Competition on DB Rated

If you have a suggestion for the site, create a topic here and telll us about it
Renji Asuka
User avatar
Posts: 2680
Joined: Fri Dec 14, 2018 4:37 am
Reputation: 242

Re: Competition on DB Rated

Post #41 by Renji Asuka » Thu Apr 28, 2022 2:08 am

Sound4 wrote:
Renji Asuka wrote:
Sound4 wrote:Actually I have found the best Unchained deck which is consistent and it is really good.

Unchained and good doesn't belong in the same sentence.

Also you can't climb in ranked? Maybe you shouldn't be trying to climb with Unchained. Oh wait, didn't you say Unchained is "really good and consistent"? So which is it? Why aren't you a higher rank if the deck was "really good and consistent"?

Remember when I said that the DB shuffling system was not good? After that I changed my deck completely and didn't play on rated for a while to test out what goes well in the Deck and make it more consistent. Plus yes I can climb in ranked if I played against better deck as that is when I have the most fun. That duel against the Prank Kid ayer was really fun as he was playing a meta deck and we were competing.

If you played against better decks, you wouldn't climb with Unchained LMAO
Image
Showing people that I'm The King of Games since September 30, 1996.

Sound4
Posts: 921
Joined: Fri Jun 25, 2021 3:58 pm
Reputation: 8

Post #42 by Sound4 » Fri Apr 29, 2022 3:23 pm

Renji Asuka wrote:
Sound4 wrote:
Renji Asuka wrote:Unchained and good doesn't belong in the same sentence.

Also you can't climb in ranked? Maybe you shouldn't be trying to climb with Unchained. Oh wait, didn't you say Unchained is "really good and consistent"? So which is it? Why aren't you a higher rank if the deck was "really good and consistent"?

Remember when I said that the DB shuffling system was not good? After that I changed my deck completely and didn't play on rated for a while to test out what goes well in the Deck and make it more consistent. Plus yes I can climb in ranked if I played against better deck as that is when I have the most fun. That duel against the Prank Kid ayer was really fun as he was playing a meta deck and we were competing.

If you played against better decks, you wouldn't climb with Unchained LMAO

But I could and I have on Dueling nexus.

greg503
User avatar
Posts: 2333
Joined: Fri Mar 31, 2017 3:43 pm
Reputation: 199
Location: Flundereeze

Post #43 by greg503 » Fri Apr 29, 2022 4:23 pm

Sound4 wrote:
Renji Asuka wrote:
Sound4 wrote:Remember when I said that the DB shuffling system was not good? After that I changed my deck completely and didn't play on rated for a while to test out what goes well in the Deck and make it more consistent. Plus yes I can climb in ranked if I played against better deck as that is when I have the most fun. That duel against the Prank Kid ayer was really fun as he was playing a meta deck and we were competing.

If you played against better decks, you wouldn't climb with Unchained LMAO

But I could and I have on Dueling nexus.

Image
Again, nice record
Buy Floowandereeze

Sound4
Posts: 921
Joined: Fri Jun 25, 2021 3:58 pm
Reputation: 8

Post #44 by Sound4 » Fri Apr 29, 2022 5:44 pm

greg503 wrote:
Sound4 wrote:
Renji Asuka wrote:If you played against better decks, you wouldn't climb with Unchained LMAO

But I could and I have on Dueling nexus.

Image
Again, nice record

It would actually be helpful to you if you watched the replays. Nice out of context screenshot.

troglyte
User avatar
Posts: 474
Joined: Sun Feb 26, 2017 9:23 pm
Reputation: 93
Mood:

Post #45 by troglyte » Fri Apr 29, 2022 9:09 pm

I don't know how db's rated pool works.

Regardless, the problem appears to be that you just want to skip straight to the top tier without working for it, which is just lazy and entitled behavior. If you're not able or willing (there is evidence of both) to work through the low/mid-tier, then you certainly don't deserve to play in the top tier.
Crab Turtle respects your pronouns.
he/him
Sign the Crab Turtle petition here! http://chng.it/J4rvHFFfZG

Christen57
User avatar
Posts: 2033
Joined: Sun May 07, 2017 10:37 pm
Reputation: 182
Location: New York, United States of America

Post #46 by Christen57 » Sat Apr 30, 2022 12:54 am

Sound4 wrote:
greg503 wrote:
Sound4 wrote:But I could and I have on Dueling nexus.

