Decks I made from scratch

Discuss your favorite deck and its strategies, and show off your latest variant.
AnimeMasterDub
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Re: Decks I made from scratch

Post #41 by AnimeMasterDub » Fri Apr 22, 2022 5:15 am

Christen57 wrote:
AnimeMasterDub wrote:
greg503 wrote:Dragoon is where all that "potential" went

didn't I already explain why that is the problem?


Why is it a problem that Red-Eyes players use Red-Eyes Dark Dragoon as their main extra deck monster?

That's the problem it feels like the other Red-Eyes fusion monster shouldn't have existed in the first place since everyone goes straight for dragoon
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Post #42 by AnimeMasterDub » Fri Apr 22, 2022 5:33 am

there has been an update to the original post
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Post #43 by Renji Asuka » Fri Apr 22, 2022 6:30 am

AnimeMasterDub wrote:
Renji Asuka wrote:
AnimeMasterDub wrote:you are going to make a red-eyes deck and have dragoon as the focus aren't you?

Nope, when I play yugioh, I sometimes like to troll. This is the result of me wanting to play Red-Eyes

https://www.duelingbook.com/deck?id=10213327

The idea is to burn the opponent as much as possible so let me explain these card choices.

Paladin of Dark Dragon is not only a Dragon (where if you wanted to, you could banish it for Red-Eyes Darkness Metal Dragon) but it's main appeal is that you can bring out any Red-Eyes monster from the Deck, whether it's Red-Eyes Black Meteor Dragon (for a particular play), Red-Eyes Soul to burn the opponent, or even Red-Eyes Darkness Metal Dragon which can bring back ANY Dragon from the GY without needing to banish a Dragon. Also searchable by Pre-Preparation of Rites.

Red-Eyes Alternative Black Dragon is mean to help bring out Meteor Black Comet Dragon by tributing Red-Eyes Black Meteor Dragon since when you Special Summon Red-Eyes Black Meteor Dragon, it's level changes and makes it incorrect for Meteor Black Comet Dragon. While being able to float back into Red-Eyes Soul is pretty good as you can trigger its effects.

Ultra Polymerization, your opponent can't respond to it, however you do have to pay 2k LP. The idea is to use your materials on field to go into Meteor Black Comet Dragon, use its effect to send say for example, a Red-Eyes Black Dragon or Red-Eyes Black Metal Dragon to inflict 1200 - 1400 damage, then bring back the materials using Ultra Polymerization (their effects are negated and their ATK & Def is 0), which you can then use to play Wee Witch, I:P, or any Link 2 you want to go into doesn't matter.

Inferno Fire Blast on a Meteor Black Comet Dragon (If used Red-Eyes Fusion) is 3500 damage to the opponent, now add in Meteor Black Comet Dragon's effect, it's an alright amount. But the real goal is to use Meteor Black Comet Dragon's effect to burn for 1400, use Red-Eyes Soul on a Red-Eyes Black Dragon for another 2400, and another 2400 from inferno Fire Blast for a total of 6200 damage. From there if you have more Inferno Fire Blast, you win (Double Spell can help with this but eh, it was already hard to find room for the cards I chose).

D.D.R. is an extender when you banish off of Allure or Red-Eyes Darkness Metal Dragon, Monster Reborn is Monster Reborn, Silver's Cry brings back OG Red-Eyes, Return of the Dragon Lords acts as another extender for your level 7 and 8s.

Red-Eyes Flare Metal Dragon, remember when I said you can deal a total of 6200? Yeah this card let's your opponent activate at most 3 effects without them losing, which not a lot of decks can really handle that.

Red-Eyes Darkness Dragon only because it'd be hilarious to fill the GY with Dragons then beat them with an old and bad card, but if you want something better, you can take it out.

This is of course a first draft with 0 testing, but that is what I'd do with Red-Eyes.

The missing Extra Deck is really just fill with whatever you really want. I just couldn't be bothered to make the rest of the extra.

