Top 5 cards that are going to get Banned in January
Posted: Wed Dec 22, 2021 4:00 pm
5. Baronne de Fleur
4. Fusion Destiny
3. Eva
2. Mystic Mine
1. Red-Eyes Dark Dragoon
4. Fusion Destiny
3. Eva
2. Mystic Mine
1. Red-Eyes Dark Dragoon
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Renji Asuka wrote:Do we really need to have the same arguments on why Mystic Mine, Dragoon is perfectly fine?
Debt wrote:Renji Asuka wrote:Do we really need to have the same arguments on why Mystic Mine, Dragoon is perfectly fine?
It's almost like verte is the problem but that somehow isn't allowed be the case.
On a side note if konami insists on continuing to make fusion spells that allow you to send materials from deck to GY then they really start making them splashproof even if they ban verte.
Christen57 wrote:This all started because Konami printed these crazy strong fusion monsters Red-Eyes Dark Dragoon and Destroyer Phoenix Enforcer. Red-Eyes Fusion was fine since the best thing it could summon was Archfiend Black Skull Dragon which wasn't too powerful anyways. Fusion Destiny was also fine since it also couldn't summon anything too crazy. Now both of these spells can summon crazy things and Konami is stuck between a rock and a hard place when it comes to what needs to be hit.
Christen57 wrote:If Konami hits Verte, it unfairly hurts both Predaplant decks as well as decks that use Verte for monsters other than those 2 fusions I just mentioned, plus the problem still exists of players abusing the fusion spells to bring out the strong fusion monsters even without Verte.
Debt wrote:Christen57 wrote:This all started because Konami printed these crazy strong fusion monsters Red-Eyes Dark Dragoon and Destroyer Phoenix Enforcer. Red-Eyes Fusion was fine since the best thing it could summon was Archfiend Black Skull Dragon which wasn't too powerful anyways. Fusion Destiny was also fine since it also couldn't summon anything too crazy. Now both of these spells can summon crazy things and Konami is stuck between a rock and a hard place when it comes to what needs to be hit.
Is DPE or dragoon a problem if they were only constrained to their archetype? Is verte staying in the game worth having to preemptively nerf every future fusion spell?
greg503 wrote:Christen57 wrote:If Konami hits Verte, it unfairly hurts both Predaplant decks as well as decks that use Verte for monsters other than those 2 fusions I just mentioned, plus the problem still exists of players abusing the fusion spells to bring out the strong fusion monsters even without Verte.
Bro Predaplants are fine, they're already good enough and getting any fusion spell with cobra. Also, without Verte, you either have to commit more main deck to getting the fusion spell, or hoping you just draw it, and don't draw the materials because you want to fuse them from deck. Also, if you're not sending a "fuse from deck" spell or Super Poly with Verte, then you aren't playing it as intended.
Christen57 wrote:greg503 wrote:Christen57 wrote:If Konami hits Verte, it unfairly hurts both Predaplant decks as well as decks that use Verte for monsters other than those 2 fusions I just mentioned, plus the problem still exists of players abusing the fusion spells to bring out the strong fusion monsters even without Verte.
Bro Predaplants are fine, they're already good enough and getting any fusion spell with cobra. Also, without Verte, you either have to commit more main deck to getting the fusion spell, or hoping you just draw it, and don't draw the materials because you want to fuse them from deck. Also, if you're not sending a "fuse from deck" spell or Super Poly with Verte, then you aren't playing it as intended.
"As intended" is subjective. Many cards were designed by Konami "intending" for the card to be used one way but players find some other completely unexpected way to abuse it.
Christen57 wrote:Debt wrote:Christen57 wrote:This all started because Konami printed these crazy strong fusion monsters Red-Eyes Dark Dragoon and Destroyer Phoenix Enforcer. Red-Eyes Fusion was fine since the best thing it could summon was Archfiend Black Skull Dragon which wasn't too powerful anyways. Fusion Destiny was also fine since it also couldn't summon anything too crazy. Now both of these spells can summon crazy things and Konami is stuck between a rock and a hard place when it comes to what needs to be hit.
Is DPE or dragoon a problem if they were only constrained to their archetype? Is verte staying in the game worth having to preemptively nerf every future fusion spell?
I can't say for certain. Maybe constraining them to their archetype would balance them, maybe it wouldn't. Sometimes constraining a card to it's archetype balances it, and other times it proves to not be enough to balance it. Master Peace, the True Dracoslaying King for example was played mostly in it's own archetype but still proved to be too strong.
james123 wrote:UPDATE: Eva Got Banned but not Fusion Destiny (which is Semi-Limited)