Suggestion: Replacing RPS for Rolls in Ranked
Posted: Thu Apr 30, 2020 6:22 pm
Disclaimer 1:
Before reading, please make sure you can comprehend this statement & its entirety so you can understand my point-of-view:
This suggestion is in no-way intended to serve as an offensive remark to YGOrganization, Duelingbook Staff, or anyone associated in any way to the website YGOScope and its development.
Disclaimer 2:
If there's any thread that voices similar concerns for ranked gameplay on Duelingbook, I apologize if I missed over it.
--------------------------------------
In Yu-Gi-Oh!, selecting to go 1st or 2nd can play as a critical factor in deciding who will be victorious.
This approach can be applied very well when taking in regards competitive gameplay, the evolution of the game, & even card design.
So critical, that the entire process of deciding who goes 1st or 2nd is left to be entirely random, most commonly with die/dice.
Duelingbook currently uses RPS (Rock-Paper-Scissors) to decide who goes 1st or 2nd. In theory, there is nothing wrong with this practice.
Over time however, this practice has slowly displayed itself to be a bit (for lack of a better word and keeping court), improper.
RPS remains random still as you won't know for certain what your opponent will pick assuming you're not a hacker, psychic, or your opponent doesn't bluntly tell you & you believe them & you happen to be right, but what if I told you that such randomosity is becoming less and less random, and in some special cases, a certain?
A user acquiring a replay after a duel's conclusion & dueling one of those same persons in ranked immediately is unlikely.
It's unlikely unless you're paired by chance, you both have similar rating, or you exploit the algorithm (which is an offense).
Assume that you do however queue against one of those persons.
In such a case, you the ex-spectator would/should know what that player picked in RPS (& maybe their Deck of choice) if attentive enough.
If you assume that your opponent didn't notice you as a spectator & they don't intend to change their RPS decision (or even deck choice), you could theoretically win RPS. Still unlikely in its own regard, but probable assuming your opponent doesn't "feel pressured".
However, this "unlikely" can be a "likely" by being able to get ANY opponent's replay on hand, not just one you spectated.
YGOScope to put briefly, is a website that acquires analytics for Yu-Gi-Oh! and it updates relatively quickly (in my experience, less than 12 hrs, sometimes instantly).
In it, the latest ranked gameplay replays are featured to whichever user you decide to search (generally speaking).
Now YGOScope itself is not inherently bad & its purpose is great, HOWEVER, the speed at which replays are provided is an issue.
An issue for competitive laddering & gameplay on Duelingbook.
Remember how I told you that the likelihood of countering your opponent's RPS choice was unlikely, unless you watched one of their duels in real-time and they didn't feel inclined to switch RPS choice and/or Deck choice?
Now what if I told you, you could go to YGOScope and acquire their latest pick in less than 1 minute and you could remove the potential factor of being a spectator and removing such that factor of pressure?
Still not a certain and still random, but definitely insightful and much more narrowing & at least in some cases (putting it lightly), it would have to be correct.
Such a tactic unfortunately that is practiced a-lot, which at least from my point-of-view isn't tasteful for competitive gameplay.
Many "Top 16" and higher individual players in both Singles & Matches have admitted to using YGOScope as a method to gain advantage.
This has been the case for multiple different formats varying over a heavy period of time.
To the select couple that have spoken to me directly, they do not look at YGOScope in a positive lighting for this regard specifically.
YGOScope is a website that is only going to gain popularity, and over time, it noticeably has. More and more people will develop using it in the aforementioned way. Opposed to bringing upon this untasteful game style and providing more authenticity to Duelingbook, I suggest that Duelingbook do one of the following.
A) Replace RPS with Die/Dice Roll for the aforementioned reasons. (In my opinion, most practical.)
B) Have Users have the ability to remove their Usernames from being accessible in YGOScope's Database. (Seems extensive, but it works.)
C) Implement a 10-second timer. (Worst option because the website's servers are generally laggy not my words, a Judge's).
While Die roll still will never eradicate the issue of knowing whether to go 1st or 2nd based on replay, it will remove certainty as an element entirely, which in my personal opinion was the intention of randomizing between the players that go 1st or 2nd.
In my personal opinion (not factual), it will provide more "skillful" and "healthy" (take these words with a grain of salt) gameplay.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
If you've taken time to understand why this suggestion has been posted, I thank you.
If you voice approval and agreeance, please give this thread a reputation point.
For any other purposes such as disagreement, comments or concerns to anything related to advanced gameplay on DB, state it below.
