destroy cards, and not just any continuous spell/trap. Make it so that it can only target and destroy face-up cards with it's effect.

18. Maxx "C"
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Limit the amount of cards that you can draw with it's effect. If you reach that limit, you stop drawing cards with that effect for that turn. I recommend 4 or 5 cards.

19. Mind Master
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Make it hard once per turn and increase the life point cost from 800 to 1000 or 1500.

20. Orcust Harp Horror
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Make it so that it restricts you to DARK Machine monsters for the turn after you use it's effect, instead of just DARK monsters.

21. Performage Plushfire
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Make it so that it's effect to special summon will only trigger if destroyed by a card effect, and not by battle. Make that effect hard once per turn too.

22. Performapal Monkeyboard
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Make it so that you can only search level 3 or lower performapals instead of level 4 or lower.

23. Performapal Skullcrobat Joker
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Make it so that you cannot use it's search effect on the first turn of the duel. Make it hard once per turn. Make it so that you cannot conduct your battle phase or inflict any effect damage to your opponent the turn you use that effect. Make it so that any monster you search with it's effect has to be a pendulum monster. Make it so that it's search effect is mandatory and not optional, and that if you activate the search effect but do not end up searching any performapal, odd-eyes, or magician pendulum monster, you must show your opponent your deck to confirm that you do not have any of those left in your deck to search. Make it so that it cannot be flip or special summoned.

24. Phoenixian Cluster Amaryllis
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Make it's effect to special summon itself hard once per turn. Make it so that it's effect to special summon itself is mandatory and not optional. Make it so that you cannot banish a copy of phoenixian cluster amaryllis to summon another copy.

25. Redox, DragonRuler of Boulders
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See Blaster, Dragon Ruler of Infernos. (#4.)

26. Samsara Lotus
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Hard once per turn, and make the effect to special summon it mandatory.

27. SPYRAL Master Plan
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Make it so that you cannot special summon monsters, except SPYRAL monsters, nor conduct your battle phase the turn you activate either of it's effects.

28. Substitoad
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Hard once per turn.

29. The Tyrant Neptune
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Remove "Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster" from it's effect. Make it so that it only gains the original ATK of the monster(s) used for the Tribute Summon, and not the DEF. Make it so that you cannot conduct your battle phase or inflict any effect damage to your opponent the turn you use it's effect to copy a monster in your graveyard.

30. Tidal, Dragon Ruler of Waterfalls
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See Blaster, Dragon Ruler of Infernos. (#4.)

31. Victory Dragon
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Make it so that, instead of winning the match by attacking directly and reducing their life to 0, you can win the duel by attacking directly and inflicting damage with a direct attack with this card.

32. Yata Garasu
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Make it so that it shuffles itself back into the deck during the end phase, instead of returning to the hand, and that the effect to do so cannot be negated. Make it so that it only skips the draw phase if it was normal summoned, and not if it was special summoned or flipped face-up. Some cards like Shinobaron and Shinobaroness Peacock can special summon it ignoring the summoning conditions, allowing you to keep it on the field as you attack with it, so it needs to only skip draw phases if it was normal summoned and not flip or special summoned.

33. Elder Entity Norden
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Make it's effect to special summon from the graveyard mandatory and not optional. Make it so that any synchro or xyz monster that is summoned using it or the monster it summons from the graveyard as material has its effects negated.

34. Supreme King Dragon Starving Venom
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Increase the number of DARK Pendulum monsters required to summon it from 2 to 3 or 4. Make it so that you cannot inflict any effect damage to your opponent the turn you use it's effect to copy a monster.

35. Thunder Dragon Colossus
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Make it so that it's effect to prevent your opponent from searching only applies while all face-up monsters you control are thunder dragon monsters, and increase the number of thunder monsters you have to banish from your graveyard to protect it from destruction from 1 to 2 or 3. Make it so that if it would be destroyed by battle or card effect, and you choose to banish the required number of thunder monsters from your graveyard to protect it from destruction, your opponent will get to choose which monsters to banish from your graveyard to protect it from destruction instead of you, and if you choose not to banish the required number of thunder monsters from your graveyard to protect it from destruction, your opponent will then have the option to banish the required number of thunder monsters from your graveyard to protect it from destruction, and will be able to choose which thunder monsters are banished from your graveyard to protect it from destruction.

