Shugunou wrote:If you don't believe me that the text limit needs to be increased, heres the card. It is only 1 character away from text limit. https://www.duelingbook.com/card?id=1466175
Okay, first and foremost, just change the name of the card to "Mad Mew Mew, the Neko Cat" or something and remove the "Always a cat/neko" clause from it's text. That alone will save a nice amount of space while still keeping it as a cat/neko like you want.
Secondly, if you want it to have "no DEF" then just give a defense value of zero and remove the "Has no DEF" thing from it's text. That too will save valuable space.
Third, it makes no sense to have an effect that cuts a monster's ATK and DEF in half but then make it so that the ATK and DEF immediately return to their original values when battling a token, so the part where it reduces ATK and DEF in half and the part where the target "gains ATK = the ATK of the Token" should both be removed.
Fourth, I can understand having tokens that copy ATK, DEF, Levels, Types, and/or Attributes of other monsters, but I don't see the point in having tokens that copy names of opponents' monsters, so the token should just be given a name of it's own while still copying all of the other things of a monster.
Fifth, it doesn't make much sense to have a monster who's ATK is already extremely high be immune to both battle and card effect destruction by other cards.
Now, as for the card text, I would change it from this:
Cannot be normal summoned/set. You can SS this card from your Hand/Deck if a "Dummy" card you controls destroyed. Has no DEF. Cannot be destroyed by other cards. You take 0 damage from battles with this card. OPT, you can target 1 opponent's monster; halve its ATK/DEF/LV; SS 1 Token with the targeted card's name/attribute/type. The token's ATK/DEF/LV is the current ATK/DEF/LV of the targeted monster post halving it. The Token cannot change its battle position, attack, be used as material of summons, or be tributed except by this card's effects. If the targeted card attacks, it gains ATK = the ATK of the Token. The Token is unaffected by other card effects except this card's. If the targeted monster leaves field, destroy the token. If this card leaves field, tribute the token; the targeted card gains the ATK/DEF/LV of that the token had on the field. If a opponent attacks this card 3 times, they can either destroy this card or shuffle it into the deck.
to this:
Cannot be Normal summoned/Set. Must be Special Summoned (from your hand or Deck) by having a "Dummy" card in your GY that was destroyed and sent there this turn. You take no battle damage from attacks involving this card. Once per turn: You can target 1 face-up monster your opponent controls; Special Summon 1 "Something Something Token Whatever You Wanna Call It" with the same Type, Attribute, Level, ATK, and DEF as that target. This Token is unaffected by the effects of cards other than this card, it cannot attack, change its battle position, or be used as Fusion, Synchro, or Link Material, also destroy it when that target leaves field. If this face-up card leaves field: Tribute 1 Token; 1 face-up monster your opponent controls gains ATK/DEF equal to the ATK/DEF the Tributed monster had on the field. If this face-up card is targeted for an attack, and was targeted for an attack 3 or more times this turn: Your opponent can either destroy it or shuffle it into the Deck.
That being said, I'm personally not a fan of token-generating customs unless they are necessary for the archetype to function, like with Mecha Phantom Beasts, because they tend to make things confusing since their ATK/DEF cannot be visually seen or manually edited so you have to manually keep track of it's ATK/DEF in your head or something. I would rather just either make it so that the token always has 0 ATK/DEF so you don't have to manually keep track of it like with the Mecha Phantom Beast tokens or Linkross tokens, or make it so that the card special summoning the token special summoned a regular random normal monster from the hand, deck, or gy instead of a token, like with The Agent of Creation - Venus, so at least then you can visually see the monster's ATK and DEF value.