F- 5 point deduction for each ocg card and empty extra deck slot

You don't have the right to deduct any points honestly. Just look at your blackwing deck lmao

That's not even touching the fact that you never said OCG cards had to be excluded lol
Last edited by Renji Asuka on Fri Apr 22, 2022 6:33 am, edited 2 times in total.
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Post #44 by Renji Asuka » Fri Apr 22, 2022 6:31 am

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My friend's blackwing deck.
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Post #45 by AnimeMasterDub » Fri Apr 22, 2022 6:39 am

Renji Asuka wrote:Image

My friend's blackwing deck.

it doesn't feel like a blackwing deck there are only 3 blackwing synchro monsters in the extra deck
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Post #46 by AnimeMasterDub » Fri Apr 22, 2022 6:56 am

I'm surprised no one has commented on the Blue-Eyes deck I made
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Post #47 by Yugi514 » Fri Apr 22, 2022 7:04 am

AnimeMasterDub wrote:
Renji Asuka wrote:Image

My friend's blackwing deck.

it doesn't feel like a blackwing deck there are only 3 blackwing synchro monsters in the extra deck


Only 3 syncs are really needed in the deck.

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Post #48 by Renji Asuka » Fri Apr 22, 2022 7:11 am

AnimeMasterDub wrote:These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai

So not only is your Red-Eyes deck so much worse than the one I showed you. But you have the audacity to run Superheavy Samurai like that. But first, regarding Superheavy Samurai

If you're going to be playing Battle Ball, RUN KAIJUS. You can bring out your big synchros off a normal summon because of that you also run 3 of them. No if's and's or but's.

Blue Brawler, is GARBAGE. Why would you run a card that can't facilitate a play?

Also if you're running Giga Gloves, you combine it with Mathematician or Scrap Recycler and make a build built around that. Otherwise you don't run it.

Samurai Helper is so bad, Soul Buster Gauntlet DOES A BETTER JOB.

Soul Claw, you CANNOT justify this card. Your monster's will typically NEVER be run over by battle, they have high defense. In some situations they can, but goes back to my main point, they're more vulnerable to card effects.

Peacemaker, this card is stupidly good. If you have for say Soul Piercer in hand with this card and your opponent has no backrow but you have a level 2 tuner, you can normal summon Soul piercer, use Peacemaker on it, tribute it to play a Superheavy with a more optimal level, which can also be your higher levels. You'll also be able to add a Superheavy Samurai card from your deck to your hand.

Transporter, I personally can't stand this card, giving your opponent monsters or cards in general are really bad.

Also why aren't you running 3 Flutist? It legit helps bring out your higher levels and makes Musashi Plays really good.

Wagon: Am I a joke to you?

Soulbuster Gauntlet is your main OTK card, why aren't you main decking it?

Soulshield makes your monsters gain a TON of defense, 1200 defense gain is nothing to scoff at. Anything that pushes the OTK is needed.

Backrow can be VERY dangerous, so why not run Thief in the main deck and steal their card? You can steal people's potential backrow that can make or break the game. I remember stealing a person's Solemn Judgment because they didn't read Thief.

Sekka's Light adds a lot of consistency even though we can only run 1 currently. It can fix up hands, let's you draw.

For the extra Deck, your 2 best synchros you should run them at 3. Ogre Shutendoji, and Musashi.Stealth Ninja and Ninja Sarutobi are at most a 2 of. You also would want 1 Kyubi for big beater.
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Post #49 by Renji Asuka » Fri Apr 22, 2022 7:22 am

Now onto Red-Eyes

Obnoxious Celtic Guard, it's trash. Stop putting in cards into your decks that don't make plays.

Way too many level 6s. You don't need that many as you're only going to fusion summon into Meteor Black Comet Dragon once.

At most, you only need 1 Red-Eyes Archfiend of Lightning while also talking about your Summoned Skulls, again, you want to limit your bricks to the smallest number possible.

Red-Eyes Insight is your best spell, why aren't you running it?

Battle Traps are way too slow.

Also Black Metal Dragon works WONDERS with your Red-Eyes Gearfried. RUN IT.

Allure of Darkness, hello more draw power, more consistency.

Red-Eyes Darkness Metal Dragon: Am I a joke to you?

Return of the Red-Eyes only need 1.

Monster Reborn, Silver's Cry, Return of the Dragon Lords, D.D.R. all better options than Red-Eyes Spirit.

Black Skull Dragon and Meteor Black Dragon are bad. They do nothing.

You can also go Serial Spell with Inferno Fire Blast to potentially FTK.
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Post #50 by AnimeMasterDub » Fri Apr 22, 2022 7:47 am

Renji Asuka wrote:
AnimeMasterDub wrote:These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai

So not only is your Red-Eyes deck so much worse than the one I showed you. But you have the audacity to run Superheavy Samurai like that. But first, regarding Superheavy Samurai

If you're going to be playing Battle Ball, RUN KAIJUS. You can bring out your big synchros off a normal summon because of that you also run 3 of them. No if's and's or but's.

