Shugunou | #1 | Tue Jun 2, 2020 6:56 PM | Delete | Here are some features I'd like to see for custom cards: -Creator God Type (The type of Holactie) -Adding functions to cards (ex: Pot of desires has a function that automatically banishes 10 cards). -Filtering by creator (If you know the creator of a card that you like, you should be able to easily find more cards by them). -Longer maximum text length (Make the most amount of text for a card effect bigger). -Set banlist limit (You should be able to make your cards Limited/Semi-Limited/Banned). -Add a Banlist for custom cards. You can seperate the format into Advanced and Unlimited (Traditional would be pointless with all the OP cards that playing 1 of is an automatic win). |
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Neo_Fire_Sonic | #2 | Tue Jun 2, 2020 9:13 PM | Delete | you can already filter by creator, just type their name in the second box. |
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Renji Asuka | #3 | Wed Jun 3, 2020 8:39 AM | Delete | -Longer maximum text length (Make the most amount of text for a card effect bigger).
Text is fine, sometimes people add too much text where you have to scroll on the image of the card to read it all (should you read it from there).
-Add a Banlist for custom cards. You can seperate the format into Advanced and Unlimited (Traditional would be pointless with all the OP cards that playing 1 of is an automatic win).
Impossible to enforce. |
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Debt | #4 | Wed Jun 3, 2020 6:09 PM | Delete | Text doesn't need to be changed. If you're having problems with text then solution isn't to give more space for text but learning how to limit yourself. If you can scroll down the text on the card itself then it's excessive, probably overdesigned and should be pruned. |
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Shugunou | #5 | Sun Jun 7, 2020 2:49 AM | Delete | I have had problems with the text limit even after turning everything into abbreviations and acronyms. I used the absolute minimum without changing the effect, and it was still only 1 character away from being too much. It is a problem. You should be able to make cards with lots of effects if you use PSCT, but you cant, even when you make it barely readable. |
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Shugunou | #6 | Sun Jun 7, 2020 2:50 AM | Delete | The banlist can be enforced the same way it is in non-custom duels. The difference being that the limit is decided by the creator. |
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Shugunou | #7 | Sun Jun 7, 2020 2:54 AM | Delete | Minus the filtering by creator, my suggestions still stand. I would also like to be able to highlight the creator's name with my cursor since a lot of the time, the name is impossible to read. Zooming in doesnt work, at least not in chrome, and you cant save the image or open it. I dont want to have to get a special program just to read the name. |
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Christen57 | #8 | Sun Jun 7, 2020 9:37 AM | Delete | [quote="Shugunou":1bl82ww2]Minus the filtering by creator, my suggestions still stand. I would also like to be able to highlight the creator's name with my cursor since a lot of the time, the name is impossible to read. Zooming in doesnt work, at least not in chrome, and you cant save the image or open it. I dont want to have to get a special program just to read the name.[/quote:1bl82ww2] If you only want to obtain the name of the creator of any custom card, simply create a google chrome bookmark with this line of code as the URL:
javascript:alert(document.getElementById("preview").getElementsByClassName("passcode_txt")[0].innerText);
Next, on duelingbook, make sure that pop-ups/redirects, as well as javascript, are both enabled and allowed.
Then, hover your mouse over any custom card, either in a duel, or in the deck constructor, to make it appear on the top left corner of your screen.
Finally, click on the bookmark, and a small window will pop up telling you the name of the creator of that custom card if it is a custom card, or the id of the card if it is not a custom card. This should be big enough to read compared to the tiny text on the bottom left corner of the card itself. You will be able to highlight this in that window too, and have the option to copy it.
