CrystalMusic wrote:if dark hole is used while you control no monsters its nothing more than a spare raigeki. not to mention there are cards that can abuse its effect. I can give you many prime examples of cards that can abuse its effect. I can make a deck right now and we can have a duel, i can prove just how broken dark hole can be.
CrystalMusic wrote:and as one of my oldest sayings goes: if u have an issue with any of the spells that i think should be semi-limited or unlimited: this is one reason i run cursed seal of the forbidden spell. I use it all the time on spells that are over used or broken.
As for the S/T Removal: Horus & Jinzo. Its all you need. No to mention Horus has infinite uses compared to MST or Twin Twisters and Jinzo? as long as his summon isnt negated, he can stop counter traps.
Now allow me to explain some of this list of mine and the reasoning behind some of it:
The Spells: As my old saying goes, it its negateable (when it comes to spells at least) it should be playable. its not my fault ppl dont run spell negation these days. Im aware dagger can be abused with gearfried the iron knight, THAT is why it was banned! but one little cursed seal of the forbidden spell or even horus lv8 stops this entirely. (This goes for the rest of the spells in the main deck: Why ban them if they are negateable, why punish those who like the card just because people dont like running negations? (like i always do)
The Traps:
- Vanity's Emptiness: Neither player can Special Summon monsters. Considering the current gamestate where spam summon is the strategy of like 70% of decks built, this card would be quite useful. its can be destroyed, it can be negated, not to mention its effect: If a card is sent from the Deck or the field to your Graveyard: Destroy this card. This is why i think it should be limited.
- Skill drain: pay 1k lp, negate all effects on the field. If you negate skill drain with say: dark bribe, opponent just lost 1k lp for nothing. its got no immunity, and some cards are unaffected by traps like wildheart. not to mention theres tyrants temper: tribute 1 monter: all face-up monsters on the field that you own are unaffected by trap cards. right there, thats all u need to counter this trap, now, not only did the opponent waste 1000 lp, your monsters keep their effects.
- Wall of revealing light: This is highly dependant on a LP regen deck. If you have less than 3000 LP this card is most-likely useless as you have to pay in multiples of 1000, so you can only pay, 1000, 2000, 3000, 4000 and so fourth. considering most of the powerful monsters have 2500 or more ATK if u have less than 3k lp in which to pay, you can only pay a max of 2k which wouldnt be very useful. Now, ok, lets say you somehow were able to pay 15K lp, yeah every monster your opponent controls is litteraly unable to attack, except monsters like wildheart who is unaffected by traps. Also a simple jinzo gets around this as well. This card has so many weaknesses despite its effect.
The monsters:
- Red-eyes darkness metal dragon: When he was at 2 i would use my red-eyes deck more than any other deck, this was because of a combo that used Red-eyes darkness metal dragon, and Lord of The Red. the combo was simple:
step 1: use red-eyes darkness metal dragon's effect to SS a dragon from hand or GY
step 2: use lord of the red's effect to pop a spell or trap
As for AFD (Ancient Fairy Dragon) considering most hate Mystic Mine (from what i have seen in posts, the forums and chat) AFD's field spell popping effect would be a great asset to the current era. Now granted its SS a level 4 monster effect could be abused, this is one reason i said vanity's emptiness should be limited, it would stop AFD and its SS effect while AFD can still pop Mystic Mine (or other field spells)
That is quite the superficial analysis. Let's review it, step by step:
Dark Hole being able to be abused and your later claim of "its not my fault ppl dont run spell negation these days." is such a contradiction that I don't know how you didn't see the conflict before posting. Dark Hole not only is not that searchable, it's situational, just like most forms of spell negations, and most times irrelevant, since people can get around it or have manuevers after its effect resolves.
As for Horus and Jinzo, they're even more situational and most times they brick you, to the point that they can't be realistically and statistically reliable. And what is that "Horus has infinite uses compared to MST or Twin Twisters"? Are we revamping "MST negates"?
Your "old" saying does not comply with the reason for why the banlist exists: to prevent cards from being used in tournaments that were either too powerful, had no drawbacks, or ended games too quickly. Not only that, in both competitive and casual scenarios, people often go with what assures them victory. One little Cursed Seal of the Forbidden Spell is not consistent enough to stop them on their tracks, so people would have to go full negation against each other, which will cut diversity again like in Goat era.
While in the OCG Vanity's Emptiness is Limited, it's not the current gamestate of "spam summon" as a strategy that makes it problematic, but, the fact that the same people making the best of special summons can make their board, set this card and ignore it's limitations against the user, since they've put all the monsters they needed. Or perhaps they abuse a bit more using Macro Cosmos or Banisher of the Radiance. Maybe this can come back if Harpie's Feather Duster do it as well, like in the OCG and how it was mentioned here, but for now, it's best to remain forbidden.
Skill Drain has the same problem as Vanity's Emptiness, but to a lesser degree, to the point that it's unlimited in the OCG. Feather Duster may also play a major role in here as well. Wildheart and others are also only unaffected if they're on the field BEFORE the trap resolves. And LPs does NOT matter anymore, card advantage does. The examples you made gave your opponent a card through Dark Bribe and costed you a monster with Tyrant's Temper, which is basically on par with Chicken Game and Soul Taker.
Wall of Revealing Light is not limited for its protection and stalling effect, but for its easy setup for OTKs, like Reversal Quiz and Magical Explosion.
Red-Eyes Darkness Metal Dragon will receive an erratum soon, so it's probably going be enough to not having it limited anymore. Also, that monster was never semi-limited, being either unlimited after its release or limited after September 1st, 2012.
Surprisingly, Mystic Mine (released on May 2nd 2019) is not the reason that Ancient Fairy Dragon got banned (on May 21st 2018). It was the many fields that enable abusive plays on turn one, like Dragon Ravine (and Destrudo), Union Hangar and SPYRAL Resort. Being an Extra Deck card basically assured combo plays in a myriad of decks which, otherwise, at least had to resort to good deck building and luck. I'm not sure how including a luck variant (a.k.a. drawing Vanity's Emptiness, setting it and hoping it doesn't get destroyed or negated) is enough to have a card back that's more than 90% certain that it can be summoned and used in turn 1.
And... that's it, I'm afraid. The banlist in this post was not only superficially made, it was quite biased. The few points I had to agree had factors that weren't even brought up or considered by the OP. Similarly, card advantage and throughout research on the competitive game's history seems to be negleted. Good luck in your endeavours.