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Re: Genexwrecker's Suggestion Checklist

Posted: Fri Mar 17, 2023 7:14 am
by Genexwrecker
Renji Asuka wrote:
itsmetristan wrote:
eyal282 wrote:This is time consuming. I made fixes to this feature by banishing, and right clicking the banish pile returns them to bottom deck

It's as easy as using /banish[x] (x is the number of cards you need to excavate) or /mill[x] and then returning them to the deck or whichever location they need to go. It takes 15-20 seconds to do if you're dealing with a significant number of cards. We're not going add a nonexistent zone that will confuse players just so some can save a few seconds when excavating. Playing on DB isn't a speedrun, not everything needs to be optimized to be as fast as possible.

If I recall, we can only /mill or /banish up to 9 at a time. It'd be nice to go to a higher limit if possible.

I will see about an increase

Re: Genexwrecker's Suggestion Checklist

Posted: Sat Mar 18, 2023 10:40 pm
by eyal282
Genexwrecker wrote:
Renji Asuka wrote:
itsmetristan wrote:It's as easy as using /banish[x] (x is the number of cards you need to excavate) or /mill[x] and then returning them to the deck or whichever location they need to go. It takes 15-20 seconds to do if you're dealing with a significant number of cards. We're not going add a nonexistent zone that will confuse players just so some can save a few seconds when excavating. Playing on DB isn't a speedrun, not everything needs to be optimized to be as fast as possible.

If I recall, we can only /mill or /banish up to 9 at a time. It'd be nice to go to a higher limit if possible.

I will see about an increase


This may cause mistypes where people will mill 22 instead of 2.

Re: Genexwrecker's Suggestion Checklist

Posted: Sun Mar 19, 2023 3:42 am
by Renji Asuka
eyal282 wrote:
Genexwrecker wrote:
Renji Asuka wrote:If I recall, we can only /mill or /banish up to 9 at a time. It'd be nice to go to a higher limit if possible.

I will see about an increase


This may cause mistypes where people will mill 22 instead of 2.

Not an argument to prevent the increase for the limit. People can proofread what they typed.

Re: Genexwrecker's Suggestion Checklist

Posted: Sun Mar 19, 2023 6:29 pm
by eyal282
Renji Asuka wrote:
eyal282 wrote:
Genexwrecker wrote:I will see about an increase


This may cause mistypes where people will mill 22 instead of 2.

Not an argument to prevent the increase for the limit. People can proofread what they typed.


Sounds disastrous.

Re: Genexwrecker's Suggestion Checklist

Posted: Sun Mar 19, 2023 6:30 pm
by Renji Asuka
eyal282 wrote:
Renji Asuka wrote:
eyal282 wrote:
This may cause mistypes where people will mill 22 instead of 2.

Not an argument to prevent the increase for the limit. People can proofread what they typed.


Sounds disastrous.

It isn't. You just have no real argument.

Re: Genexwrecker's Suggestion Checklist

Posted: Sun Mar 19, 2023 9:00 pm
by greg503
People are just TOO used to "needing" to type as quickly as possible

Re: Genexwrecker's Suggestion Checklist

Posted: Wed Mar 22, 2023 1:08 am
by eyal282
Renji Asuka wrote:
eyal282 wrote:
Renji Asuka wrote:Not an argument to prevent the increase for the limit. People can proofread what they typed.


Sounds disastrous.

It isn't. You just have no real argument.


Sure, be prepared to have more judge calls for that argument I don't have.

Re: Genexwrecker's Suggestion Checklist

Posted: Wed Mar 22, 2023 1:51 am
by greg503
eyal282 wrote:
Renji Asuka wrote:
eyal282 wrote:
Sounds disastrous.

It isn't. You just have no real argument.


Sure, be prepared to have more judge calls for that argument I don't have.

OH NO! IT'S SUCH AN IRREPERABLE GAMESTATE WHEN A TYPO CAUSES ME TO MILL TOO MANY CARDS!

Re: Genexwrecker's Suggestion Checklist

Posted: Wed Mar 22, 2023 11:25 pm
by Renji Asuka
eyal282 wrote:
Renji Asuka wrote:
eyal282 wrote:
Sounds disastrous.

It isn't. You just have no real argument.


Sure, be prepared to have more judge calls for that argument I don't have.

as if that can't easily be fixed...like c'mon...