I've put together a quick video showing you how it's done: https://i.imgur.com/xJ5HtLN.mp4
Now, if what you want to do is get the entire custom card webpage for that custom card, you will need to check out this other guide: https://forum.duelingbook.com/viewtopic.php?p=37270#p37270 |
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Shugunou | #9 | Tue Jun 9, 2020 3:32 AM | Delete | Thank you, Christen57. Now there are fewer features left to add. |
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Christen57 | #10 | Thu Jun 11, 2020 10:14 AM | Delete | [quote="Shugunou":2oy459ah]Thank you, Christen57. Now there are fewer features left to add.[/quote:2oy459ah] Duelingbook got updated, so you need to use this guide instead if you want to get the custom card page of custom cards: https://forum.duelingbook.com/viewtopic.php?p=41002#p41002 |
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Shugunou | #11 | Thu Jul 9, 2020 6:39 PM | Delete | If you don't believe me that the text limit needs to be increased, heres the card. It is only 1 character away from text limit. https://www.duelingbook.com/card?id=1466175 |
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Debt | #12 | Thu Jul 9, 2020 7:14 PM | Delete | You making a bloated card isn't the fault of text limit |
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greg503 | #13 | Thu Jul 9, 2020 7:34 PM | Delete | Why mention post halving stats when it also says current meaning the halving would have occurred already |
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Renji Asuka | #14 | Thu Jul 9, 2020 11:11 PM | Delete | [quote="Shugunou":1f0thn3q]If you don't believe me that the text limit needs to be increased, heres the card. It is only 1 character away from text limit. https://www.duelingbook.com/card?id=1466175[/quote:1f0thn3q] Incorrect PSCT, does way too much than it needs to. That is your issue. It isn't a text space issue. |
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greg503 | #15 | Fri Jul 10, 2020 7:51 AM | Delete | I found a way to rewrite this card |
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Shugunou | #16 | Mon Aug 24, 2020 3:46 PM | Delete | It has incorrect PSCT since the correct PSCT did not fit. |
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Shugunou | #17 | Mon Aug 24, 2020 3:50 PM | Delete | It had such a long effect since it was based on the battle from the Switch port of Undertale in which Mew Mew allows you to split your soul in half with a unique soul mode. It is one of my favorite battles so I had to include it. Blame Toby Fox for making it so complex. But then again, in an RPG Bullet Hell Video Game, fights are allowed to be complex. I decided that, if proper PSCT didn't fit, I would shorten it as much as possible while still making it possible to read. Of course you probably need a PhD to do so, but it is better than just making every word one letter. |
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Shugunou | #18 | Mon Aug 24, 2020 3:52 PM | Delete | As for the PSCT, I released a set of custom cards that explains what they all mean. They already let the text go off the card. What is a few hundred or thousand extra characters gonna do? |
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Shugunou | #19 | Mon Aug 24, 2020 3:53 PM | Delete | [quote="greg503":38gnhw6i]Why mention post halving stats when it also says current meaning the halving would have occurred already[/quote:38gnhw6i] The wording allows it to fit and work properly. If it mentions halving twice, it probably halves twice. |
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Shugunou | #20 | Mon Aug 24, 2020 3:57 PM | Delete | It isn't bloated. I simply wanted it to be as accurate as possible. The entire archetype has the stats based on the stats in the game. So for instance. If it has 10 ATK in the game, I give it either 100 or 1000 ATK. Which one depends on when you encounter them, ease of summoning, etc. I wanted to make it as accurate as possible. I looked at the Wiki for all the info. The flavor text of normal monsters is taken from the Wiki with, at most, minor paraphrasing. |
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Christen57 | #21 | Tue Aug 25, 2020 3:46 PM | Delete | [quote="Shugunou":1g9y29rc]If you don't believe me that the text limit needs to be increased, heres the card. It is only 1 character away from text limit. https://www.duelingbook.com/card?id=1466175[/quote:1g9y29rc] Okay, first and foremost, just change the name of the card to "Mad Mew Mew, the Neko Cat" or something and remove the "Always a cat/neko" clause from it's text. That alone will save a nice amount of space while still keeping it as a cat/neko like you want.
Secondly, if you want it to have "no DEF" then just give a defense value of zero and remove the "Has no DEF" thing from it's text. That too will save valuable space.
Third, it makes no sense to have an effect that cuts a monster's ATK and DEF in half but then make it so that the ATK and DEF immediately return to their original values when battling a token, so the part where it reduces ATK and DEF in half and the part where the target "gains ATK = the ATK of the Token" should both be removed.
Fourth, I can understand having tokens that copy ATK, DEF, Levels, Types, and/or Attributes of other monsters, but I don't see the point in having tokens that copy names of opponents' monsters, so the token should just be given a name of it's own while still copying all of the other things of a monster.
Fifth, it doesn't make much sense to have a monster who's ATK is already extremely high be immune to both battle and card effect destruction by other cards.