Image
Again, nice record

It would actually be helpful to you if you watched the replays. Nice out of context screenshot.


I'll watch them, starting with your duel against IHAVEMOUSTACHE. https://www.duelingbook.com/replay?id=38292678
This replay ends with you randomly quitting for some reason after using Triple Tactics Talent. Speaking of that card, I'm not sure if running even 1, let alone 2, copies of it is a good idea. It being hard once per turn makes it especially awful, as you now want to run 3 copies to ensure you see it often, but at the same time don't want to run 3 because one of them becomes a dead card if you open up with 2, and it's not a starter either, so you wouldn't want to run multiple copies of that for that reason either. It may be help you against hand traps, but I'd rather play more extenders that let you play through hand traps (such as Monster Reborn).

https://www.duelingbook.com/replay?id=38270003
In this replay, you lose to ThePendulumGOD because you keep blowing your own field up with Torrential Tribute until you run completely out of cards while they still have cards.

https://www.duelingbook.com/replay?id=38270263
In this replay, you quit before the duel even starts, giving Malakai10 free rating/exp which is probably boosting.

https://www.duelingbook.com/replay?id=38264417
This duel of yours against palameda is why I dislike running hand traps so much unless they actually synergize with the deck in question. I prefer to instead play cards (such as The Winged Dragon of Ra - Sphere Mode) that can actually break boards instead of just monsters with hand effects that may or may not slow down the opponent as they assemble said boards.

https://www.duelingbook.com/replay?id=38269892
Now, I already told Lil Oldman this, but I'll tell you as well. It's not a good idea to play more than 1 copy of a hand trap that's hard once per turn. In this case, since you ended up drawing a total of 2 Ash Blossoms, you could only activate 1 while the other remained a dead card in your hand throughout the opponent's turn. Replace 1 of those Ash Blossoms with another hand trap that either doesn't have a hard once per turn or is one you're not already running. It's better to draw 2 different hand traps that can each be used in the same turn than to draw 2 copies of the same hard-once-per-turn hand trap only able to use 1 of them that turn. If that second Ash Blossom in your hand had been a different hand trap, you may have been able to stop Kongziii from combo-ing off. Similarly, in your previous duel with ThePendulumGOD, if your second Ghost Ogre in that game had been something else, you more likely would've been able to stop that player from combo-ing off as well.
I also don't recommend Crossout Designator, not even as a side deck option. It's too restrictive and bricky in the TCG, and is only good in the OCG because Maxx "C" is at 3 over there and is run in the vast majority of that format's decks due to being so powerful.

https://www.duelingbook.com/replay?id=38029621
In this replay, galzo misplayed and cheated (or at least attempted to) multiple times. He puts up an omni-negate by setting up Wandering Gryphon Rider + the Adventurer Token, but then wastes that token on a Link Spider thus losing his omni-negate and being stuck with a now-useless 2800-DEF vanilla. He adds a monster off of Fateful Adventure but doesn't ditch a card in his hand afterwards, forcing you to remind him to. He then attempts to special summon after already using Predaplant Verte Anaconda's effect to copy Branded Fusion's effect, forcing you to remind him of that as well. In game 2 he actually gets away, this time, with not ditching a card after searching a monster with Fateful Adventure. You, Sound4, misplay as well, wasting a precious Nibiru to get rid of only 1 monster instead of using it on the Predaplant Verte Anaconda and Wandering Gryphon Rider.

Misplays and deck-building choices aside, Renji Asuka's probably right about Unchained being bad. The 2 things this archetype struggles with the most, at least from what I've seen in these replays of yours, are generating card advantage to outgrind opponents (as most of the plays it can make keep making you go +0 or -1 in card advantage), and ending on more than just 1 disruption (as the best boards I saw you assemble were setting a trap and either a monster or another trap, then passing, or, if you were lucky enough, barely managing to get out Unchained Soul of Rage before setting a trap and then passing).
Too many of Unchained's cards are -1s in card advantage, or are bricky and require other specific cards in hand/field to work, and have hardly anything to compensate for these 2 downsides. Abominable Uncahined Soul requires you to lose a card to special summon from the hand then lose another card on top of that just to destroy 1 opponent's card. That's a -1 in card advantage. Unchained Soul of Disaster has no reliable way of getting itself out so it's in most cases gonna be a dead card when you draw it. Unchained Twins - Aruha, and Unchained Twins - Rakea, are also each -1s in card advantage, as you have to first lose a card to special summon either of those monsters, then have whichever you summon be destroyed itself just so you can special summon an Unchained monster from the deck. The only main deck Unchained card that's actually a +1 in card advantage would be the continuous spell, but that requires you to link summon first and does nothing on it's own.
The Unchained archetype's spells/traps want to be face-up and face-down at the same time, further hindering the archetype. It's continuous spell, for example, wants to be face-up so it can activate it's destroying effect, but at the same time wants to remain face-down so it can be destroyed to trigger it's special summoning effect.

