Genexwrecker's Suggestion Checklist

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Genexwrecker
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Re: Genexwrecker's Suggestion Checklist

Post #41 by Genexwrecker » Fri Mar 17, 2023 7:14 am

Renji Asuka wrote:
itsmetristan wrote:
eyal282 wrote:This is time consuming. I made fixes to this feature by banishing, and right clicking the banish pile returns them to bottom deck

It's as easy as using /banish[x] (x is the number of cards you need to excavate) or /mill[x] and then returning them to the deck or whichever location they need to go. It takes 15-20 seconds to do if you're dealing with a significant number of cards. We're not going add a nonexistent zone that will confuse players just so some can save a few seconds when excavating. Playing on DB isn't a speedrun, not everything needs to be optimized to be as fast as possible.

If I recall, we can only /mill or /banish up to 9 at a time. It'd be nice to go to a higher limit if possible.

I will see about an increase
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Post #42 by eyal282 » Sat Mar 18, 2023 10:40 pm

Genexwrecker wrote:
Renji Asuka wrote:
itsmetristan wrote:It's as easy as using /banish[x] (x is the number of cards you need to excavate) or /mill[x] and then returning them to the deck or whichever location they need to go. It takes 15-20 seconds to do if you're dealing with a significant number of cards. We're not going add a nonexistent zone that will confuse players just so some can save a few seconds when excavating. Playing on DB isn't a speedrun, not everything needs to be optimized to be as fast as possible.

If I recall, we can only /mill or /banish up to 9 at a time. It'd be nice to go to a higher limit if possible.

I will see about an increase


This may cause mistypes where people will mill 22 instead of 2.

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Post #43 by Renji Asuka » Sun Mar 19, 2023 3:42 am

eyal282 wrote:
Genexwrecker wrote:
Renji Asuka wrote:If I recall, we can only /mill or /banish up to 9 at a time. It'd be nice to go to a higher limit if possible.

I will see about an increase


This may cause mistypes where people will mill 22 instead of 2.

Not an argument to prevent the increase for the limit. People can proofread what they typed.
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Post #44 by eyal282 » Sun Mar 19, 2023 6:29 pm

Renji Asuka wrote:
eyal282 wrote:
Genexwrecker wrote:I will see about an increase


This may cause mistypes where people will mill 22 instead of 2.

Not an argument to prevent the increase for the limit. People can proofread what they typed.


Sounds disastrous.

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Post #45 by Renji Asuka » Sun Mar 19, 2023 6:30 pm

eyal282 wrote:
Renji Asuka wrote:
eyal282 wrote:
This may cause mistypes where people will mill 22 instead of 2.

Not an argument to prevent the increase for the limit. People can proofread what they typed.


Sounds disastrous.

It isn't. You just have no real argument.
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Post #46 by greg503 » Sun Mar 19, 2023 9:00 pm

People are just TOO used to "needing" to type as quickly as possible
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Post #47 by eyal282 » Wed Mar 22, 2023 1:08 am

Renji Asuka wrote:
eyal282 wrote:
Renji Asuka wrote:Not an argument to prevent the increase for the limit. People can proofread what they typed.


Sounds disastrous.

It isn't. You just have no real argument.


Sure, be prepared to have more judge calls for that argument I don't have.

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Post #48 by greg503 » Wed Mar 22, 2023 1:51 am

eyal282 wrote:
Renji Asuka wrote:
eyal282 wrote:
Sounds disastrous.

It isn't. You just have no real argument.


Sure, be prepared to have more judge calls for that argument I don't have.

OH NO! IT'S SUCH AN IRREPERABLE GAMESTATE WHEN A TYPO CAUSES ME TO MILL TOO MANY CARDS!
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Post #49 by Renji Asuka » Wed Mar 22, 2023 11:25 pm

eyal282 wrote:
Renji Asuka wrote:
eyal282 wrote:
Sounds disastrous.

It isn't. You just have no real argument.