36. Firewall Dragon
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Make it so that it needs Cyberse Effect Monsters specifically to summon it, instead of just any monsters. Make it so that you cannot Special Summon monsters from the hand with it's effect that have the same name as any card that was added or returned from your graveyard or face-up field to your hand or extra deck that turn.

37. Guardragon Agarpain
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Make it so that your opponent gets to choose which battle position the dragon monster that you special summon from your extra deck with this monster's effect is summoned in, also, after you use it's effect to special summon a dragon from your extra deck, you cannot summon any more monsters or attack your opponent directly for the rest of that turn.

38. Heavymetalfoes Electrumite
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Make it so that it requires Metalfoes pendulum monsters to link summon instead of just any pendulum monsters. Make it so that it's effect to add a pendulum from the deck to the extra deck is mandatory and not optional, and that if you activate that effect but do not end up adding a pendulum to the extra deck, you must show your opponent your deck to confirm that you do not have any left in your deck to add to your extra deck.

39. Knightmare Goblin
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Make it so that it's effect to protect your co-linked monsters from being targeted can only be applied if it was link summoned, and will not be applied if you used it's other effect to normal summon an extra monster. Make it so that it only protects co-linked Knightmare monsters from targeting and not just any co-linked monster. Make it so that you can only control 1 Knightmare Goblin.

40. Knightmare Mermaid
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Make it so that after you use it's effect to special summon a knightmare monster from your deck, you cannot Link Summon Monsters for the rest of that turn, except "Knightmare" monsters. Make it so that it's effect to discard and special summon a knightmare monster is mandatory and not optional, and that even if you have no more knightmare monsters in your deck, you must still discard a card as the cost, which in case, if you have no more knightmare monsters in your deck, you must also show your opponent your deck to confirm that there are not any left in your deck.

41. Summon Sorceress
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Make it so that any monster that you special summon with it's effect has to be special summoned from the hand only, and not the deck. Make it so that both of it's effects special summon from the hand only, and not the deck.

42. The Phantom Knights of Rusty Bardiche
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Make it so that it requires DARK Warrior monsters to be Link Summoned, and not just DARK monsters. Make it so that it can only destroy face-up cards with it's effect, and not just any cards. Make it so that it's effect to target and destroy is mandatory and not optional.

43. Topologic Gumblar Dragon
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Make it so that it requires 3+ Effect Monsters, or 4 Effect Monsters, to link summon, instead of just 2+ Effect Monsters. Make it so that when you are discarding cards from your own hand, your opponent gets to look at your hand and choose which cards to discard from your hand instead of you. Remove the part of it's effect where it inflicts 3000 damage.

44. Ancient Fairy Dragon
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Make it so that you can only use 1 Ancient Fairy Dragon effect per turn, and only once that turn. Make it so that you cannot conduct your battle phase the turn you activate either of it's effects, and not just the effect to special summon a monster from your hand.

45. Denglong, First of the Yang Zing
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Make it so that at least 1 of the synchro materials used to synchro summon it must be a wyrm monster. Make it so that you can only search yang zing monsters with it's effect, and not just any yang zing card. Make it so that you can only send yang zing monsters from the deck to the graveyard with it's level-changing effect, and not just any wyrm monster. Make it's effect to special summon a yang zing monster from the deck if it leaves the field mandatory instead of optional, and that the yang zing monster must be special summoned in attack position, also that yang zing monster you special summon from your deck in attack position has its ATK reduced to 0. Make it so that if you activate it's effect to special summon a yang zing monster from your deck if it leaves the field, but you do not end up special summoning a yang zing monster from your deck if it leaves the field, you must show your opponent your deck to make sure you don't have any yang zing monsters left in your deck to special summon.

