My GOAT Deck
Posted: Sun Jul 10, 2022 4:43 am
Now before I post the link to my GOAT format deck I will make a disclaimer. I made this build irl and wanted to share it through Duelingbook. So any suggestions on how to make it "better" will be ignored as I probably don't own the cards.
Now the build: https://www.duelingbook.com/deck?id=11078082
Here's the breakdown:
BLS and Chaos Sorcerer: These are really good cards. Not a lot of light targets, but this is the most I can use as I don't have more light monsters that are available this format.
Great Maju Garzett: This thing is a beast, yeah I know Magic Cylinder really hurts especially if I (for whatever reason) tribute BLS to summon a 6k beater. But most importantly, the opponent will have to deal with this card in some way like through Thousand-Eyes Restrict, and if they do, well it'll be at 0 atk. But it's also a good game ender.
Mobius the Frost Monarch: My favorite monarch tbh. That's it. I mean yeah it's spell/trap removal is really good but that's just a bonus.
Zombie Package: Ryu Kokki is really good imo for GOAT as it can deal with BLS and Chaos Sorcerer with ease and even D.D. Warrior Lady. Vampire Lord to make my opponent send pesky spells or traps that I won't have to worry about and it can come back if they use Lightning Vortex. And of course the 3 Pyramid Turtles to make the Zombie Package more consistent.
Solar Flare Dragon: My favorite Fire monster. Have 2 on the field and your opponent effectively can't attack as you burn them for 500 at the end phase every turn. Kind of hard to pull off but not impossible. For example playing 2 off of Cyber Jar or sending 1 for Lightning Vortex to normal summon 1 and bring back the one you sent. And if you manage to get 3 out and they can all attack the opponent by the time you end your turn they'll have taken 6000 damage.
Warrior Package: Blade Knight says no to FLIP monsters, D.D. Warrior Lady can deal with any monster (that isn't Ryu Kokki), Exiled Force is really good spot removal, and Mystic Swordsman LV2 can deal with FLIP monsters or stuff like Pyramid Turtle (if they were set) without triggering them.
Sangan can search majority of the monsters in the deck funnily enough.
Cyber Jar: If this resolves, I basically win especially if it was backed up with Mirror Force (if the opponent played more aggressive monsters).
Magician of Faith: Let's me reuse any spell in my GY, but more importantly if this is combined with Cyber Jar and Mirror Force and I draw into a Card Destruction 17 cards of my opponent hits the GY (at most) which hopefully will let me deal with potential Chaos monsters in their hand they didn't or couldn't play.
Spirit Reaper: Kinda risky especially since Airknight Parshath is a thing however I'm willing to take that risk.
ROTA: Same reason on why I run Pyramid Turtle.
Pot of Greed: If you're not running this, what are you doing with your life?
Card Destruction: I know very risky against Chaos however with magician of Faith Cyber Jar combo and Compulse existing in this list, I can deal with problem monsters in different ways cause of this. That and I can always get a new hand if I don't like my current one.
Creature Swap: If I can manipulate my opponent's field with this card, I can do some shenanigans!
Lightning Vortex: No monsters for you >:C
Heavy Storm: Gotta hate that backrow somehow.
MST: The fact it is limited really sucks ;-;
Snatch Steal: Oh is that a TER or BLS? It's mine ty!
Premature Burial: Helps with Solar Flare plays or bringing back BLS or Chaos Sorcerer if they were properly summoned. Can also use this to bring back D.D. Warrior Lady if I hadn't used her effect when she was destroyed by battle.
Magic Jammer: Honestly this is probably MVP as it let's me play more traps at once by stopping Heavy Storm. Also useful against other spells that would do more harm than good for me.
Compulsory Evacuation Device: Yeah let me bounce your BLS back to hand so I can use Card Destruction to deal with it or even bounce my own cards if I rather them not be destroyed by say Lightning Vortex. Pretty versatile there.
Trap Hole: Mostly for stuff like Airknight Parshath.
Torrential Tribute: If I'm lacking in the monster advantage department I can always combine this with Sangan to remedy the situation.
Mirror Force: The ultimate "No U" card that isn't Magic Cylinder.
Call of the Haunted: See Premature Burial.