Sure, be prepared to have more judge calls for that argument I don't have.

as if that can't easily be fixed...like c'mon...
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Post #50 by eyal282 » Mon Apr 03, 2023 1:59 am

Thoughts on adding Master Duel as a format?

I understand the dislike of adding old formats like Edison, but master duel will surely be an interesting add.


Card Pool of MD.txt

Code to extract the cards from master duel meta:

Code.js

Example of how to use the code:

This is an example to turn the client-sided array "Cards" into a list of Master Duel Cards

Edit: I mean of course, unranked. Master Duel ranked is a bit not feasable unless DB booms in popularity.

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Post #51 by eyal282 » Fri Apr 14, 2023 2:28 pm

Ability to pause duels to resume on a later day.

This is useful for casual tournaments, where sometimes it's not easy to dedicate an entire hour.

This also comes with a hidden benefit ( although only for casual games ) where if we're stuck on some ruling, we can pause, ask someone relevant, then return later while continuing to duel in rated / casual against someone else.

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Post #52 by Genexwrecker » Fri Apr 14, 2023 4:32 pm

eyal282 wrote:Thoughts on adding Master Duel as a format?

I understand the dislike of adding old formats like Edison, but master duel will surely be an interesting add.


Card Pool of MD.txt

Code to extract the cards from master duel meta:

Code.js

Example of how to use the code:

This is an example to turn the client-sided array "Cards" into a list of Master Duel Cards

Edit: I mean of course, unranked. Master Duel ranked is a bit not feasable unless DB booms in popularity.
Master duel is not a format it is a videogame ip. We will not infringe that.
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Post #53 by greg503 » Sat Apr 15, 2023 12:44 am

Genexwrecker wrote:
eyal282 wrote:Thoughts on adding Master Duel as a format?

I understand the dislike of adding old formats like Edison, but master duel will surely be an interesting add.


Card Pool of MD.txt

Code to extract the cards from master duel meta:

Code.js

Example of how to use the code:

This is an example to turn the client-sided array "Cards" into a list of Master Duel Cards

Edit: I mean of course, unranked. Master Duel ranked is a bit not feasable unless DB booms in popularity.
Master duel is not a format it is a videogame ip. We will not infringe that.

Konami made Master Duel a video game property? I would like to see the legal documentation over that, but I don't know how to find those things...
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Post #54 by eyal282 » Thu May 18, 2023 2:29 am

Ability to like & dislike custom cards, eventually able to view ranks on customs based on the feedback & sorting by likes when searching for custom cards for an archetype.

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Post #55 by eyal282 » Thu Jul 20, 2023 6:30 am

Command /takeback 1/2/3/4/5, which takes back your last action.

When both players agree, the last x action will be taken back

This is useful for both rewinding illegal gamestates as far as possible as you like, and the most important one, if a player accidentally requires a judge to confirm the hand's contents, this can be avoided if you accidentally shuffle your hand or accidentally don't reveal the card you bottom deck.

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Post #56 by Renji Asuka » Thu Jul 20, 2023 8:55 am

eyal282 wrote:Ability to like & dislike custom cards, eventually able to view ranks on customs based on the feedback & sorting by likes when searching for custom cards for an archetype.

With thousands or even hundreds of customs being released every day, there is no reason to implement something like this.
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Post #57 by Plum Blossom » Thu Jul 20, 2023 1:45 pm

Genexwrecker day. A day where we all cosplay as a Pokémon and kidnap tote.
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Post #58 by LimpBizkit4real » Thu Jul 20, 2023 4:21 pm

So you guys did add stat changing
Hehe :mrgreen:

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Post #59 by Genexwrecker » Thu Jul 20, 2023 4:24 pm

LimpBizkit4real wrote:So you guys did add stat changing

Its more of he woke up one morning drunk and it just kinda happened along some other new toys. You still cannot edit stats on the cards. This is more of note taking.

We also updated xyz monsters
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Post #60 by LimpBizkit4real » Thu Jul 20, 2023 4:33 pm

I wish I could see the update patches
Hehe :mrgreen:


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