Now, as for the card text, I would change it from this:Cannot be normal summoned/set. You can SS this card from your Hand/Deck if a "Dummy" card you controls destroyed. Has no DEF. Cannot be destroyed by other cards. You take 0 damage from battles with this card. OPT, you can target 1 opponent's monster; halve its ATK/DEF/LV; SS 1 Token with the targeted card's name/attribute/type. The token's ATK/DEF/LV is the current ATK/DEF/LV of the targeted monster post halving it. The Token cannot change its battle position, attack, be used as material of summons, or be tributed except by this card's effects. If the targeted card attacks, it gains ATK = the ATK of the Token. The Token is unaffected by other card effects except this card's. If the targeted monster leaves field, destroy the token. If this card leaves field, tribute the token; the targeted card gains the ATK/DEF/LV of that the token had on the field. If a opponent attacks this card 3 times, they can either destroy this card or shuffle it into the deck.to this:Cannot be Normal summoned/Set. Must be Special Summoned (from your hand or Deck) by having a "Dummy" card in your GY that was destroyed and sent there this turn. You take no battle damage from attacks involving this card. Once per turn: You can target 1 face-up monster your opponent controls; Special Summon 1 "Something Something Token Whatever You Wanna Call It" with the same Type, Attribute, Level, ATK, and DEF as that target. This Token is unaffected by the effects of cards other than this card, it cannot attack, change its battle position, or be used as Fusion, Synchro, or Link Material, also destroy it when that target leaves field. If this face-up card leaves field: Tribute 1 Token; 1 face-up monster your opponent controls gains ATK/DEF equal to the ATK/DEF the Tributed monster had on the field. If this face-up card is targeted for an attack, and was targeted for an attack 3 or more times this turn: Your opponent can either destroy it or shuffle it into the Deck.That being said, I'm personally not a fan of token-generating customs unless they are necessary for the archetype to function, like with Mecha Phantom Beasts, because they tend to make things confusing since their ATK/DEF cannot be visually seen or manually edited so you have to manually keep track of it's ATK/DEF in your head or something. I would rather just either make it so that the token always has 0 ATK/DEF so you don't have to manually keep track of it like with the Mecha Phantom Beast tokens or Linkross tokens, or make it so that the card special summoning the token special summoned a regular random normal monster from the hand, deck, or gy instead of a token, like with The Agent of Creation - Venus, so at least then you can visually see the monster's ATK and DEF value. |
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Renji Asuka | #22 | Tue Aug 25, 2020 6:40 PM | Delete | "Secondly, if you want it to have "no DEF" then just give a defense value of zero and remove the "Has no DEF" thing from it's text. That too will save valuable space." - Christen57
At that point, just make it a link monster lol |
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Shugunou | #23 | Wed Aug 26, 2020 12:48 PM | Delete | I understand, but the name is meant to be accurate to the game and the token is supposed to represent the ability to split your soul in half. I want it to be a main deck monster. The "no DEF" means that it cannot be in defense position like a link monster. Basically, a main deck link monster that does not have arrows. It is also immune to destruction because in the game, Mad Mew Mew is still incorporeal meaning she cannot be killed by damaging her. However, you have to attack her to progress the battle. Doing so simply makes her head come off, which she puts back on. Without the token, the card does not function properly. The point of it is to bring the Mad Mew Mew fight into Yugioh. |
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Shugunou | #24 | Wed Aug 26, 2020 12:50 PM | Delete | The "cat/neko" clause is there because it is an archetype in the Anime and I want to take into consideration as many archetypes as possible when making customs. |
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Shugunou | #25 | Wed Aug 26, 2020 12:52 PM | Delete | Also, I always use "SS" instead of "Special Summon" since people know what it means and it saves a lot of room. Personally, I think Konami should do something like that. They made the "Graveyard" the "GY" so why not do it with Special Summons? |
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Shugunou | #26 | Wed Aug 26, 2020 12:53 PM | Delete | The archetype already has over 90 cards in it so I do not want to make any more unless absolutely needed. |
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Christen57 | #27 | Wed Aug 26, 2020 2:20 PM | Delete | [quote="Shugunou":29wnn9o3]I understand, but the name is meant to be accurate to the game and the token is supposed to represent the ability to split your soul in half. I want it to be a main deck monster. The "no DEF" means that it cannot be in defense position like a link monster. Basically, a main deck link monster that does not have arrows. It is also immune to destruction because in the game, Mad Mew Mew is still incorporeal meaning she cannot be killed by damaging her. However, you have to attack her to progress the battle. Doing so simply makes her head come off, which she puts back on. Without the token, the card does not function properly. The point of it is to bring the Mad Mew Mew fight into Yugioh.[/quote:29wnn9o3]
You can have a name "accurate to the game" without wasting extra space on an effect that makes a card a certain thing. If her name is "Mad Mew Mew" in the game, and you want here to be a neko cat, just make her "Mad Mew Mew, the Neko Cat". She's still Mad Mew Mew, but she is also a Neko Cat.