Blue Brawler, is GARBAGE. Why would you run a card that can't facilitate a play?

Also if you're running Giga Gloves, you combine it with Mathematician or Scrap Recycler and make a build built around that. Otherwise you don't run it.

Samurai Helper is so bad, Soul Buster Gauntlet DOES A BETTER JOB.

Soul Claw, you CANNOT justify this card. Your monster's will typically NEVER be run over by battle, they have high defense. In some situations they can, but goes back to my main point, they're more vulnerable to card effects.

Peacemaker, this card is stupidly good. If you have for say Soul Piercer in hand with this card and your opponent has no backrow but you have a level 2 tuner, you can normal summon Soul piercer, use Peacemaker on it, tribute it to play a Superheavy with a more optimal level, which can also be your higher levels. You'll also be able to add a Superheavy Samurai card from your deck to your hand.

Transporter, I personally can't stand this card, giving your opponent monsters or cards in general are really bad.

Also why aren't you running 3 Flutist? It legit helps bring out your higher levels and makes Musashi Plays really good.

Wagon: Am I a joke to you?

Soulbuster Gauntlet is your main OTK card, why aren't you main decking it?

Soulshield makes your monsters gain a TON of defense, 1200 defense gain is nothing to scoff at. Anything that pushes the OTK is needed.

Backrow can be VERY dangerous, so why not run Thief in the main deck and steal their card? You can steal people's potential backrow that can make or break the game. I remember stealing a person's Solemn Judgment because they didn't read Thief.

Sekka's Light adds a lot of consistency even though we can only run 1 currently. It can fix up hands, let's you draw.

For the extra Deck, your 2 best synchros you should run them at 3. Ogre Shutendoji, and Musashi.Stealth Ninja and Ninja Sarutobi are at most a 2 of. You also would want 1 Kyubi for big beater.

1) how many kaijus exactly should I have? should I include godzilla?
2) scrap the gloves and the brawler got it
3) I thought wagon was only good in duel links
4) move thief to main deck got it. 2 or 3?
5) 3 ogre and musashi. ninjas at 2.
6) add soulbuster and soulshield. 2 or 3?
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Post #51 by AnimeMasterDub » Fri Apr 22, 2022 7:50 am

Yugi514 wrote:
AnimeMasterDub wrote:
Renji Asuka wrote:Image

My friend's blackwing deck.

it doesn't feel like a blackwing deck there are only 3 blackwing synchro monsters in the extra deck


Only 3 syncs are really needed in the deck.

unless I see at least 10 blackwing synchro monsters in the extra deck I can't see it as anything more than a random bird deck the only thing missing to this random bird deck are harpie lady monsters
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Post #52 by Renji Asuka » Fri Apr 22, 2022 11:32 am

AnimeMasterDub wrote:
Renji Asuka wrote:
AnimeMasterDub wrote:These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai

So not only is your Red-Eyes deck so much worse than the one I showed you. But you have the audacity to run Superheavy Samurai like that. But first, regarding Superheavy Samurai

If you're going to be playing Battle Ball, RUN KAIJUS. You can bring out your big synchros off a normal summon because of that you also run 3 of them. No if's and's or but's.

Blue Brawler, is GARBAGE. Why would you run a card that can't facilitate a play?

Also if you're running Giga Gloves, you combine it with Mathematician or Scrap Recycler and make a build built around that. Otherwise you don't run it.

Samurai Helper is so bad, Soul Buster Gauntlet DOES A BETTER JOB.

Soul Claw, you CANNOT justify this card. Your monster's will typically NEVER be run over by battle, they have high defense. In some situations they can, but goes back to my main point, they're more vulnerable to card effects.

Peacemaker, this card is stupidly good. If you have for say Soul Piercer in hand with this card and your opponent has no backrow but you have a level 2 tuner, you can normal summon Soul piercer, use Peacemaker on it, tribute it to play a Superheavy with a more optimal level, which can also be your higher levels. You'll also be able to add a Superheavy Samurai card from your deck to your hand.

Transporter, I personally can't stand this card, giving your opponent monsters or cards in general are really bad.

Also why aren't you running 3 Flutist? It legit helps bring out your higher levels and makes Musashi Plays really good.

Wagon: Am I a joke to you?