greg503
User avatar
Posts: 2333
Joined: Fri Mar 31, 2017 3:43 pm
Reputation: 199
Location: Flundereeze

Post #47 by greg503 » Sat Apr 30, 2022 1:14 am

Compare that to Geist: Meluseek is a +1 most of the time, Multifaker is a +1 that synergizes with Silquitous in multiple ways, Marionetter is a +1 that gets you to a Reborn or a negate. Hextia is a negate that also searches like Meluseek. Spoofing allows you to replace any Altergeist with a better one each turn AND synergizes with Manifestation and Multifaker. This is what a good control archtype does.
Buy Floowandereeze

Renji Asuka
User avatar
Posts: 2680
Joined: Fri Dec 14, 2018 4:37 am
Reputation: 242

Post #48 by Renji Asuka » Sat Apr 30, 2022 3:16 am

Sound4 wrote:
Renji Asuka wrote:
Sound4 wrote:Remember when I said that the DB shuffling system was not good? After that I changed my deck completely and didn't play on rated for a while to test out what goes well in the Deck and make it more consistent. Plus yes I can climb in ranked if I played against better deck as that is when I have the most fun. That duel against the Prank Kid ayer was really fun as he was playing a meta deck and we were competing.

If you played against better decks, you wouldn't climb with Unchained LMAO

But I could and I have on Dueling nexus.

With the screenshots being shown as proof, you cannot climb in DB it seems. I guess players on DB are far better than players on Nexus ;)
Image
Showing people that I'm The King of Games since September 30, 1996.

Renji Asuka
User avatar
Posts: 2680
Joined: Fri Dec 14, 2018 4:37 am
Reputation: 242

Post #49 by Renji Asuka » Sat Apr 30, 2022 3:22 am

Honestly Sound4, I won't tell you to not play Unchained, anyone can play whatever archetype they like. But I'd say, don't act as if your deck is better than what it actually is. Look at it from a more realistic view point. Then you'd see all the problems it has.
Image
Showing people that I'm The King of Games since September 30, 1996.

Sound4
Posts: 921
Joined: Fri Jun 25, 2021 3:58 pm
Reputation: 8

Post #50 by Sound4 » Sat Apr 30, 2022 2:06 pm

Christen57 wrote:
Sound4 wrote:
greg503 wrote:Image
Again, nice record

It would actually be helpful to you if you watched the replays. Nice out of context screenshot.


I'll watch them, starting with your duel against IHAVEMOUSTACHE. https://www.duelingbook.com/replay?id=38292678
This replay ends with you randomly quitting for some reason after using Triple Tactics Talent. Speaking of that card, I'm not sure if running even 1, let alone 2, copies of it is a good idea. It being hard once per turn makes it especially awful, as you now want to run 3 copies to ensure you see it often, but at the same time don't want to run 3 because one of them becomes a dead card if you open up with 2, and it's not a starter either, so you wouldn't want to run multiple copies of that for that reason either. It may be help you against hand traps, but I'd rather play more extenders that let you play through hand traps (such as Monster Reborn).

https://www.duelingbook.com/replay?id=38270003
In this replay, you lose to ThePendulumGOD because you keep blowing your own field up with Torrential Tribute until you run completely out of cards while they still have cards.

https://www.duelingbook.com/replay?id=38270263
In this replay, you quit before the duel even starts, giving Malakai10 free rating/exp which is probably boosting.

https://www.duelingbook.com/replay?id=38264417
This duel of yours against palameda is why I dislike running hand traps so much unless they actually synergize with the deck in question. I prefer to instead play cards (such as The Winged Dragon of Ra - Sphere Mode) that can actually break boards instead of just monsters with hand effects that may or may not slow down the opponent as they assemble said boards.