It still doesn't make sense to split a "soul in half" when it immediately restores that attack and defense value back to normal.
Why does it matter if it gets put in defense since you want to make it immune to destruction anyway?
[quote="Shugunou":29wnn9o3]The "cat/neko" clause is there because it is an archetype in the Anime and I want to take into consideration as many archetypes as possible when making customs.[/quote:29wnn9o3]
Wait, so does this mean you want it to be a neko cat or not?
[quote="Shugunou":29wnn9o3]The archetype already has over 90 cards in it so I do not want to make any more unless absolutely needed.[/quote:29wnn9o3]
Going over 90 cards is far too much for 1 custom archetype. You won't even have enough room in the main deck, side deck, and extra deck combined for over 90 cards, since the main deck can only hold up to 60 cards, the side deck can only hold up to 15 cards, and the extra deck can also only hold up to 15 cards, giving you a total of 90 slots assuming you only use 1 copy of each card, so not only is your deck going to be inconsistent like crazy due to you playing all 1-ofs in a 60-card main deck, but you still won't have any room for any of those extra cards afterwards. Archetypes on average should have around 5 to 50 cards. The only archetypes with over 90 cards are usually anime protagonists' archetypes like Yuya with Performapals, or Jaden with HEROs. |
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Renji Asuka | #28 | Wed Aug 26, 2020 6:04 PM | Delete | [quote="Shugunou":3eoqyv3j]Also, I always use "SS" instead of "Special Summon" since people know what it means and it saves a lot of room. Personally, I think Konami should do something like that. They made the "Graveyard" the "GY" so why not do it with Special Summons?[/quote:3eoqyv3j] Konami won't do that, simply because Synchro Summon can be SS. |
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Shugunou | #29 | Thu Aug 27, 2020 3:50 PM | Delete | [quote="Christen57":2f9qcchp][quote="Shugunou":2f9qcchp]I understand, but the name is meant to be accurate to the game and the token is supposed to represent the ability to split your soul in half. I want it to be a main deck monster. The "no DEF" means that it cannot be in defense position like a link monster. Basically, a main deck link monster that does not have arrows. It is also immune to destruction because in the game, Mad Mew Mew is still incorporeal meaning she cannot be killed by damaging her. However, you have to attack her to progress the battle. Doing so simply makes her head come off, which she puts back on. Without the token, the card does not function properly. The point of it is to bring the Mad Mew Mew fight into Yugioh.[/quote:2f9qcchp]
You can have a name "accurate to the game" without wasting extra space on an effect that makes a card a certain thing. If her name is "Mad Mew Mew" in the game, and you want here to be a neko cat, just make her "Mad Mew Mew, the Neko Cat". She's still Mad Mew Mew, but she is also a Neko Cat.
It still doesn't make sense to split a "soul in half" when it immediately restores that attack and defense value back to normal.
Why does it matter if it gets put in defense since you want to make it immune to destruction anyway?
[quote="Shugunou":2f9qcchp]The "cat/neko" clause is there because it is an archetype in the Anime and I want to take into consideration as many archetypes as possible when making customs.[/quote:2f9qcchp]
Wait, so does this mean you want it to be a neko cat or not?
