itsmetristan wrote:Sound4 wrote:Christen57 wrote:
Why don't they need going second cards? You're not always gonna get to go first, so in the duels where you end up going second, you need cards for that, no?
It is the same reason good despia decks don't play hand traps. You want to see branded fusion as much as possible as that is what starts your plays. Also they can easily search branded lost which makes so many handraps and negations in the game useless and with so many non targeting cards like mirrojade and chimera you can easily break an opponents board and setup. You can setup red and Mirrorjade with lost getting so many free draws and pops.
No.
1) Despia is far better at going second without the assistance of handtraps or equalizers than Unchained is. You have consistent access to Albaz, Chimera, Jade, etc. The amount of extenders the deck has access to that can lead to plays that crack boards is night and day compared to Unchained.
2) There is very little deck space available for tech slots, so you want to make it count. Super poly, for example, is one of the ones you play because it synergizes super well with the deck. Unchained doesn't have this issue.
Unchained lacks both of these, making not playing handtraps or equalizers in the main pointless.
You completely missed the point of how unchained works. If you are going 2nd you break the board (dark ruler, raigeki, kaijus etc post siding) and you start build up your own board putting the game into a simplified gamestate as that is when unchained is at its best. Yes Despia is better than Unchained never said it wasn't. I can play through despia boards at times but usually banishment is an issue with super poly.