https://www.duelingbook.com/replay?id=38269892
Now, I already told Lil Oldman this, but I'll tell you as well. It's not a good idea to play more than 1 copy of a hand trap that's hard once per turn. In this case, since you ended up drawing a total of 2 Ash Blossoms, you could only activate 1 while the other remained a dead card in your hand throughout the opponent's turn. Replace 1 of those Ash Blossoms with another hand trap that either doesn't have a hard once per turn or is one you're not already running. It's better to draw 2 different hand traps that can each be used in the same turn than to draw 2 copies of the same hard-once-per-turn hand trap only able to use 1 of them that turn. If that second Ash Blossom in your hand had been a different hand trap, you may have been able to stop Kongziii from combo-ing off. Similarly, in your previous duel with ThePendulumGOD, if your second Ghost Ogre in that game had been something else, you more likely would've been able to stop that player from combo-ing off as well.
I also don't recommend Crossout Designator, not even as a side deck option. It's too restrictive and bricky in the TCG, and is only good in the OCG because Maxx "C" is at 3 over there and is run in the vast majority of that format's decks due to being so powerful.

https://www.duelingbook.com/replay?id=38029621
In this replay, galzo misplayed and cheated (or at least attempted to) multiple times. He puts up an omni-negate by setting up Wandering Gryphon Rider + the Adventurer Token, but then wastes that token on a Link Spider thus losing his omni-negate and being stuck with a now-useless 2800-DEF vanilla. He adds a monster off of Fateful Adventure but doesn't ditch a card in his hand afterwards, forcing you to remind him to. He then attempts to special summon after already using Predaplant Verte Anaconda's effect to copy Branded Fusion's effect, forcing you to remind him of that as well. In game 2 he actually gets away, this time, with not ditching a card after searching a monster with Fateful Adventure. You, Sound4, misplay as well, wasting a precious Nibiru to get rid of only 1 monster instead of using it on the Predaplant Verte Anaconda and Wandering Gryphon Rider.

Misplays and deck-building choices aside, Renji Asuka's probably right about Unchained being bad. The 2 things this archetype struggles with the most, at least from what I've seen in these replays of yours, are generating card advantage to outgrind opponents (as most of the plays it can make keep making you go +0 or -1 in card advantage), and ending on more than just 1 disruption (as the best boards I saw you assemble were setting a trap and either a monster or another trap, then passing, or, if you were lucky enough, barely managing to get out Unchained Soul of Rage before setting a trap and then passing).
Too many of Unchained's cards are -1s in card advantage, or are bricky and require other specific cards in hand/field to work, and have hardly anything to compensate for these 2 downsides. Abominable Uncahined Soul requires you to lose a card to special summon from the hand then lose another card on top of that just to destroy 1 opponent's card. That's a -1 in card advantage. Unchained Soul of Disaster has no reliable way of getting itself out so it's in most cases gonna be a dead card when you draw it. Unchained Twins - Aruha, and Unchained Twins - Rakea, are also each -1s in card advantage, as you have to first lose a card to special summon either of those monsters, then have whichever you summon be destroyed itself just so you can special summon an Unchained monster from the deck. The only main deck Unchained card that's actually a +1 in card advantage would be the continuous spell, but that requires you to link summon first and does nothing on it's own.
The Unchained archetype's spells/traps want to be face-up and face-down at the same time, further hindering the archetype. It's continuous spell, for example, wants to be face-up so it can activate it's destroying effect, but at the same time wants to remain face-down so it can be destroyed to trigger it's special summoning effect.

From this reply it is pretty simple that you know nothing about this format. I won't go through every replay since what you wrote is too long.

The first replay I was getting bored and wanted a competitive match I could have easily won but I wanted a fun and competitive match which wasn't what I found.

The Floowandereeze game I played bad in I will admit that but there isn't much I could do since if I am not mistaken he was about to setip a negation for my torrential and in game 2 he used called by on lancea. Pretty much from there it was over but that game was for testing.

This post proves that you don't know much about this format. People are playing a lot of handraps to stop things like Artifact scythe or stopping the opponent on making 4+ negation board. Plus I play TTT at 3 since it us an an amazing card for this format since people are playing a lot of handraps. Again read the replies. Unchained is a control deck not a combo deck and the continuous spell you don't use at all since it isn't good and situational. Plus disaster you play at 1 and Abominable Unchained soul you can play at 2 or 3. Unchained is actually really consistent as it is 2 card combos end on a link with backrow and handraps which is really good if the pilot know how to play the Deck correctly.

