Re: Keep Revealed
Posted: Tue Sep 29, 2020 8:14 pm
IDK just try to agree on a way to communicate
The greatest dueling simulator on earth
https://forum.duelingbook.com/
Genexwrecker wrote:Shugunou wrote:If you aren't going to add these features, just let us use the counters how we like. Isn't the point of duelingbook's structure to allow people to improvise and not have limits to what they can do? If you really care so much about what duelingbook is about, why not let it be that way?
Because counters actually have a purpose and when you have spell counters and counters on things that dont use counters at once you cause confusion for no reason. you have a chat box to take nots on atk points "JUST LIKE IRL" and you have counters to place on monsters spells and traps that use them "JUST LIKE IRL There is no valid argument to put counters on your red gadget or appulousa or swords of revealing light when counters are not being placed on them via an effect. you have the same exact tool you have irl for your life points and the same exact tool irl to track all stat changes. This is not a videogame.
if you want all this to be automatic go play ygopro/devpro
again you all don’t seem to understand what the chat is. There is no way to clog up the chat as the chat is solely for note taking and communication that is entirely why it is there the declare button was not put there because it was needed it was added because people were too lazy to type and even now they still don’t declare effectsdrquantumscale wrote:Genexwrecker wrote:Shugunou wrote:If you aren't going to add these features, just let us use the counters how we like. Isn't the point of duelingbook's structure to allow people to improvise and not have limits to what they can do? If you really care so much about what duelingbook is about, why not let it be that way?
Because counters actually have a purpose and when you have spell counters and counters on things that dont use counters at once you cause confusion for no reason. you have a chat box to take nots on atk points "JUST LIKE IRL" and you have counters to place on monsters spells and traps that use them "JUST LIKE IRL There is no valid argument to put counters on your red gadget or appulousa or swords of revealing light when counters are not being placed on them via an effect. you have the same exact tool you have irl for your life points and the same exact tool irl to track all stat changes. This is not a videogame.
if you want all this to be automatic go play ygopro/devpro
What a gatekeepy way to avoid genuine criticism.
You say that there's no valid argument to put counters on a card without an effect putting it on there, right after somebody explains situations where it's very valuable, to not clog up the chat. Not to mention irl I've seen people use dice and counters to keep track of various things.
Adding a feature to keep track of long term information would streamline games amazingly. If everyone were to play like you suggest using only chat to keep track of equipped cards, appolousa etc, a huge chunk of game time would be spent scrolling up in chat to check information that could've been tracked easily. Would you still be saying this if LP were tracked through chat, and you had to scroll up every time you wanted to check your opponent's LP value? Hell, take out attacking too, you don't have arrows that point to monster irl, use the chat for that too. If you don't like it? Too bad, this isn't a video game, go to ygopro/devpro. This mindset doesn't hold up.
Also "Communicate using the chat" is quite possibly the worst argument when there's a button to declare an effect on the field, possibly one of the easiest things to communicate. Much easier than saying a value, and afterwards needing to scroll up the chat to see what the value is every time you want to consider a move.
Genexwrecker wrote:again you all don’t seem to understand what the chat is. There is no way to clog up the chat as the chat is solely for note taking and communication that is entirely why it is there the declare button was not put there because it was needed it was added because people were too lazy to type and even now they still don’t declare effects
drquantumscale wrote:Genexwrecker wrote:again you all don’t seem to understand what the chat is. There is no way to clog up the chat as the chat is solely for note taking and communication that is entirely why it is there the declare button was not put there because it was needed it was added because people were too lazy to type and even now they still don’t declare effects
You don't seem to understand what clogging the chat is. If Apollousa is summoned using 4 material, and uses it's effect twice, the amount of atk on it has to be tracked by both players. If we use counters, or whatever other feature is available, a player can look at the card and figure out how much attack it has. If you solely use the chat, then in order to figure it out you need to scroll through chat, maybe even open the log to see how many material were used, and pray that you didn't miss over the right message saying "eff". I'm not sure what part of this process doesn't seem "clogged" to you.
Also if we assume the player base is the kind you suggest who are "too lazy to type", then how the hell would they be able to partake in this weird dance of communication.
Genexwrecker wrote:drquantumscale wrote:Genexwrecker wrote:again you all don’t seem to understand what the chat is. There is no way to clog up the chat as the chat is solely for note taking and communication that is entirely why it is there the declare button was not put there because it was needed it was added because people were too lazy to type and even now they still don’t declare effects
You don't seem to understand what clogging the chat is. If Apollousa is summoned using 4 material, and uses it's effect twice, the amount of atk on it has to be tracked by both players. If we use counters, or whatever other feature is available, a player can look at the card and figure out how much attack it has. If you solely use the chat, then in order to figure it out you need to scroll through chat, maybe even open the log to see how many material were used, and pray that you didn't miss over the right message saying "eff". I'm not sure what part of this process doesn't seem "clogged" to you.
Also if we assume the player base is the kind you suggest who are "too lazy to type", then how the hell would they be able to partake in this weird dance of communication.
Works exactly like notes at a ycs
Genexwrecker wrote:rated is meant to simulate competitive irl play as much as possible and the chat can never be clogged as you literally have a filter for the game chat to find what you need within a second. the fact nobody uses the search feature on the chat shows just how little people actually care to play the game.
Genexwrecker wrote:Counters should not be used for cards that don’t use counters. You have a chat to type elephant is equipped or what just like you communicate irl if I join a game and see counters on multiple cards that don’t use them they will be asked to remove them. This includes but is k no or limited to Appulosa , equip cards, field spells, any using of it for declaring effects. It is problematic when I join games that have spellcounters and counters on appulosa