46. Ib the World Chalice Justiciar
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Make it so that you can only use 1 ib the world chalice justiciar effect per turn, and only once that turn, instead of being able to use each effect once per turn. Make it so that you cannot Normal or Flip Summon monsters the turn you activate either of it's effects, except World Chalice, Krawler, Mekk-Knight, Knightmare, Crusadia, Orcust, Guardragon, and World Legacy monsters. Make it's effect to special summon a world chalice other than ib the world chalice justiciar if it leaves the field mandatory instead of optional, and make it so that this monster that is special summon with this effect of ib the world chalice justiciar must be special summoned in attack position, and that if you activate it's effect to special summon a world chalice monster other than ib the world chalice justiciar if it leaves the field, but you do not end up special summoning a world chalice other than ib the world chalice justiciar if it leaves the field, you must show your opponent your deck to make sure you do not have any world chalice monsters left in your deck to special summon with the effect of ib the world chalice justiciar.

47. Tempest Magician
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Make each of it's effects hard once per turn, and limit the number of spell counters you can remove to use it's effect. I recommend 9 or 10 spell counters.

48.
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Make these xyz monsters only xyz summonable using monsters of their respective archetypes, Laval and X-Saber.

49. Number 16: Shock Master
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Make it so that instead of choosing a card type, you roll a six-sided die to determine the card type. 1 or 2 means Monster. 3 or 4 means Spell. 5 or 6 means Trap.

50. Number 42: Galaxy Tomahawk
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Make it so that, after you special summon those tokens, you cannot summon monsters for the rest of that turn, except 1 link monster from your extra deck. Make it so that the tokens have 0 ATK and DEF. Make it so that you cannot Fusion or Synchro Summon the turn you use it's effect.

51. Number 86: Heroic Champion Rhongomyniad
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Make it so that it needs EARTH Warrior monsters specifically to xyz summon it instead of just Warrior monsters. Remove it's "4 or more: Your opponent cannot Normal or Special Summon monsters" effect. Replace "all cards your opponent controls" with "all other cards on the field".

52. Outer Entity Azathot
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Make it so that it only prevents your opponent from activating monster effects for the rest of that turn if it was xyz summoned in defense position without the use of a rank-up-magic card.

53. Salamangreat Miragestallio
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Make it so that it prevents you from activate monster effects, except FIRE Cyberse monsters instead of just FIRE monsters, for the rest of the turn after special summoning a salamangreat monster from the deck with it's effect to special summon a salamangreat monster from your deck. Make it's effect, to target a monster on the field and return it to the hand if it is sent to the graveyard for the link summon of a salamangreat monster, mandatory instead of optional, and make it so that it can only target face-up monsters instead of just any monster.

54. Tellarknight Ptolemaeus
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Make it so that it has to be xyz summoned using level 4 LIGHT monsters specifically, and not just any level 4 monsters. Make it so that, after you use it's effect to xyz summon another monster using itself as material, you cannot special summon xyz monsters from the extra deck for the rest of that turn. Make it so that it's effect to attach a tellarknight to it as material is mandatory and not optional, and that if you activate that effect but do not end up attaching anything to it, you must show your opponent your extra deck, if you have one, to confirm that you have no more left in your extra deck to attach to it.

55. Wind-Up Carrier Zenmaity
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Make it so that any wind-up monster that it special summons from the deck with it's effect has it's effects negated. Make it's effect to detach a material to target a destroyed wind-up monster in your graveyard mandatory instead of optional.

56. Zoodiac Broadbull
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Make it's effect hard once per turn, and make it so that you can only special summon zoodiac broadbull(s) once per turn.

57. Brilliant Fusion
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Make it so that, after you special summon the gem-knight monster with it's effect, you cannot special summon monsters from the extra deck for the rest of that turn, except gem-knight monsters. Make it so that all of the fusion materials that you send from the deck to the graveyard with this card's effect to fusion summon your gem-knight fusion monster must be gem-knight monsters.

58.
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Hard once per turn for all of these.

59. Cold Wave
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Make it so that you cannot conduct your battle phase the turn you activate this card.

60.
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All of these cards need to not allow you to conduct your battle phase the turn you use them and/or their effects, to not be playable during the first turn of the duel, and to have hard once per turns.

61. Pot of Greed
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Make it so that both players draw 2 cards instead of just you, or that you draw 2 cards while your opponent gets to draw 1 card.

62. Premature Burial
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Increase the life point cost to 2000 or 3000 and/or make it hard once per turn.