As always, please respectful in the comments and to others' opinions if any.
Before reading, please make sure you can comprehend this statement & its entirety so you can understand my point-of-view:
This suggestion is in no-way intended to serve as an offensive remark to YGOrganization, Duelingbook Staff, or anyone associated in any way to the website YGOScope and its development.
Disclaimer 2:
If there's any thread that voices similar concerns for ranked gameplay on Duelingbook, I apologize if I missed over it.
--------------------------------------
In Yu-Gi-Oh!, selecting to go 1st or 2nd can play as a critical factor in deciding who will be victorious.
This approach can be applied very well when taking in regards competitive gameplay, the evolution of the game, & even card design.
So critical, that the entire process of deciding who goes 1st or 2nd is left to be entirely random, most commonly with die/dice.
Duelingbook currently uses RPS (Rock-Paper-Scissors) to decide who goes 1st or 2nd. In theory, there is nothing wrong with this practice.
Over time however, this practice has slowly displayed itself to be a bit (for lack of a better word and keeping court), improper.
RPS remains random still as you won't know for certain what your opponent will pick assuming you're not a hacker, psychic, or your opponent doesn't bluntly tell you & you believe them & you happen to be right, but what if I told you that such randomosity is becoming less and less random, and in some special cases, a certain?
A user acquiring a replay after a duel's conclusion & dueling one of those same persons in ranked immediately is unlikely.
It's unlikely unless you're paired by chance, you both have similar rating, or you exploit the algorithm (which is an offense).
Assume that you do however queue against one of those persons.
In such a case, you the ex-spectator would/should know what that player picked in RPS (& maybe their Deck of choice) if attentive enough.
If you assume that your opponent didn't notice you as a spectator & they don't intend to change their RPS decision (or even deck choice), you could theoretically win RPS. Still unlikely in its own regard, but probable assuming your opponent doesn't "feel pressured".
However, this "unlikely" can be a "likely" by being able to get ANY opponent's replay on hand, not just one you spectated.
YGOScope to put briefly, is a website that acquires analytics for Yu-Gi-Oh! and it updates relatively quickly (in my experience, less than 12 hrs, sometimes instantly).
In it, the latest ranked gameplay replays are featured to whichever user you decide to search (generally speaking).
Now YGOScope itself is not inherently bad & its purpose is great, HOWEVER, the speed at which replays are provided is an issue.
An issue for competitive laddering & gameplay on Duelingbook.
Remember how I told you that the likelihood of countering your opponent's RPS choice was unlikely, unless you watched one of their duels in real-time and they didn't feel inclined to switch RPS choice and/or Deck choice?
Now what if I told you, you could go to YGOScope and acquire their latest pick in less than 1 minute and you could remove the potential factor of being a spectator and removing such that factor of pressure?
Still not a certain and still random, but definitely insightful and much more narrowing & at least in some cases (putting it lightly), it would have to be correct.
Such a tactic unfortunately that is practiced a-lot, which at least from my point-of-view isn't tasteful for competitive gameplay.
Many "Top 16" and higher individual players in both Singles & Matches have admitted to using YGOScope as a method to gain advantage.
This has been the case for multiple different formats varying over a heavy period of time.
To the select couple that have spoken to me directly, they do not look at YGOScope in a positive lighting for this regard specifically.
YGOScope is a website that is only going to gain popularity, and over time, it noticeably has. More and more people will develop using it in the aforementioned way. Opposed to bringing upon this untasteful game style and providing more authenticity to Duelingbook, I suggest that Duelingbook do one of the following.
A) Replace RPS with Die/Dice Roll for the aforementioned reasons. (In my opinion, most practical.)
B) Have Users have the ability to remove their Usernames from being accessible in YGOScope's Database. (Seems extensive, but it works.)
C) Implement a 10-second timer. (Worst option because the website's servers are generally laggy not my words, a Judge's).
While Die roll still will never eradicate the issue of knowing whether to go 1st or 2nd based on replay, it will remove certainty as an element entirely, which in my personal opinion was the intention of randomizing between the players that go 1st or 2nd.
In my personal opinion (not factual), it will provide more "skillful" and "healthy" (take these words with a grain of salt) gameplay.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
If you've taken time to understand why this suggestion has been posted, I thank you.
If you voice approval and agreeance, please give this thread a reputation point.
For any other purposes such as disagreement, comments or concerns to anything related to advanced gameplay on DB, state it below.
As always, please respectful in the comments and to others' opinions if any.