The duel against Palameda was also pretty close as Dharc and super poly really made it difficult to make and come back and he top decked a kaiju.

Sound4
Posts: 921
Joined: Fri Jun 25, 2021 3:58 pm
Reputation: 8

Post #51 by Sound4 » Sat Apr 30, 2022 2:10 pm

Renji Asuka wrote:
Sound4 wrote:
Renji Asuka wrote:If you played against better decks, you wouldn't climb with Unchained LMAO

But I could and I have on Dueling nexus.

With the screenshots being shown as proof, you cannot climb in DB it seems. I guess players on DB are far better than players on Nexus ;)

Watch the replays since context matters. Greg503 obviously showed an out of context screenshot to attempt to make me look bad.

Sound4
Posts: 921
Joined: Fri Jun 25, 2021 3:58 pm
Reputation: 8

Post #52 by Sound4 » Sat Apr 30, 2022 2:13 pm

troglyte wrote:I don't know how db's rated pool works.

Regardless, the problem appears to be that you just want to skip straight to the top tier without working for it, which is just lazy and entitled behavior. If you're not able or willing (there is evidence of both) to work through the low/mid-tier, then you certainly don't deserve to play in the top tier.

So you are back after you embarrassed yourself in the other threads but that us besides the point. Watch the replay since Greg503 showed an out of context screenshot to attempt to make me look bad. Plus it pretty much shows that you have not read anything before you posted this. I just said before I have climbed on ranked on nexus so no I am not being "lazy". Read through the replayed first since it is clear you haven't.

greg503
User avatar
Posts: 2333
Joined: Fri Mar 31, 2017 3:43 pm
Reputation: 199
Location: Flundereeze

Post #53 by greg503 » Sat Apr 30, 2022 2:22 pm

Sound4 wrote:
troglyte wrote:I don't know how db's rated pool works.

Regardless, the problem appears to be that you just want to skip straight to the top tier without working for it, which is just lazy and entitled behavior. If you're not able or willing (there is evidence of both) to work through the low/mid-tier, then you certainly don't deserve to play in the top tier.

So you are back after you embarrassed yourself in the other threads but that us besides the point. Watch the replay since Greg503 showed an out of context screenshot to attempt to make me look bad. Plus it pretty much shows that you have not read anything before you posted this. I just said before I have climbed on ranked on nexus so no I am not being "lazy". Read through the replayed first since it is clear you haven't.

Oh I find the loss streak amusing, I imagine that's why your win rate in the past games are less than 50%. By the way, real grinders don't care what they're up against, they take whatever wins they can get. If you're a real grinder and it would be such an "easy win" for you, then you would have won instead of quit. But I'll give you the benefit of the doubt, IRL needs came up at the worst possible times for your rating :D
Buy Floowandereeze

Sound4
Posts: 921
Joined: Fri Jun 25, 2021 3:58 pm
Reputation: 8

Post #54 by Sound4 » Sat Apr 30, 2022 2:24 pm

greg503 wrote:Compare that to Geist: Meluseek is a +1 most of the time, Multifaker is a +1 that synergizes with Silquitous in multiple ways, Marionetter is a +1 that gets you to a Reborn or a negate. Hextia is a negate that also searches like Meluseek. Spoofing allows you to replace any Altergeist with a better one each turn AND synergizes with Manifestation and Multifaker. This is what a good control archtype does.

https://www.duelingbook.com/replay?id=815175-37947026
A replay of me beating Altergeist easily. Plus the Altergeist profile you showed iis not good you don't use the Adventure Token Engine in an Altergeist deck it doesn't work. Altergeist isn't Cyberse Eldlich since Cyberse Eldlich is simply better. The adventure token engine also stop you normal summon to add an Altergeist card which cannot do anymore because of rite.

Sound4
Posts: 921
Joined: Fri Jun 25, 2021 3:58 pm
Reputation: 8

Post #55 by Sound4 » Sat Apr 30, 2022 2:25 pm

greg503 wrote:
Sound4 wrote:
troglyte wrote:I don't know how db's rated pool works.

Regardless, the problem appears to be that you just want to skip straight to the top tier without working for it, which is just lazy and entitled behavior. If you're not able or willing (there is evidence of both) to work through the low/mid-tier, then you certainly don't deserve to play in the top tier.