[quote="Shugunou":2f9qcchp]The archetype already has over 90 cards in it so I do not want to make any more unless absolutely needed.[/quote:2f9qcchp]
Going over 90 cards is far too much for 1 custom archetype. You won't even have enough room in the main deck, side deck, and extra deck combined for over 90 cards, since the main deck can only hold up to 60 cards, the side deck can only hold up to 15 cards, and the extra deck can also only hold up to 15 cards, giving you a total of 90 slots assuming you only use 1 copy of each card, so not only is your deck going to be inconsistent like crazy due to you playing all 1-ofs in a 60-card main deck, but you still won't have any room for any of those extra cards afterwards. Archetypes on average should have around 5 to 50 cards. The only archetypes with over 90 cards are usually anime protagonists' archetypes like Yuya with Performapals, or Jaden with HEROs.[/quote:2f9qcchp] I understand that. It can't be in Defense because in the game, it has no DEF stat since DEF is never applied as it can't take damage. It isn't a "neko cat" because it is an animatronic doll in the game. It is only a "cat" and "neko" as it is based on the fictional anime series "Mew Mew Kissy Cutie" in which Mew Mew (the character the doll is modeled after) is a cat girl which would mean it only makes sense to be part of the cat/neko archetype. |
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Shugunou | #30 | Thu Aug 27, 2020 3:56 PM | Delete | There are over 90 cards because there are so many characters in the game and I wanted to add them all. The archetype has enough variety to let you play 40 cards if you want to but also is surprising consistent at 60, despite almost no searchers or draw cards. It is similar to the game where you have many different choices you can make each with different results, none of which are objectively the wrong one. Mad Mew Mew is hardly the weirdest one as there are cards with negative stats which is only possible with LV normally and only with Dark Synchros and Dark Tuners or the card Dark Wave. There are probably at least 100 cards, but I chose 90 since it is the max number of cards you can play per recipe. |
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Shugunou | #31 | Thu Aug 27, 2020 3:57 PM | Delete | If you want to understand the effect better, here's a link to the fight. https://www.youtube.com/watch?v=h__y5gyJZKw |
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greg503 | #32 | Thu Aug 27, 2020 5:44 PM | Delete | https://www.duelingbook.com/card?id=1666409 This card is almost every effect you put on it, with mostly good PSCT. Also if you want to make your Undertale archtype all flavor, then use other card makers, or don't complain about text limits. I would assume the intent of DB custom cards are to use them in games and there is only so much that players want to read on any given card. Overall, I rate 6/10 for cringe |
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Shugunou | #33 | Sat Aug 29, 2020 1:31 AM | Delete | If I use other card makers, I can't play with the cards. Maybe if we didn't have to worry about Covid. I already made all 90+ cards accurate to the game, so it wouldn't make sense to not have this one accurate as well. I am not going to alter the effects of 90+ cards just because people don't want to read. |
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Christen57 | #34 | Sat Aug 29, 2020 8:20 PM | Delete | [quote="Shugunou":1ita3sj4]If I use other card makers, I can't play with the cards. Maybe if we didn't have to worry about Covid. I already made all 90+ cards accurate to the game, so it wouldn't make sense to not have this one accurate as well. I am not going to alter the effects of 90+ cards just because people don't want to read.[/quote:1ita3sj4]
Why would you want people to read 90+ different cards that all have long texts??
Also, if Mad Mew Mew isn't a neko cat, then just don't make it a neko cat in the name or in it's effect. |
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greg503 | #35 | Sun Aug 30, 2020 7:29 AM | Delete | I'm fine with flavorful cards and decks, but I wouldn't consider you 90+ Undertale cards to be a single deck/archtype, especially considering Mad Mew Mew needs Dummys, which not all Undertale characters are. Also, if you need more text, split the effects over 2 or more cards. For example, you could have an Extra Deck monster that represents the "half token" mechanic of Mad Mew Mew. |
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Shugunou | #36 | Mon Aug 31, 2020 1:53 PM | Delete | The archetype wasn't meant to be all in one deck. It was meant to have multiple options for you to choose. The archetype has 2 dummies. I could try the extra deck idea, but the fact that it is limited to 3 copies might be an issue. |
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Shugunou | #37 | Mon Aug 31, 2020 1:55 PM | Delete | I still want to use "SS" since I already have it on all my other cards. |
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Renji Asuka | #38 | Tue Sep 1, 2020 12:36 PM | Delete | [quote="Shugunou":3qwdgdbb]I still want to use "SS" since I already have it on all my other cards.[/quote:3qwdgdbb] Well stop, its not proper PSCT. |
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Shugunou | #39 | Wed Sep 2, 2020 1:04 AM | Delete | I wasn't the first to use it. DuelLogs did first. |
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greg503 | #40 | Wed Sep 2, 2020 9:02 AM | Delete | As long as Synchro Summon is something like SynS |