63. Rank-Up-Magic Argent Chaos Force
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Make it so that you can only target LIGHT or DARK Rank 5 or higher Xyz Monsters, and that you can only special summon Number C monsters with it, and not Cxyz monsters. Make it so that it can only add itself to the hand when a LIGHT or DARK Rank 5 or higher Xyz Monster is special summoned. Make it so that it is mandatory that you add it from your graveyard to your hand after that monster is special summoned, and not optional. Make it so that you cannot Special Summon monsters from the extra deck the turn you activate it on the field or use it's graveyard effect, except Rank 5 or higher LIGHT and DARK xyz monsters.

64. Sky Striker Mobilize - Engage!
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Increase the number of Sky Striker spells you need in your graveyard to draw the card with it. I recommend 4 or 5. Also, make it so that, if you have enough spells in your graveyard to draw a card, then you must draw a card if possible, and cannot choose not to draw a card. If you do not have any more cards left in your deck to draw, you deck out.

65. Snatch Steal
Image Make it so that the monster you take control of cannot be used as Synchro, Xyz, or Link material. Make it so that during each standby phase, your opponent can choose whether to make either player or both players gain 1000 life or inflict 1000 damage to either player or both players.

66. Soul Charge
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Increase the life point cost from 1000 to 1500 or 2000. Make it so that you cannot inflict any effect damage to your opponent the turn you activate it. Make it so that your opponent gets to choose which battle position each of the monsters you special summon from the graveyard with this card are special summoned it.

67. Spellbook of Judgment
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Make it so that you can only activate 1 spellbook of judgment per duel, and that you cannot conduct your battle phase or inflict any effect damage to your opponent the turn you activate it.

68. That Grass Looks Greener
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Make it so that instead of simply milling your deck until you and the opponent have the same number of cards in the decks, you pick up the top card of your deck, toss a coin, send it to the graveyard if the results is heads, banish it if the result is tails, then repeat this process over and over until the number of cards in your deck is equal to the number of cards in your opponent's deck.

69. The Forceful Sentry
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Make it so that both players have to reveal their hands and choose a card from their opponent's hand to shuffle back into the deck, like Dragged Down Into The Grave, instead of only you choosing a card from the opponent's hand to shuffle back into the deck, also you must have at least 2 cards in your hand with different names to activate this card.

70. Last Turn
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Remove "(Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW" from this card's effect. Make it so that if both players still have some life points left after the battle is over, the duel still continues. Make it so that it does not send cards from your opponent's hand to the graveyard when activating it, only cards on the field and your hand, except the monster you selected.

71. Return from the Different Dimension
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Make it so that you cannot conduct your battle phase or inflict any battle damage to your opponent the turn you activate this card, and that you cannot activate it during your opponent's battle phase or end phase.

72. Royal Oppression
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Change it's effect to this:
You can pay 1500 LP to negate the Special Summon of a monster(s) and destroy those cards. Your opponent can pay 500 LP to negate the Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. If this face-up card on the field would be destroyed by card effect, your opponent can destroy 1 other card on the field instead.

73. Self-Destruct Button
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Make it so that your opponent's life points minus your life points must be 8000 or more to activate this, instead of 7000 or more.

74. Sixth Sense
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Change it's effect to this:
Reveal your entire hand (min.1), Deck (min.1), and Extra Deck (min.1); declare 2 numbers from 1 to 5, then your opponent rolls a six-sided, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, your opponent can banish up to that many monsters on the field, banish up to that many cards from any GY(s), look at your hand and banish as many cards from your hand as possible, but not more than the result, look at your Extra Deck and banish as many cards from your Extra Deck as possible, but not more than the result, and/or look at your Deck and banish as many cards from your Deck as possible, but not more than the result.

75.
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Make it so that each of these cards can only be activated once per duel.

76. Ultimate Offering
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Make it hard once per turn, and make it so that both players can pay 500 life to normal summon/set a monster during their own main phases and opponent's battle phases, not just you.

77. Vanitys Emptiness
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Make it so that you cannot activate it as Chain Link 2 or higher, and that you can only activate it at the start of your Main Phase 1.

Well that was fun. Let me know what you all think.