Soulbuster Gauntlet is your main OTK card, why aren't you main decking it?

Soulshield makes your monsters gain a TON of defense, 1200 defense gain is nothing to scoff at. Anything that pushes the OTK is needed.

Backrow can be VERY dangerous, so why not run Thief in the main deck and steal their card? You can steal people's potential backrow that can make or break the game. I remember stealing a person's Solemn Judgment because they didn't read Thief.

Sekka's Light adds a lot of consistency even though we can only run 1 currently. It can fix up hands, let's you draw.

For the extra Deck, your 2 best synchros you should run them at 3. Ogre Shutendoji, and Musashi.Stealth Ninja and Ninja Sarutobi are at most a 2 of. You also would want 1 Kyubi for big beater.

1) how many kaijus exactly should I have? should I include godzilla?
2) scrap the gloves and the brawler got it
3) I thought wagon was only good in duel links
4) move thief to main deck got it. 2 or 3?
5) 3 ogre and musashi. ninjas at 2.
6) add soulbuster and soulshield. 2 or 3?

1) As for which Kaiju's it depends on what you want to bring out via Battleball. As for the amount, anywhere from 4-6.
2) No, Wagon can search any of your Superheavy Samurai Equipment monsters, so being able to use its effect, then combine it with say Soul Piercer (being equipped), and being able to drop Trumpeter, you can get 2 free cards and break opponent's backrow.
3) I personally ran it at 3 when I played the deck. But you can get away with 2.
4) 3. Also if you want to protect your monsters Soulfire Suit is an option which you can run as a 1-2 of, but it's optional.
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Post #53 by Slitina » Fri Apr 22, 2022 12:00 pm

As a blackwing player most of the Blackwing Synchros aren’t that good or just really outdated for the game right now.
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Post #54 by AnimeMasterDub » Fri Apr 22, 2022 12:01 pm

Renji Asuka wrote:
AnimeMasterDub wrote:
Renji Asuka wrote:So not only is your Red-Eyes deck so much worse than the one I showed you. But you have the audacity to run Superheavy Samurai like that. But first, regarding Superheavy Samurai

If you're going to be playing Battle Ball, RUN KAIJUS. You can bring out your big synchros off a normal summon because of that you also run 3 of them. No if's and's or but's.

Blue Brawler, is GARBAGE. Why would you run a card that can't facilitate a play?

Also if you're running Giga Gloves, you combine it with Mathematician or Scrap Recycler and make a build built around that. Otherwise you don't run it.

Samurai Helper is so bad, Soul Buster Gauntlet DOES A BETTER JOB.

Soul Claw, you CANNOT justify this card. Your monster's will typically NEVER be run over by battle, they have high defense. In some situations they can, but goes back to my main point, they're more vulnerable to card effects.

Peacemaker, this card is stupidly good. If you have for say Soul Piercer in hand with this card and your opponent has no backrow but you have a level 2 tuner, you can normal summon Soul piercer, use Peacemaker on it, tribute it to play a Superheavy with a more optimal level, which can also be your higher levels. You'll also be able to add a Superheavy Samurai card from your deck to your hand.

Transporter, I personally can't stand this card, giving your opponent monsters or cards in general are really bad.

Also why aren't you running 3 Flutist? It legit helps bring out your higher levels and makes Musashi Plays really good.

Wagon: Am I a joke to you?

Soulbuster Gauntlet is your main OTK card, why aren't you main decking it?

Soulshield makes your monsters gain a TON of defense, 1200 defense gain is nothing to scoff at. Anything that pushes the OTK is needed.

Backrow can be VERY dangerous, so why not run Thief in the main deck and steal their card? You can steal people's potential backrow that can make or break the game. I remember stealing a person's Solemn Judgment because they didn't read Thief.

Sekka's Light adds a lot of consistency even though we can only run 1 currently. It can fix up hands, let's you draw.

For the extra Deck, your 2 best synchros you should run them at 3. Ogre Shutendoji, and Musashi.Stealth Ninja and Ninja Sarutobi are at most a 2 of. You also would want 1 Kyubi for big beater.

1) how many kaijus exactly should I have? should I include godzilla?
2) scrap the gloves and the brawler got it
3) I thought wagon was only good in duel links
4) move thief to main deck got it. 2 or 3?
5) 3 ogre and musashi. ninjas at 2.
6) add soulbuster and soulshield. 2 or 3?