Re: Genexwrecker's Suggestion Checklist

Posted: Mon Apr 03, 2023 1:59 am
by eyal282
Thoughts on adding Master Duel as a format?

I understand the dislike of adding old formats like Edison, but master duel will surely be an interesting add.


Card Pool of MD.txt

Code to extract the cards from master duel meta:

Code.js

Example of how to use the code:

This is an example to turn the client-sided array "Cards" into a list of Master Duel Cards

Edit: I mean of course, unranked. Master Duel ranked is a bit not feasable unless DB booms in popularity.

Re: Genexwrecker's Suggestion Checklist

Posted: Fri Apr 14, 2023 2:28 pm
by eyal282
Ability to pause duels to resume on a later day.

This is useful for casual tournaments, where sometimes it's not easy to dedicate an entire hour.

This also comes with a hidden benefit ( although only for casual games ) where if we're stuck on some ruling, we can pause, ask someone relevant, then return later while continuing to duel in rated / casual against someone else.

Re: Genexwrecker's Suggestion Checklist

Posted: Fri Apr 14, 2023 4:32 pm
by Genexwrecker
eyal282 wrote:Thoughts on adding Master Duel as a format?

I understand the dislike of adding old formats like Edison, but master duel will surely be an interesting add.


Card Pool of MD.txt

Code to extract the cards from master duel meta:

Code.js

Example of how to use the code:

This is an example to turn the client-sided array "Cards" into a list of Master Duel Cards

Edit: I mean of course, unranked. Master Duel ranked is a bit not feasable unless DB booms in popularity.
Master duel is not a format it is a videogame ip. We will not infringe that.

Re: Genexwrecker's Suggestion Checklist

Posted: Sat Apr 15, 2023 12:44 am
by greg503
Genexwrecker wrote:
eyal282 wrote:Thoughts on adding Master Duel as a format?

I understand the dislike of adding old formats like Edison, but master duel will surely be an interesting add.


Card Pool of MD.txt

Code to extract the cards from master duel meta:

Code.js

Example of how to use the code:

This is an example to turn the client-sided array "Cards" into a list of Master Duel Cards

Edit: I mean of course, unranked. Master Duel ranked is a bit not feasable unless DB booms in popularity.
Master duel is not a format it is a videogame ip. We will not infringe that.

Konami made Master Duel a video game property? I would like to see the legal documentation over that, but I don't know how to find those things...

Re: Genexwrecker's Suggestion Checklist

Posted: Thu May 18, 2023 2:29 am
by eyal282
Ability to like & dislike custom cards, eventually able to view ranks on customs based on the feedback & sorting by likes when searching for custom cards for an archetype.

Re: Genexwrecker's Suggestion Checklist

Posted: Thu Jul 20, 2023 6:30 am
by eyal282
Command /takeback 1/2/3/4/5, which takes back your last action.

When both players agree, the last x action will be taken back

This is useful for both rewinding illegal gamestates as far as possible as you like, and the most important one, if a player accidentally requires a judge to confirm the hand's contents, this can be avoided if you accidentally shuffle your hand or accidentally don't reveal the card you bottom deck.

Re: Genexwrecker's Suggestion Checklist

Posted: Thu Jul 20, 2023 8:55 am
by Renji Asuka
eyal282 wrote:Ability to like & dislike custom cards, eventually able to view ranks on customs based on the feedback & sorting by likes when searching for custom cards for an archetype.

With thousands or even hundreds of customs being released every day, there is no reason to implement something like this.

Re: Genexwrecker's Suggestion Checklist

Posted: Thu Jul 20, 2023 1:45 pm
by Plum Blossom
Genexwrecker day. A day where we all cosplay as a Pokémon and kidnap tote.

Re: Genexwrecker's Suggestion Checklist

Posted: Thu Jul 20, 2023 4:21 pm
by LimpBizkit4real
So you guys did add stat changing

Re: Genexwrecker's Suggestion Checklist

Posted: Thu Jul 20, 2023 4:24 pm
by Genexwrecker
LimpBizkit4real wrote:So you guys did add stat changing

Its more of he woke up one morning drunk and it just kinda happened along some other new toys. You still cannot edit stats on the cards. This is more of note taking.

We also updated xyz monsters

Re: Genexwrecker's Suggestion Checklist

Posted: Thu Jul 20, 2023 4:33 pm
by LimpBizkit4real
I wish I could see the update patches