Cards that I think should be banned
Posted: Mon Jun 28, 2021 10:46 am
Vanity's Fiend
Vanity's Ruler
Mystic mine
Vanity's Ruler
Mystic mine
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AnimeMasterDub wrote:Vanity's Fiend
Vanity's Angel
Red-Eyes Dark Dragoon (or at least make it limited to 1)
Renji Asuka wrote:That being said, Dragoon is fine, just hit the Verte Anaconda.
Renji Asuka wrote:AnimeMasterDub wrote:Vanity's Fiend
Vanity's Angel
Red-Eyes Dark Dragoon (or at least make it limited to 1)
What would be Vanity's Angel? Do you mean Vanity's Ruler?
That being said, Dragoon is fine, just hit the Verte Anaconda.
Assuming you mean Vanity's Ruler, there's no reason to ban it, yes Drytron can summon it with ease, however, its still a monster that can be easily removed from the field or even have its effect negated. Its attack isn't even high enough to be a real threat. That isn't going into Vanity's Fiend which is a lot easier to summon, but isn't as searchable which has the same weaknesses.
Renji Asuka wrote:AnimeMasterDub wrote:Vanity's Fiend
Vanity's Angel
Red-Eyes Dark Dragoon (or at least make it limited to 1)
What would be Vanity's Angel? Do you mean Vanity's Ruler?
That being said, Dragoon is fine, just hit the Verte Anaconda.
Assuming you mean Vanity's Ruler, there's no reason to ban it, yes Drytron can summon it with ease, however, its still a monster that can be easily removed from the field or even have its effect negated. Its attack isn't even high enough to be a real threat. That isn't going into Vanity's Fiend which is a lot easier to summon, but isn't as searchable which has the same weaknesses.
Christen57 wrote:Renji Asuka wrote:AnimeMasterDub wrote:Vanity's Fiend
Vanity's Angel
Red-Eyes Dark Dragoon (or at least make it limited to 1)
What would be Vanity's Angel? Do you mean Vanity's Ruler?
That being said, Dragoon is fine, just hit the Verte Anaconda.
Assuming you mean Vanity's Ruler, there's no reason to ban it, yes Drytron can summon it with ease, however, its still a monster that can be easily removed from the field or even have its effect negated. Its attack isn't even high enough to be a real threat. That isn't going into Vanity's Fiend which is a lot easier to summon, but isn't as searchable which has the same weaknesses.
I always prefer to hit problems instead of enablers. I would rather hit the problem itself (Dragoon) than hit the cards that make it a bit easier to summon. If we hit Verte, players can still activate Red-Eyes Fusion, and then that spell becomes a sacky card or something.
Vanity's Fiend and Ruler should also go, whether or not outs exist. They disallow healthy interaction.
Renji Asuka wrote:Christen57 wrote:Renji Asuka wrote:What would be Vanity's Angel? Do you mean Vanity's Ruler?
That being said, Dragoon is fine, just hit the Verte Anaconda.
Assuming you mean Vanity's Ruler, there's no reason to ban it, yes Drytron can summon it with ease, however, its still a monster that can be easily removed from the field or even have its effect negated. Its attack isn't even high enough to be a real threat. That isn't going into Vanity's Fiend which is a lot easier to summon, but isn't as searchable which has the same weaknesses.
I always prefer to hit problems instead of enablers. I would rather hit the problem itself (Dragoon) than hit the cards that make it a bit easier to summon. If we hit Verte, players can still activate Red-Eyes Fusion, and then that spell becomes a sacky card or something.
Vanity's Fiend and Ruler should also go, whether or not outs exist. They disallow healthy interaction.
I rather hit enablers than "problem". Mystic Mine is a perfect example, the engine that the deck ran was a problem. 3 Lilith, 3 Trap Trick, 3 Metaverse for a grand total of 12 Mystic Mines in your deck, Mystic Mine wasn't the problem, how it was played was the problem. If everyone is able to spam Dragoon, we have to look at how its being spammed in every deck, which is why Verte Anaconda is a problem in this instance.
Not only that, but keeping the enablers, just allow the same situation to happen that people would would complain about. Say Dragoon does get banned, we already know Konami is fine with making cards are strong as Dragoon, so what makes you think they won't make a card like it that is spammable by the same enablers?
Even if people will spam Red-Eyes Fusion, you forget, they can't summon anything else, so they can't make a multi negate board. And that is implying they're still willing to spam it.
Christen57 wrote:Renji Asuka wrote:Christen57 wrote:
I always prefer to hit problems instead of enablers. I would rather hit the problem itself (Dragoon) than hit the cards that make it a bit easier to summon. If we hit Verte, players can still activate Red-Eyes Fusion, and then that spell becomes a sacky card or something.
