Keep Revealed

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D4rkPrince
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Keep Revealed

Post #1 by D4rkPrince » Sun Sep 20, 2020 1:26 pm

sometimes there's a problem with Don Thousand Contract , which has both players drew cards kept revealed in hand , but still no way to keep em

some would say to put them in s/t zone , but still that if you have more than 5/6 cards in hand , and this happened tons of times to me as well , there was no real way to keep them all revealed

some other would say to play with your opponent showing his hand , without closing the tab with cards, but still no way to look at the new drew card without quitting it because the system won't keep that one shown once drew.

in few words there should be a button for it when it's on the field to add a "Keep Revealed" button for cards in hand

(this is also a card against dangers , so actually would simplify the fact of having 2 bigfoots 1 kept revealed that cant activate and 1 in hand that it's not and that then can be used instead , just a random example of many that can be done).

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Post #2 by Renji Asuka » Sun Sep 20, 2020 2:48 pm

You can always banish the card or put it in the GY
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D4rkPrince
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Post #3 by D4rkPrince » Sun Sep 20, 2020 5:30 pm

not if you need banished card zone (so it's situational)
and grave totally not since it's overused in these formats

also we're not talkin of 1 card , we're talkin of many cards at the same time
example , reincarnation , card destruction , present card , and cards like

and this needs each to be kept revealed

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Post #4 by Renji Asuka » Sun Sep 20, 2020 5:54 pm

It's called communication, you can literally state, "These cards, [Insert Card Names here} are considered to be in my hand but I must keep them revealed because of an effect", then play from there.

Keep in mind, that this is just a temporary fix until DB can implement a better system.
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Post #5 by Genexwrecker » Sun Sep 20, 2020 8:22 pm

Keep in mind this is at the very bottom of any kind of priority as you can already easily communicate the revealed cards
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D4rkPrince
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Post #6 by D4rkPrince » Sun Sep 20, 2020 9:48 pm

the problem into communicating cards can cause a play at a non-reasonable pace , cause people can also ask and/or take time to check the cards that has been set (into the logs) cards used (that are either in gy or banished zone) and cards that are left in hand (always if they dont give out wrong informations that can cause some more doubts and waste more time due to admin calls)

it all depends on how much the deck will keep on drawing , and on how many copies of cards are in his hand , however previously or after thousand activation

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Post #7 by Renji Asuka » Mon Sep 21, 2020 3:34 am

It's no different when communicating what your intentions are when you place matching counters on monsters with equip cards so the opponent knows what is equipped to what specifically. It is also no different in letting the opponent know any atk/def changes that has occurred. It is reasonable to communicate with your opponent. If you don't think so, DB isn't for you.
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D4rkPrince
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Post #8 by D4rkPrince » Mon Sep 21, 2020 9:56 am

> "DB isn't for you."
> "you place matching counters on monsters with equip cards so the opponent knows what is equipped to what specifically."

if you consider those 2 phrases , then db isnt a place you to duel instead, counters unless specified arent a system to declare effects or determinate who is equipped to who, sayin that due to a post that a judge made on main menu after his call

so in before you say something , talk about something legal instead of sayin random wrong things

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Post #9 by Renji Asuka » Mon Sep 21, 2020 7:05 pm

D4rkPrince wrote:> "DB isn't for you."
> "you place matching counters on monsters with equip cards so the opponent knows what is equipped to what specifically."

if you consider those 2 phrases , then db isnt a place you to duel instead, counters unless specified arent a system to declare effects or determinate who is equipped to who, sayin that due to a post that a judge made on main menu after his call

so in before you say something , talk about something legal instead of sayin random wrong things

It's perfectly legal, as it would give visual representation of what is going on, to make it easier for the opponent. But apparently, you want to find every excuse under the sun to not do things manually. Because of this, DB isn't for you.
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Post #10 by Genexwrecker » Mon Sep 21, 2020 7:31 pm

Counters should not be used for cards that don’t use counters. You have a chat to type elephant is equipped or what just like you communicate irl if I join a game and see counters on multiple cards that don’t use them they will be asked to remove them. This includes but is k no or limited to Appulosa , equip cards, field spells, any using of it for declaring effects. It is problematic when I join games that have spellcounters and counters on appulosa
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Post #11 by Christen57 » Tue Sep 22, 2020 5:02 pm

Genexwrecker wrote:Counters should not be used for cards that don’t use counters. You have a chat to type elephant is equipped or what just like you communicate irl if I join a game and see counters on multiple cards that don’t use them they will be asked to remove them. This includes but is k no or limited to Appulosa , equip cards, field spells, any using of it for declaring effects. It is problematic when I join games that have spellcounters and counters on appulosa


Either you give us a way to manually modify apollousa's ATK so it's easy to keep track of how many more negates it has left, or we keep using counters since there's currently no other reasonable way to keep track of it.