So you are back after you embarrassed yourself in the other threads but that us besides the point. Watch the replay since Greg503 showed an out of context screenshot to attempt to make me look bad. Plus it pretty much shows that you have not read anything before you posted this. I just said before I have climbed on ranked on nexus so no I am not being "lazy". Read through the replayed first since it is clear you haven't.

Oh I find the loss streak amusing, I imagine that's why your win rate in the past games are less than 50%. By the way, real grinders don't care what they're up against, they take whatever wins they can get. If you're a real grinder and it would be such an "easy win" for you, then you would have won instead of quit. But I'll give you the benefit of the doubt, IRL needs came up at the worst possible times for your rating :D

Watch the replays and watch what happened since you clearly have not.

greg503
User avatar
Posts: 2333
Joined: Fri Mar 31, 2017 3:43 pm
Reputation: 199
Location: Flundereeze

Post #56 by greg503 » Sat Apr 30, 2022 2:40 pm

Sound4 wrote:
greg503 wrote:Compare that to Geist: Meluseek is a +1 most of the time, Multifaker is a +1 that synergizes with Silquitous in multiple ways, Marionetter is a +1 that gets you to a Reborn or a negate. Hextia is a negate that also searches like Meluseek. Spoofing allows you to replace any Altergeist with a better one each turn AND synergizes with Manifestation and Multifaker. This is what a good control archtype does.

https://www.duelingbook.com/replay?id=815175-37947026
A replay of me beating Altergeist easily. Plus the Altergeist profile you showed iis not good you don't use the Adventure Token Engine in an Altergeist deck it doesn't work. Altergeist isn't Cyberse Eldlich since Cyberse Eldlich is simply better. The adventure token engine also stop you normal summon to add an Altergeist card which cannot do anymore because of rite.

You won game 1 because he bricked with cards I don't run, game 2 you tried to Nib in End Phase, lmao. Game 3 was just bad siding, Evenly is bad against a deck that goes -. I with my deck, would win, if I played DB
Buy Floowandereeze

Renji Asuka
User avatar
Posts: 2680
Joined: Fri Dec 14, 2018 4:37 am
Reputation: 242

Post #57 by Renji Asuka » Sat Apr 30, 2022 2:42 pm

Sound4 wrote:
Renji Asuka wrote:
Sound4 wrote:But I could and I have on Dueling nexus.

With the screenshots being shown as proof, you cannot climb in DB it seems. I guess players on DB are far better than players on Nexus ;)

Watch the replays since context matters. Greg503 obviously showed an out of context screenshot to attempt to make me look bad.

And yet you still lost those games.

It's almost like, you don't know yugioh very well.
Image
Showing people that I'm The King of Games since September 30, 1996.

troglyte
User avatar
Posts: 474
Joined: Sun Feb 26, 2017 9:23 pm
Reputation: 93
Mood:

Post #58 by troglyte » Sat Apr 30, 2022 3:53 pm

Sound4 wrote:
troglyte wrote:I don't know how db's rated pool works.

Regardless, the problem appears to be that you just want to skip straight to the top tier without working for it, which is just lazy and entitled behavior. If you're not able or willing (there is evidence of both) to work through the low/mid-tier, then you certainly don't deserve to play in the top tier.

So you are back after you embarrassed yourself in the other threads but that us besides the point. Watch the replay since Greg503 showed an out of context screenshot to attempt to make me look bad. Plus it pretty much shows that you have not read anything before you posted this. I just said before I have climbed on ranked on nexus so no I am not being "lazy". Read through the replayed first since it is clear you haven't.

Are you referring to the time I forced you to admit that you would never enforce 'silence is consent' upon yourself, thus destroying your entire argument and making you look like a complete embarrassment? Because that was hilarious.

Also, the 'out of context' argument only works if you are willing to provide more evidence, which you have failed to do so. In fact, you've consistently refused to provide context yourself. OTHER PEOPLE such as Greg and Christen have been providing additional context because you can't bring yourself to do it yourself beyond 1 or 2 replays. And after all that, all you say is "out of context" like it's a magic spell without actually adding anything relevant. I've noticed this trend in other threads as well. Yes, you are lazy.
Crab Turtle respects your pronouns.
he/him
Sign the Crab Turtle petition here! http://chng.it/J4rvHFFfZG

Christen57
User avatar
Posts: 2033
Joined: Sun May 07, 2017 10:37 pm
Reputation: 182
Location: New York, United States of America

Post #59 by Christen57 » Sat Apr 30, 2022 11:28 pm

Sound4 wrote:
Christen57 wrote:
Sound4 wrote:It would actually be helpful to you if you watched the replays. Nice out of context screenshot.