Vanity's Fiend and Ruler should also go, whether or not outs exist. They disallow healthy interaction.
I rather hit enablers than "problem". Mystic Mine is a perfect example, the engine that the deck ran was a problem. 3 Lilith, 3 Trap Trick, 3 Metaverse for a grand total of 12 Mystic Mines in your deck, Mystic Mine wasn't the problem, how it was played was the problem. If everyone is able to spam Dragoon, we have to look at how its being spammed in every deck, which is why Verte Anaconda is a problem in this instance.
Not only that, but keeping the enablers, just allow the same situation to happen that people would would complain about. Say Dragoon does get banned, we already know Konami is fine with making cards are strong as Dragoon, so what makes you think they won't make a card like it that is spammable by the same enablers?
Even if people will spam Red-Eyes Fusion, you forget, they can't summon anything else, so they can't make a multi negate board. And that is implying they're still willing to spam it.
Mystic Mine is a problem because it's unhealthy for the game and the reason things like Metaverse and Terraforming got hit.
I don't think Konami is "fine with making cards as strong as Dragoon". What I do think is that even Konami makes mistakes, and they know this, which is why they try to correct those mistakes through banlists/erratas. Konami probably didn't know cards like Pot of Greed would be so powerful when they first made those cards. Konami can't always predict exactly how strong/abusable every card they print will be. When Konami realized Pot of Greed was too strong, they corrected their mistake by hitting the card and not taking it off the banlist since. I don't think Konami would have been "fine" with super powerful cards like Pot of Greed existing if they knew exactly how strong and abusable it would be. If they really were fine with super power cards existing, I doubt we would have a banlist.
Renji Asuka wrote:Christen57 wrote:Renji Asuka wrote:
I rather hit enablers than "problem". Mystic Mine is a perfect example, the engine that the deck ran was a problem. 3 Lilith, 3 Trap Trick, 3 Metaverse for a grand total of 12 Mystic Mines in your deck, Mystic Mine wasn't the problem, how it was played was the problem. If everyone is able to spam Dragoon, we have to look at how its being spammed in every deck, which is why Verte Anaconda is a problem in this instance.
Not only that, but keeping the enablers, just allow the same situation to happen that people would would complain about. Say Dragoon does get banned, we already know Konami is fine with making cards are strong as Dragoon, so what makes you think they won't make a card like it that is spammable by the same enablers?
Even if people will spam Red-Eyes Fusion, you forget, they can't summon anything else, so they can't make a multi negate board. And that is implying they're still willing to spam it.
Mystic Mine is a problem because it's unhealthy for the game and the reason things like Metaverse and Terraforming got hit.
I don't think Konami is "fine with making cards as strong as Dragoon". What I do think is that even Konami makes mistakes, and they know this, which is why they try to correct those mistakes through banlists/erratas. Konami probably didn't know cards like Pot of Greed would be so powerful when they first made those cards. Konami can't always predict exactly how strong/abusable every card they print will be. When Konami realized Pot of Greed was too strong, they corrected their mistake by hitting the card and not taking it off the banlist since. I don't think Konami would have been "fine" with super powerful cards like Pot of Greed existing if they knew exactly how strong and abusable it would be. If they really were fine with super power cards existing, I doubt we would have a banlist.
You missed the point with the Mystic Mine example. That engine that I told you, would still exist even IF Mystic Mine was banned, and FYI, there is a few Flood Gate Field Spells that do exist, and if Konami was willing to make cards like Mystic Mine, do you really think the problem would be gone if it was made? If Konami made Mystic Mine, it's only a matter of time before Konami creates a more powerful version, even if years later. We would still have that engine which would create the same problem. Its all about addressing the issue so the issue can't come up again. That is why enablers are hit.
Because of this, Verte Anaconda IS the lynchpin that allows Dragoons to be spammed. You ban that, and players are more likely not to play Dragoons outside of Red-Eyes/Dark Magician, in which case, the card is quite okay.
Christen57 wrote:
Yes, that Lilith Trap Trick Metaverse engine would still exist even with Mystic Mine banned, but the difference is that that engine wouldn't be as degenerate or unhealthy for the game.
Debt wrote:Christen57 wrote:
Yes, that Lilith Trap Trick Metaverse engine would still exist even with Mystic Mine banned, but the difference is that that engine wouldn't be as degenerate or unhealthy for the game.
You can't know that. And that's the point. Given konami's track record, something that could abuse the engine isn't a matter of if but when.
Christen57 wrote:Debt wrote:Christen57 wrote:
Yes, that Lilith Trap Trick Metaverse engine would still exist even with Mystic Mine banned, but the difference is that that engine wouldn't be as degenerate or unhealthy for the game.
You can't know that. And that's the point. Given konami's track record, something that could abuse the engine isn't a matter of if but when.