After looking through my cards again, I managed to "fix" the lack of Light monsters here is the new version: https://www.duelingbook.com/deck?id=11097372
Now the build: https://www.duelingbook.com/deck?id=11078082
Here's the breakdown:
BLS and Chaos Sorcerer: These are really good cards. Not a lot of light targets, but this is the most I can use as I don't have more light monsters that are available this format.
Great Maju Garzett: This thing is a beast, yeah I know Magic Cylinder really hurts especially if I (for whatever reason) tribute BLS to summon a 6k beater. But most importantly, the opponent will have to deal with this card in some way like through Thousand-Eyes Restrict, and if they do, well it'll be at 0 atk. But it's also a good game ender.
Mobius the Frost Monarch: My favorite monarch tbh. That's it. I mean yeah it's spell/trap removal is really good but that's just a bonus.
Zombie Package: Ryu Kokki is really good imo for GOAT as it can deal with BLS and Chaos Sorcerer with ease and even D.D. Warrior Lady. Vampire Lord to make my opponent send pesky spells or traps that I won't have to worry about and it can come back if they use Lightning Vortex. And of course the 3 Pyramid Turtles to make the Zombie Package more consistent.
Solar Flare Dragon: My favorite Fire monster. Have 2 on the field and your opponent effectively can't attack as you burn them for 500 at the end phase every turn. Kind of hard to pull off but not impossible. For example playing 2 off of Cyber Jar or sending 1 for Lightning Vortex to normal summon 1 and bring back the one you sent. And if you manage to get 3 out and they can all attack the opponent by the time you end your turn they'll have taken 6000 damage.
Warrior Package: Blade Knight says no to FLIP monsters, D.D. Warrior Lady can deal with any monster (that isn't Ryu Kokki), Exiled Force is really good spot removal, and Mystic Swordsman LV2 can deal with FLIP monsters or stuff like Pyramid Turtle (if they were set) without triggering them.
Sangan can search majority of the monsters in the deck funnily enough.
Cyber Jar: If this resolves, I basically win especially if it was backed up with Mirror Force (if the opponent played more aggressive monsters).
Magician of Faith: Let's me reuse any spell in my GY, but more importantly if this is combined with Cyber Jar and Mirror Force and I draw into a Card Destruction 17 cards of my opponent hits the GY (at most) which hopefully will let me deal with potential Chaos monsters in their hand they didn't or couldn't play.
Spirit Reaper: Kinda risky especially since Airknight Parshath is a thing however I'm willing to take that risk.
ROTA: Same reason on why I run Pyramid Turtle.
Pot of Greed: If you're not running this, what are you doing with your life?
Card Destruction: I know very risky against Chaos however with magician of Faith Cyber Jar combo and Compulse existing in this list, I can deal with problem monsters in different ways cause of this. That and I can always get a new hand if I don't like my current one.
Creature Swap: If I can manipulate my opponent's field with this card, I can do some shenanigans!
Lightning Vortex: No monsters for you >:C
Heavy Storm: Gotta hate that backrow somehow.
MST: The fact it is limited really sucks ;-;
Snatch Steal: Oh is that a TER or BLS? It's mine ty!
Premature Burial: Helps with Solar Flare plays or bringing back BLS or Chaos Sorcerer if they were properly summoned. Can also use this to bring back D.D. Warrior Lady if I hadn't used her effect when she was destroyed by battle.
Magic Jammer: Honestly this is probably MVP as it let's me play more traps at once by stopping Heavy Storm. Also useful against other spells that would do more harm than good for me.
Compulsory Evacuation Device: Yeah let me bounce your BLS back to hand so I can use Card Destruction to deal with it or even bounce my own cards if I rather them not be destroyed by say Lightning Vortex. Pretty versatile there.
Trap Hole: Mostly for stuff like Airknight Parshath.
Torrential Tribute: If I'm lacking in the monster advantage department I can always combine this with Sangan to remedy the situation.
Mirror Force: The ultimate "No U" card that isn't Magic Cylinder.
Call of the Haunted: See Premature Burial.
After looking through my cards again, I managed to "fix" the lack of Light monsters here is the new version: https://www.duelingbook.com/deck?id=11097372