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Neo_Fire_Sonic | #41 | Wed Sep 2, 2020 6:53 PM | Delete | [quote="Shugunou":3ehpyjni]I still want to use "SS" since I already have it on all my other cards.[/quote:3ehpyjni] no
use proper psct |
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Renji Asuka | #42 | Thu Sep 3, 2020 12:17 AM | Delete | [quote="Shugunou":1i9w8vjn]I wasn't the first to use it. DuelLogs did first.[/quote:1i9w8vjn] Doesn't matter who does it first, it isn't proper PSCT. |
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Shugunou | #43 | Thu Sep 3, 2020 2:23 AM | Delete | At least you can tell what it does. Most of the stuff I see is like "summon gem fusion" with nothing else but a cost or condition that is not worded properly. Do they want you to summon a monster with the word "gem" in its name, is gem a series, is it a new card type. Also what kind of summon? Just a regular special summon, a fusion summon, or some weird mechanic that lets you normal or flip summon from weird places. Speaking of which, where do you summon from. This is the kind of thing people play against me and I don't even mention that it is impossible to know what the card does without being told. If what they do with it isn't BS, I assume that is what they meant. You should at least let me use acronyms and fan terms. The only terms I really use are "SS" and "Banish Pile" which is mostly to save space, but also to save time and energy. The place where things go after being banished should have a name. I guess I also say "Warrior" instead of "Warrior Monster" but stating it is a monster is redundant and unnecessary since there are no "Warrior Spells" or "Warrior Traps". I also say that the monster inflicts piercing damage without saying it happens when it battles a defense position monster with less DEF. Think about it, when else could a monster inflict piercing damage apart from battling a monster with less DEF than it has ATK in DEF position. I think using fan terms is fine. Afterall, Konami does it. "Piercing" and "Banish" were originally fan terms. The same with "Level". Imagine if we had to say "The difference as battle damage", "Remove from play", and "Level Stars" every time. |
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Shugunou | #44 | Thu Sep 3, 2020 2:25 AM | Delete | PSCT is only there to make it easier to read and save space. What I do serves the same purpose. Saying that what I am doing means less than PSCT is like saying that I am less than Konami. So I take it as a direct insult to me. |
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greg503 | #45 | Thu Sep 3, 2020 3:03 AM | Delete | PSCT is the gold standard because it allows judges to come to the correct ruling solely by reading the card... right Babycerasaurus? |
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Renji Asuka | #46 | Thu Sep 3, 2020 9:23 AM | Delete | [quote="Shugunou":15170egj]PSCT is only there to make it easier to read and save space. What I do serves the same purpose. Saying that what I am doing means less than PSCT is like saying that I am less than Konami. So I take it as a direct insult to me.[/quote:15170egj] That isn't an excuse to not use proper PSCT. There is a reason why PSCT exists, so use it. Otherwise, you're lazy. |
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Shugunou | #47 | Fri Sep 4, 2020 1:16 AM | Delete | You didn't read past the first few words, did you? -_- |
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Christen57 | #48 | Fri Sep 4, 2020 8:09 AM | Delete | [quote="Shugunou":8egy5rw6]The archetype wasn't meant to be all in one deck. It was meant to have multiple options for you to choose. The archetype has 2 dummies. I could try the extra deck idea, but the fact that it is limited to 3 copies might be an issue.[/quote:8egy5rw6] Then give the "extra deck token" an effect where it puts itself back in the Extra Deck once it is removed from the field or hits the graveyard or gets banished or whatever, and that the effect cannot be negated.[quote="Shugunou":8egy5rw6]At least you can tell what it does. Most of the stuff I see is like "summon gem fusion" with nothing else but a cost or condition that is not worded properly. Do they want you to summon a monster with the word "gem" in its name, is gem a series, is it a new card type. Also what kind of summon? Just a regular special summon, a fusion summon, or some weird mechanic that lets you normal or flip summon from weird places. Speaking of which, where do you summon from. This is the kind of thing people play against me and I don't even mention that it is impossible to know what the card does without being told. If what they do with it isn't BS, I assume that is what they meant.[/quote:8egy5rw6] Then they should use better Problem-Solving Card Text too.[quote="Shugunou":8egy5rw6]I think using fan terms is fine. Afterall, Konami does it. "Piercing" and "Banish" were originally fan terms. The same with "Level". Imagine if we had to say "The difference as battle damage", "Remove from play", and "Level Stars" every time.[/quote:8egy5rw6] Konami is very reluctant to use new fan terms since while it does save space, it also makes things more confusing if done too much. Imagine if Mystical Space Typhoon said "T 1 ST on da F; D dat T" instead of "Target 1 Spell/Trap on the field; destroy that target". There are some instances where it helps to shorten things like Graveyard > GY while it is still easy to understand but making Special Summon > SS means some people could interpret that as the Six Samurai archetype (which did actually happen about a decade ago believe it or not), or as Synchro Summon, instead of Special Summon, and making Flip Summon > FS means some people could interpret that as Fusion Summon instead of Flip Summon.