I'll watch them, starting with your duel against IHAVEMOUSTACHE. https://www.duelingbook.com/replay?id=38292678
This replay ends with you randomly quitting for some reason after using Triple Tactics Talent. Speaking of that card, I'm not sure if running even 1, let alone 2, copies of it is a good idea. It being hard once per turn makes it especially awful, as you now want to run 3 copies to ensure you see it often, but at the same time don't want to run 3 because one of them becomes a dead card if you open up with 2, and it's not a starter either, so you wouldn't want to run multiple copies of that for that reason either. It may be help you against hand traps, but I'd rather play more extenders that let you play through hand traps (such as Monster Reborn).

https://www.duelingbook.com/replay?id=38270003
In this replay, you lose to ThePendulumGOD because you keep blowing your own field up with Torrential Tribute until you run completely out of cards while they still have cards.

https://www.duelingbook.com/replay?id=38270263
In this replay, you quit before the duel even starts, giving Malakai10 free rating/exp which is probably boosting.

https://www.duelingbook.com/replay?id=38264417
This duel of yours against palameda is why I dislike running hand traps so much unless they actually synergize with the deck in question. I prefer to instead play cards (such as The Winged Dragon of Ra - Sphere Mode) that can actually break boards instead of just monsters with hand effects that may or may not slow down the opponent as they assemble said boards.

https://www.duelingbook.com/replay?id=38269892
Now, I already told Lil Oldman this, but I'll tell you as well. It's not a good idea to play more than 1 copy of a hand trap that's hard once per turn. In this case, since you ended up drawing a total of 2 Ash Blossoms, you could only activate 1 while the other remained a dead card in your hand throughout the opponent's turn. Replace 1 of those Ash Blossoms with another hand trap that either doesn't have a hard once per turn or is one you're not already running. It's better to draw 2 different hand traps that can each be used in the same turn than to draw 2 copies of the same hard-once-per-turn hand trap only able to use 1 of them that turn. If that second Ash Blossom in your hand had been a different hand trap, you may have been able to stop Kongziii from combo-ing off. Similarly, in your previous duel with ThePendulumGOD, if your second Ghost Ogre in that game had been something else, you more likely would've been able to stop that player from combo-ing off as well.
I also don't recommend Crossout Designator, not even as a side deck option. It's too restrictive and bricky in the TCG, and is only good in the OCG because Maxx "C" is at 3 over there and is run in the vast majority of that format's decks due to being so powerful.

https://www.duelingbook.com/replay?id=38029621
In this replay, galzo misplayed and cheated (or at least attempted to) multiple times. He puts up an omni-negate by setting up Wandering Gryphon Rider + the Adventurer Token, but then wastes that token on a Link Spider thus losing his omni-negate and being stuck with a now-useless 2800-DEF vanilla. He adds a monster off of Fateful Adventure but doesn't ditch a card in his hand afterwards, forcing you to remind him to. He then attempts to special summon after already using Predaplant Verte Anaconda's effect to copy Branded Fusion's effect, forcing you to remind him of that as well. In game 2 he actually gets away, this time, with not ditching a card after searching a monster with Fateful Adventure. You, Sound4, misplay as well, wasting a precious Nibiru to get rid of only 1 monster instead of using it on the Predaplant Verte Anaconda and Wandering Gryphon Rider.

Misplays and deck-building choices aside, Renji Asuka's probably right about Unchained being bad. The 2 things this archetype struggles with the most, at least from what I've seen in these replays of yours, are generating card advantage to outgrind opponents (as most of the plays it can make keep making you go +0 or -1 in card advantage), and ending on more than just 1 disruption (as the best boards I saw you assemble were setting a trap and either a monster or another trap, then passing, or, if you were lucky enough, barely managing to get out Unchained Soul of Rage before setting a trap and then passing).
Too many of Unchained's cards are -1s in card advantage, or are bricky and require other specific cards in hand/field to work, and have hardly anything to compensate for these 2 downsides. Abominable Uncahined Soul requires you to lose a card to special summon from the hand then lose another card on top of that just to destroy 1 opponent's card. That's a -1 in card advantage. Unchained Soul of Disaster has no reliable way of getting itself out so it's in most cases gonna be a dead card when you draw it. Unchained Twins - Aruha, and Unchained Twins - Rakea, are also each -1s in card advantage, as you have to first lose a card to special summon either of those monsters, then have whichever you summon be destroyed itself just so you can special summon an Unchained monster from the deck. The only main deck Unchained card that's actually a +1 in card advantage would be the continuous spell, but that requires you to link summon first and does nothing on it's own.
The Unchained archetype's spells/traps want to be face-up and face-down at the same time, further hindering the archetype. It's continuous spell, for example, wants to be face-up so it can activate it's destroying effect, but at the same time wants to remain face-down so it can be destroyed to trigger it's special summoning effect.