1) As for which Kaiju's it depends on what you want to bring out via Battleball. As for the amount, anywhere from 4-6.
2) No, Wagon can search any of your Superheavy Samurai Equipment monsters, so being able to use its effect, then combine it with say Soul Piercer (being equipped), and being able to drop Trumpeter, you can get 2 free cards and break opponent's backrow.
3) I personally ran it at 3 when I played the deck. But you can get away with 2.
4) 3. Also if you want to protect your monsters Soulfire Suit is an option which you can run as a 1-2 of, but it's optional.

got it i think. Is the main deck suppose to have 45 cards in it?
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Post #55 by Renji Asuka » Fri Apr 22, 2022 1:40 pm

AnimeMasterDub wrote:
Renji Asuka wrote:
AnimeMasterDub wrote:1) how many kaijus exactly should I have? should I include godzilla?
2) scrap the gloves and the brawler got it
3) I thought wagon was only good in duel links
4) move thief to main deck got it. 2 or 3?
5) 3 ogre and musashi. ninjas at 2.
6) add soulbuster and soulshield. 2 or 3?

1) As for which Kaiju's it depends on what you want to bring out via Battleball. As for the amount, anywhere from 4-6.
2) No, Wagon can search any of your Superheavy Samurai Equipment monsters, so being able to use its effect, then combine it with say Soul Piercer (being equipped), and being able to drop Trumpeter, you can get 2 free cards and break opponent's backrow.
3) I personally ran it at 3 when I played the deck. But you can get away with 2.
4) 3. Also if you want to protect your monsters Soulfire Suit is an option which you can run as a 1-2 of, but it's optional.

got it i think. Is the main deck suppose to have 45 cards in it?

Ideally you play 40. You can get away with 41 or 42.
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Post #56 by Yugi514 » Fri Apr 22, 2022 1:43 pm

AnimeMasterDub wrote:
Yugi514 wrote:
AnimeMasterDub wrote:it doesn't feel like a blackwing deck there are only 3 blackwing synchro monsters in the extra deck


Only 3 syncs are really needed in the deck.

unless I see at least 10 blackwing synchro monsters in the extra deck I can't see it as anything more than a random bird deck the only thing missing to this random bird deck are harpie lady monsters

The extra deck doesn't define the deck. The other blackwing syncs aren't that good anymore. Only other one you can possibly get away with is Nothung, but that's a strong maybe. The deck no longer pumps out synchros like in the old days. It's gonna utilize syncs, xyz and link summoning to establish a board.

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Post #57 by AnimeMasterDub » Fri Apr 22, 2022 1:59 pm

Yugi514 wrote:
AnimeMasterDub wrote:
Yugi514 wrote:
Only 3 syncs are really needed in the deck.

unless I see at least 10 blackwing synchro monsters in the extra deck I can't see it as anything more than a random bird deck the only thing missing to this random bird deck are harpie lady monsters

The extra deck doesn't define the deck. The other blackwing syncs aren't that good anymore. Only other one you can possibly get away with is Nothung, but that's a strong maybe. The deck no longer pumps out synchros like in the old days. It's gonna utilize syncs, xyz and link summoning to establish a board.

still can't call it a blackwing deck
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Post #58 by AnimeMasterDub » Fri Apr 22, 2022 2:00 pm

Slitina wrote:As a blackwing player most of the Blackwing Synchros aren’t that good or just really outdated for the game right now.

in other words making a blackwing deck is not possible until new blackwing synchro monsters are made
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Post #59 by Lil Oldman » Fri Apr 22, 2022 2:07 pm

The entire main deck filled to the brim with BW monsters: Am I a joke to you?
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Post #60 by Renji Asuka » Fri Apr 22, 2022 2:07 pm

AnimeMasterDub wrote:
Yugi514 wrote:
AnimeMasterDub wrote:unless I see at least 10 blackwing synchro monsters in the extra deck I can't see it as anything more than a random bird deck the only thing missing to this random bird deck are harpie lady monsters

The extra deck doesn't define the deck. The other blackwing syncs aren't that good anymore. Only other one you can possibly get away with is Nothung, but that's a strong maybe. The deck no longer pumps out synchros like in the old days. It's gonna utilize syncs, xyz and link summoning to establish a board.

still can't call it a blackwing deck

Just want to point out, names are based on the main deck not the extra deck.

The Extra Deck can add to the name (for example Tzolkin Resonators or Tzolkin Metalfoes).
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