Not only that, but Problem-Solving Card Text has to be the same throughout all countries, regardless of what language they use, so if North American konami changes Special Summon to SS all the other countries have to change it to that too so everyone is on the same page with everything, but SS could be mistranslated as something else in other foreign languages in ways we can't predict.
It's the same reason stop signs are always red and are shaped like octagons, while no other road sign in the world will have that same shape, because it keeps things simple while also being easy for all drivers to understand since they automatically know it's a stop sign since no other sign in the word has that shape and thus nobody, no matter what country they are from or what they are used to, can ever mistake the stop sign for something else.
Not only that, but Problem-Solving Card Text, even when it comes to customs on duelingbook, has to be the official kind that konami uses, meaning you can't just "make up" your own Problem-Solving Card Text until or unless konami comes up with that and makes that official. Otherwise it isn't Problem-Solving Card Text.
[quote="Shugunou":8egy5rw6]I wasn't the first to use it. DuelLogs did first.[/quote:8egy5rw6] That term "SS" in yugioh was first coined in late 2007, just about a year before Synchros came out in 2008. Then konami released Synchros, so now they can't just make SS an official term or there will be all the confusing I've mentioned. |
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Renji Asuka | #49 | Fri Sep 4, 2020 12:27 PM | Delete | [quote="Shugunou":3e3zdykq]You didn't read past the first few words, did you? -_-[/quote:3e3zdykq] Doesn't matter what excuse you have. Just use proper PSCT. |
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Shugunou | #50 | Fri Sep 4, 2020 5:04 PM | Delete | Okay, you have some good points Christen57, but since I am only making the card in English, it is fine if I use fan terms, assuming people know what they mean. As for Renji Asuka, your input was virtually useless and was more toxic than constructive. I would rather you not comment on my posts anymore. |
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Renji Asuka | #51 | Sat Sep 5, 2020 1:14 PM | Delete | [quote="Shugunou":1ef59e13]Okay, you have some good points Christen57, but since I am only making the card in English, it is fine if I use fan terms, assuming people know what they mean. As for Renji Asuka, your input was virtually useless and was more toxic than constructive. I would rather you not comment on my posts anymore.[/quote:1ef59e13] No, it is not fine if you use fan terms, just use proper PSCT. |
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Shugunou | #52 | Sat Sep 5, 2020 1:59 PM | Delete | [quote="Renji Asuka":2gsutm8e][quote="Shugunou":2gsutm8e]Okay, you have some good points Christen57, but since I am only making the card in English, it is fine if I use fan terms, assuming people know what they mean. As for Renji Asuka, your input was virtually useless and was more toxic than constructive. I would rather you not comment on my posts anymore.[/quote:2gsutm8e] No, it is not fine if you use fan terms, just use proper PSCT.[/quote:2gsutm8e] I tried to let you off nicely, but you won't listen. Now I have to block you. |
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Renji Asuka | #53 | Sat Sep 5, 2020 2:27 PM | Delete | [quote="Shugunou":durr6sx1][quote="Renji Asuka":durr6sx1][quote="Shugunou":durr6sx1]Okay, you have some good points Christen57, but since I am only making the card in English, it is fine if I use fan terms, assuming people know what they mean. As for Renji Asuka, your input was virtually useless and was more toxic than constructive. I would rather you not comment on my posts anymore.[/quote:durr6sx1] No, it is not fine if you use fan terms, just use proper PSCT.[/quote:durr6sx1] I tried to let you off nicely, but you won't listen. Now I have to block you.[/quote:durr6sx1] And you been told to just use proper PSCT by multiple people. |
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MRONETURNKILL | #54 | Mon May 3, 2021 8:14 AM | Delete | I also think the custom section needs more Card text space. The reason. If you put new kind of effects into the card texts the normal game never used, then you need space for rulling notes. Also if you want to break some rullings with your effects, you need to explain it on your cards if there are questions. |
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Christen57 | #55 | Mon May 31, 2021 2:34 PM | Delete | Looks like you got what you wanted. Today I was able to post 2000-character long text in my custom card effect and save it successfully. Previously the limit was 1000 characters, now I can go up to 2000, and only when I exceeded 2000 did it say the effect was too long. |
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