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Post #2 by Renji Asuka » Tue Mar 31, 2020 12:22 am

Yeah no, let these cards remain banned with their original effects. I don't want to see a bastardize version of the cards to exist. Yes, I'm still mad about the Errata's that Sangan/Witch of the Black Forest, Chaos Emperor Dragon - Envoy of the End, Crush Card Virus turned them into different cards.
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Post #3 by Wek » Tue Mar 31, 2020 1:38 am

Time seal and Yata are both trash and can go to 3 without an errata, why give them one?

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Post #4 by james123 » Sun May 17, 2020 7:06 pm

Renji Asuka wrote:Yeah no, let these cards remain banned with their original effects. I don't want to see a bastardize version of the cards to exist. Yes, I'm still mad about the Errata's that Sangan/Witch of the Black Forest, Chaos Emperor Dragon - Envoy of the End, Crush Card Virus turned them into different cards.

But it's fun! -Squidward

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Post #5 by james123 » Tue May 26, 2020 5:21 pm

Also, You know that speedsterduelist did erratas of some of them but not accurate to the ones you gave
https://www.duelingbook.com/deck?id=5698104
NOTE: The Side Deck contains cards he didn't like that he errata'd

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Post #6 by Shugunou » Wed Jun 10, 2020 8:16 pm

Card of Safe Return: "Once per turn, when a monster is special summoned from your GY: draw 1 card."

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Post #7 by Shugunou » Wed Jun 10, 2020 8:18 pm

Time seal and Yata are banned because they can lock your opponent permanently out of playing the game. Your opponent at least needs the chance to top deck out of a situation to make the game fun. It won't be fun if you have to always have cards in your hand, or your GY set up.

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Post #8 by Shugunou » Wed Jun 10, 2020 8:19 pm

Pot of Greed is never coming back since there are so many clones that see play and Konami can just make more.

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Post #9 by Shugunou » Wed Jun 10, 2020 8:20 pm

Ultimate Offering could be fine if it is just your opponent's battle phase, is a hard once per turn, and can be used by both players.

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Post #10 by Shugunou » Wed Jun 10, 2020 8:22 pm

Nordan just needs a hard once per turn and a clause that makes it have to be fusion summoned with the above materials so you can't use instant fusion.

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Post #11 by Shugunou » Wed Jun 10, 2020 8:23 pm

Most of the cards just need a hard once per turn or once per duel clause to be unbanned.

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Post #12 by Shugunou » Wed Jun 10, 2020 8:26 pm

Steam The Cloak was hit because of Crystron Haliqfax.

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Post #13 by Shugunou » Wed Jun 10, 2020 8:29 pm

Mad Scientist would also need to be a Hard Once Per Turn to be unbanned.

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Post #14 by Shugunou » Wed Jun 10, 2020 8:29 pm

Dandylion would need to keep the effect that prevents them from being tributed.

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Post #15 by Shugunou » Wed Jun 10, 2020 8:32 pm

Neptune cannot be unbanned even with that effect. It would need to at least have a hard once per turn and would still need to not be special summoned. The problem is The Wild Monster Appears and the fact that it could copy the effect of the summoned monster.

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Post #16 by Shugunou » Wed Jun 10, 2020 8:34 pm

Grinder Golem can't be a free link 2. It should prevent you from special summoning for the rest of the turn.

Shugunou
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Post #17 by Shugunou » Wed Jun 10, 2020 8:39 pm

Victory Dragon would have to be harder to use if it was an instant win card. It should have to reduce their LP to 1000 or less, that way the opponent has to at least lose half their LP instead of you just spamming dragons or using d. tribe to effectively win in two turns.

Shugunou
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Post #18 by Shugunou » Wed Jun 10, 2020 8:41 pm

Forceful sentry should also require it to be a monster that you send, while your opponent can send any card. This is because shuffling a card in the hand is much better than sending and you wouldnt use it if you had important cards in your hand anyway.

Shugunou
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Post #19 by Shugunou » Wed Jun 10, 2020 8:45 pm

Yata won't be made to shuffle itself as the reason it returns itself is due to it being a Spirit monster. To errata Yata like that, they would have to errata every Spirit Monster, which won't happen.

Shugunou
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Post #20 by Shugunou » Wed Jun 10, 2020 8:53 pm

Tempest Magician: I think it should have a limit of 10 spell counters that can be placed on it and only be able to remove counters from itself.


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