I think Konami does learn from it's mistakes, maybe not all the time but a lot of times they do, which is why they don't print any more Pot of Greeds or Confiscations or anything like that. I think Konami will learn from this and remember not to print another super unhealthy field spell for the game that locks out too much.
Renji Asuka wrote:Christen57 wrote:Debt wrote:
You can't know that. And that's the point. Given konami's track record, something that could abuse the engine isn't a matter of if but when.
I think Konami does learn from it's mistakes, maybe not all the time but a lot of times they do, which is why they don't print any more Pot of Greeds or Confiscations or anything like that. I think Konami will learn from this and remember not to print another super unhealthy field spell for the game that locks out too much.
The reason why Konami doesn't make more pot of greeds is because we have different variants of pot of greeds to use. Also you're implying that Konami made a mistake of making cards like Pot of Greed or Confiscation, when they weren't a mistake. Pot of Greed was used in the anime a lot, that is why it took it awhile to be banned. Meanwhile Konami printed cards like Firewall Dragon, which was the cause of FTKs and loops, and took them like 2 years to ban. They willingly created the Danger! Archetype, which is one of the most powerful engines that was ever created. Hell Mystic Mine was even approved to be printed. So do you honestly think they won't ever make a busted card that could be used to stop opponent in their tracks while letting enablers for it to run free?
Heck, there's a reason why Instant Fusion and Norden are still banned. Same with Brilliant Fusion, all are enablers that people had used. (Instant Fusion more than Norden).
Christen57 wrote:Renji Asuka wrote:Christen57 wrote:
I think Konami does learn from it's mistakes, maybe not all the time but a lot of times they do, which is why they don't print any more Pot of Greeds or Confiscations or anything like that. I think Konami will learn from this and remember not to print another super unhealthy field spell for the game that locks out too much.
The reason why Konami doesn't make more pot of greeds is because we have different variants of pot of greeds to use. Also you're implying that Konami made a mistake of making cards like Pot of Greed or Confiscation, when they weren't a mistake. Pot of Greed was used in the anime a lot, that is why it took it awhile to be banned. Meanwhile Konami printed cards like Firewall Dragon, which was the cause of FTKs and loops, and took them like 2 years to ban. They willingly created the Danger! Archetype, which is one of the most powerful engines that was ever created. Hell Mystic Mine was even approved to be printed. So do you honestly think they won't ever make a busted card that could be used to stop opponent in their tracks while letting enablers for it to run free?
Heck, there's a reason why Instant Fusion and Norden are still banned. Same with Brilliant Fusion, all are enablers that people had used. (Instant Fusion more than Norden).
Yeah, Konami seems to hit a combination of problems and enablers, not really just 1 or the other. They hit enablers like Norden, but also problems like True King of All Calamities.
AnimeMasterDub wrote:Vanity's Fiend
Vanity's Ruler
Red-Eyes Dark Dragoon (or at least make it limited to 1)
Mystic mine
sophia124 wrote:AnimeMasterDub wrote:Vanity's Fiend
Vanity's Ruler
Red-Eyes Dark Dragoon (or at least make it limited to 1)
Mystic mine
Dragoon ban is ok, the OCG did it.
Mystic mine banned? Put it at 1 - 2 is ok, its just duelingbook singles where Mystic Mine is really problematic (Konami generally look at matches and mystic mine is easy to side even mine burn).
Vanity's Ruler and Vanity's Fiend? Are you serious? Are you a magic the gathering player or something?
AnimeMasterDub wrote:sophia124 wrote:AnimeMasterDub wrote:Vanity's Fiend
Vanity's Ruler
Red-Eyes Dark Dragoon (or at least make it limited to 1)
Mystic mine
Dragoon ban is ok, the OCG did it.
Mystic mine banned? Put it at 1 - 2 is ok, its just duelingbook singles where Mystic Mine is really problematic (Konami generally look at matches and mystic mine is easy to side even mine burn).
Vanity's Ruler and Vanity's Fiend? Are you serious? Are you a magic the gathering player or something?
they prevent special summons just by being on the field
greg503 wrote:AnimeMasterDub wrote:sophia124 wrote:
Dragoon ban is ok, the OCG did it.
Mystic mine banned? Put it at 1 - 2 is ok, its just duelingbook singles where Mystic Mine is really problematic (Konami generally look at matches and mystic mine is easy to side even mine burn).
Vanity's Ruler and Vanity's Fiend? Are you serious? Are you a magic the gathering player or something?
they prevent special summons just by being on the field
Flundereeze is laughing at them
AnimeMasterDub wrote:greg503 wrote:AnimeMasterDub wrote:they prevent special summons just by being on the field
Flundereeze is laughing at them
Then ask Flundereeze how can odd-eyes pendulum decks beat Vanity's Ruler and Vanity's Fiend