I won't go through every replay since what you wrote is too long.


Why were you telling us to watch your replays then if you aren't willing to go through them with us?

The first replay I was getting bored and wanted a competitive match I could have easily won but I wanted a fun and competitive match which wasn't what I found.


In that case, you may be better off going to Advanced Unrated then, and putting in your duel note "competitive decks only" or something.

This post proves that you don't know much about this format.


I know enough.

People are playing a lot of handraps to stop things like Artifact scythe or stopping the opponent on making 4+ negation board.


That's fine. You just don't need to (and shouldn't) run multiple copies of the same hard-once-per-turn hand trap. Ash Blossom, Ghost Ogre, Ghost Mourner, Nibiru, Artifact Lancea, and Ghost Belle should each be at no more than 1 copy. The hand traps you should be running 3 copies of, if you want to run 3 copies of specific hand traps, are Effect Veiler, D.D. Crow, Skull Meister, Typhoon, Infinite Impermanence, and so on.

Also, hand traps aren't the only way to "stop the opponent from making 4+ negation boards". In some decks, it may be better to run cards that can actually take apart such boards, such as Lava Golem and The Winged Dragon of Ra - Sphere Mode. In other decks, it may be better to run Dark Ruler No More or Forbidden Droplet for dealing with such boards.
Have you considered any of these other options aside from just "hand traps"?

Plus I play TTT at 3 since it us an an amazing card for this format since people are playing a lot of handraps.


The card is still too restrictive most of the time to be worth running at even 2, let alone 3. Cards like Monster Reborn help you play through hand traps, but are also good even if the opponent isn't playing any hand traps as you can also just activate it to extend your own plays regardless. Called by the Grave helps shield you against hand traps that put themselves in the grave to activate but is also good even against monsters with grave effects in general, as you can also set it and use it in the opponent's turn to stop, for example, Destroyer Phoenix Enforcer, which is also a card many people are running. These 2 spells help you against hand traps but are also good outside of situations involving hand traps. Triple Tactics Talent is too specific, it's hard once per turn restriction is too much, and it doesn't do enough to justify such a restriction, or at least doesn't seem to synergize well enough with Unchained.

Unchained is a control deck not a combo deck and the continuous spell you don't use at all since it isn't good and situational.


If your deck is a control deck then 1) You should be playing powerful control floodgates that work alongside your archetype. Eldlich plays Skill Drain, Altergeist plays Secret Village of the Spellcasters, Shaddoll plays El Shaddoll Winda, Sky Striker plays Mystic Mine, Floowandereeze plays both Floowandereeze & Empen and Barrier Statue of the Stormwinds, Krawler plays both Rivalry of Warlords and Gozen Match, and so on. Since Unchained is, in this case, a Fiend-focused deck, it may help to play (or at least side deck) Rivalry of Warlords and Anti-Spell Fragrance.
2) Hand traps shouldn't hurt your deck much if it's meant to be a control deck. Hand traps are meant to hurt, the most, combo decks.

Watch the replays and watch what happened since you clearly have not.


What else is Greg503 missing from those replays I commented on that I didn't already comment on?

Lil Oldman
User avatar
Posts: 1733
Joined: Sun Mar 04, 2018 11:23 pm
Reputation: 178
Location: Toontown
Mood:

Post #60 by Lil Oldman » Sat Apr 30, 2022 11:32 pm

Christen57 wrote:Krawler plays both Rivalry of Warlords and Gozen Match, and so on.

Wait what? I never thought of playing Gozen or Rivalry
"Complacency? How rude. I live the stifling life of a high school student in our problematic modern society."
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 120 guests