In Untap.in, which is basically an online simulator like duelingbook, but for magic the gathering instead of yugioh, you have the option to place up to 3 different kinds of counters on a single card, which is great for effects involving multiple kinds of counters, and plus you have the option to write down notes on cards, which is great for keeping track of other things that you might need to keep track of.

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We need this stuff, to be able to keep track of multiple counters like 2 or 3 counters, instead of just 1 counter, and also to be able to store notes within cards, all of which make it easier to keep track of things.

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Post #12 by Genexwrecker » Tue Sep 22, 2020 7:45 pm

Does the physical card change its ark value?

You have a chat for notes use it we gave you an optimal less than a second way to communicate the ark value
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Post #13 by greg503 » Tue Sep 22, 2020 10:30 pm

But what if they overflow the chat window?


(People should scroll up) And then they complain about having to do that.
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Post #14 by Genexwrecker » Tue Sep 22, 2020 11:23 pm

If you need the atk value you can easily sort the chat with the log you can also clarify the value again with the opponent if needed. If you are unable to track a simple attack change yourself you wouldn’t even be able to play at a ycs or ots.
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Post #15 by Christen57 » Wed Sep 23, 2020 3:00 am

Genexwrecker wrote:Does the physical card change its ark value?

You have a chat for notes use it we gave you an optimal less than a second way to communicate the ark value


Yeah and I'm sure we can also use the chat to keep track of life points but we don't. We use the life point meter because it makes keeping track of life points easier, so we should have different kinds of counters for keeping track of constantly changing ATK values or the ability to put notes on cards to keep track of things like maybe name changes or attribute changes, especially for things like the F.A. monsters or any monster that gains X amount of ATK based on a certain number of Y or Z, because it's a lot easier that way.

I don't get why you're so against making these things easier. It'll make duels go by quicker.

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Post #16 by Genexwrecker » Wed Sep 23, 2020 4:51 am

the life point meter is just a note for the life points that you "manually" need to type in and adjust. I agree we should have different counters so we can have multiple different cards that user counters on the feild at once easily. such as having spell counters and morph counters aon the feild at once. Automatically changing the atk/def values is something only a videogame will do not the actual card game.

This is not about making things easier its literally going against what duelingbook is.
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Post #17 by Shugunou » Wed Sep 23, 2020 7:11 am

If you aren't going to add these features, just let us use the counters how we like. Isn't the point of duelingbook's structure to allow people to improvise and not have limits to what they can do? If you really care so much about what duelingbook is about, why not let it be that way?

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Post #18 by Genexwrecker » Wed Sep 23, 2020 6:19 pm

Shugunou wrote:If you aren't going to add these features, just let us use the counters how we like. Isn't the point of duelingbook's structure to allow people to improvise and not have limits to what they can do? If you really care so much about what duelingbook is about, why not let it be that way?

Because counters actually have a purpose and when you have spell counters and counters on things that dont use counters at once you cause confusion for no reason. you have a chat box to take nots on atk points "JUST LIKE IRL" and you have counters to place on monsters spells and traps that use them "JUST LIKE IRL There is no valid argument to put counters on your red gadget or appulousa or swords of revealing light when counters are not being placed on them via an effect. you have the same exact tool you have irl for your life points and the same exact tool irl to track all stat changes. This is not a videogame.

if you want all this to be automatic go play ygopro/devpro
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Post #19 by Renji Asuka » Thu Sep 24, 2020 1:29 pm

We should be able to change the color of the counters, considering if a person uses 2 different kinds of counters, it'd be hard to make a distinction between them. Or if 1 person uses Spell Counters, and the other person uses A Counters for example.

I would just let people choose between 5 different colored counters where they have to set the color of the counter prior before placing them.
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Post #20 by james123 » Tue Sep 29, 2020 7:28 pm

Genexwrecker wrote:Does the physical card change its ark value?

You have a chat for notes use it we gave you an optimal less than a second way to communicate the ark value

https://www.youtube.com/watch?v=ixdo93X6-ek


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