Ideal erratas for every banned card

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Shugunou
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Re: Ideal erratas for every banned card

Post #21 by Shugunou » Wed Jun 10, 2020 8:54 pm

You should also only be able to control 1 shock master at a time.

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Post #22 by Shugunou » Wed Jun 10, 2020 9:04 pm

For Number 86, they should also make its effects "5+" instead of "5". This is something that really annoys me since it has been possible to give it 6 or more materials for years. It is stupid that it can have 5 materials and use the effect, but if it has 6, it can't. It is inconsistent and I hate it!

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Post #23 by Shugunou » Wed Jun 10, 2020 9:08 pm

If Azathot said "Once per turn, you can detach 1 XYZ material from this card; destroy all face-up monsters your opponent controls." it would be fine. It might even be fine if it also destroyed face-down monsters. However, it would also have to require Synchro or Fusion monsters to Xyz summon it normally.

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Post #24 by Shugunou » Wed Jun 10, 2020 9:12 pm

Change of heart would also have to only work on face-up monsters that are level 4 or lower.

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Post #25 by Shugunou » Wed Jun 10, 2020 9:14 pm

Last Will should also have to have the monsters be sent from the field by a card effect.

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Post #26 by Shugunou » Wed Jun 10, 2020 9:17 pm

Metamorphosis should require the monster to also have the same type and attribute.

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Post #27 by Shugunou » Wed Jun 10, 2020 9:20 pm

Premature Burial must be a hard once per turn and it should destroy the monster when it leaves the field instead of being destroyed. Also the monster summoned should be banished when it leaves the field. It should also require you to discard a card to use.

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Post #28 by Shugunou » Wed Jun 10, 2020 9:22 pm

Engage should also either be a hard once per turn and require you to have no monsters in your extra monster zone as well as the main monster zone.

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Post #29 by Shugunou » Wed Jun 10, 2020 9:28 pm

D.D. Fusion should require you to pay half your LP and banish your monsters that you summoned during the EP. You should also not be able to special summon for the rest of the turn. It should also require you to banish your entire hand face-down (min.2). You do the same to Return From The Different Dimension.

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Post #30 by Renji Asuka » Wed Jun 10, 2020 9:32 pm

Bruh, no need to make that many posts, do it all in 1 post.
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Shugunou
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Post #31 by Shugunou » Wed Jun 10, 2020 9:36 pm

Self Destruct Button should only work when the difference is EXACTLY 8000.

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Post #32 by Shugunou » Wed Jun 10, 2020 9:37 pm

Renji Asuka wrote:Bruh, no need to make that many posts, do it all in 1 post.

Let me do my thing and I'll Let you do yours!

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Post #33 by Shugunou » Wed Jun 10, 2020 9:40 pm

Graceful Charity can just be a hard once per turn that lets your opponent also use the effect if they want to.

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Post #34 by Renji Asuka » Thu Jun 11, 2020 7:57 am

Shugunou wrote:
Renji Asuka wrote:Bruh, no need to make that many posts, do it all in 1 post.

Let me do my thing and I'll Let you do yours!

Its literal spam lmao
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Shugunou
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Post #35 by Shugunou » Thu Jun 11, 2020 11:08 pm

Renji Asuka wrote:
Shugunou wrote:
Renji Asuka wrote:Bruh, no need to make that many posts, do it all in 1 post.

Let me do my thing and I'll Let you do yours!

Its literal spam lmao

IK LOL!

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Post #36 by eyal282 » Mon Oct 03, 2022 6:50 am

Fiber Jar is probably the only card that could work if it had a once per duel clause, so it doesn't RESET the game to be able to do it again.

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Post #37 by eyal282 » Mon Oct 03, 2022 7:02 am

I made a custom card concept for a balanced Pot of Greed:

At the start of MP1, or if every card or effect you activated this turn was Pot of G: Draw 2 cards.
Send this card to the GY at the end of the chain.
In response to this effect, your opponent can reveal 1 card from their hand, then declare one effect of that card, then unreveal that card; that card is chained to this card, and when it resolves, apply the declared effect.

This means:

1. If both of us have Pot of G, we BOTH draw 2 cards, but at the next turn, I will go +2. This is because you used Pot of G to go +1. I used Pot of G to go +2 ( it remains in my hand ) so the result is -1 for you. Then in my turn I use it to go +1, which is a net -2 to you.

2. If any card that has "You win the duel" anywhere on it, you lose the duel for activating this card.

3. MST, Duster, Light Storm negate this turn 1 for a -1 in card advantage.

4. You can shit out a mirrorjade on me in response to this card to have turn 1 "Omni negate"

5. If you have Pot of Desires, Pot of Extravegence or Pot of Prosperity in hand, you're gonna enjoy using them twice for no cost during the first one.

6. Apointer of the red lotus is probably the funniest one.

7. The average counter trap in hand will negate this.

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Post #38 by Jack Yudi » Fri Oct 14, 2022 2:41 pm

Shugunou wrote:Self Destruct Button should only work when the difference is EXACTLY 8000.

But then Self destruct button wouldn't be able to be activated. I think it should be when you have 100 LP and your opponent has 7900 LP or more and controls the strongest monster on the field/while you control no monsters.
"I'm just a man, I'm not a hero." - Gerard Way

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Post #39 by greg503 » Fri Oct 14, 2022 3:01 pm

Jack Yudi wrote:
Shugunou wrote:Self Destruct Button should only work when the difference is EXACTLY 8000.

But then Self destruct button wouldn't be able to be activated. I think it should be when you have 100 LP and your opponent has 7900 LP or more and controls the strongest monster on the field/while you control no monsters.

It doesn't matter the activation condition, with its current effect it ONLY causes draws, which is anticompetitive no matter what the situation.
Buy Floowandereeze

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Post #40 by Jack Yudi » Fri Aug 16, 2024 11:09 pm

greg503 wrote:
Jack Yudi wrote:
Shugunou wrote:Self Destruct Button should only work when the difference is EXACTLY 8000.

But then Self destruct button wouldn't be able to be activated. I think it should be when you have 100 LP and your opponent has 7900 LP or more and controls the strongest monster on the field/while you control no monsters.

It doesn't matter the activation condition, with its current effect it ONLY causes draws, which is anticompetitive no matter what the situation.

Sorry for Necroposting, haven't visited the forum in a long while.
The whole point of Self Destruct is kinda anti-competitive, but with this, your opponent could lower their own LP to prevent you from being able to activate it or just not control the strongest monster on the field.
"I'm just a man, I'm not a hero." - Gerard Way


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