Search found 38 matches
- Sun Sep 10, 2023 11:06 am
- Forum: Spam Paradise
- Topic: Obligatory "Last Person to Comment Wins" Thread
- Replies: 2587
- Views: 990671
Re: Obligatory "Last Person to Comment Wins" Thread
low effort post
- Fri Sep 08, 2023 11:21 pm
- Forum: Spam Paradise
- Topic: Obligatory "Last Person to Comment Wins" Thread
- Replies: 2587
- Views: 990671
Re: Obligatory "Last Person to Comment Wins" Thread
The last person to post after me loses The Game
- Tue Aug 22, 2023 1:55 am
- Forum: Spam Paradise
- Topic: Obligatory "Last Person to Comment Wins" Thread
- Replies: 2587
- Views: 990671
- Thu Jun 15, 2023 10:56 pm
- Forum: Rulings Q&A
- Topic: Insane rulings question
- Replies: 2
- Views: 2028
Re: Insane rulings question
Don't get caught up in the use of "number", if an attack target appears or disappears, or the opponent's monsters change, a replay will occur
- Sun May 28, 2023 8:45 pm
- Forum: Suggestions
- Topic: Actual enforcement of Discord server's rules
- Replies: 9
- Views: 2952
Re: Actual enforcement of Discord server's rules
Renji Asuka wrote:The real question is, why are you bringing up your sexuality in a yugioh discord that has nothing to do with your sexuality?
Gender identity has nothing to do with sexuality
- Wed Apr 26, 2023 4:30 pm
- Forum: Suggestions
- Topic: Adding Illusionist as a Type for Custom Card making
- Replies: 7
- Views: 1561
Re: Adding Illusionist as a Type for Custom Card making
Adding custom types for custom card making should be a thing too
- Mon Mar 27, 2023 10:57 am
- Forum: Spam Paradise
- Topic: Obligatory "Last Person to Comment Wins" Thread
- Replies: 2587
- Views: 990671
Re: Obligatory "Last Person to Comment Wins" Thread
Hello Renji Asuka, Thank you for your comment. However, I would like to clarify that my intention is not to discourage anyone from having fun or engaging in healthy competition. Rather, my aim is to encourage people to consider the value of their time and to use it wisely. While participating in thi...
- Mon Mar 27, 2023 3:09 am
- Forum: Spam Paradise
- Topic: Obligatory "Last Person to Comment Wins" Thread
- Replies: 2587
- Views: 990671
Re: Obligatory "Last Person to Comment Wins" Thread
Me: There is a "last person to post wins" thread on a forum where the last person to post "wins" although replies can keep being made forever. Please write an example post that I can make to discourage others from posting. ChatGPT: Hello everyone, I'm writing to ask you to consid...
- Wed Mar 22, 2023 4:43 pm
- Forum: Report Glitch
- Topic: Match lost despite judge call
- Replies: 5
- Views: 1216
Re: Match lost despite judge call
Your opponent was viewing/closing GY every few minutes to prevent getting timed out for inactivity, you were not
- Wed Feb 01, 2023 6:27 pm
- Forum: Serious Discussions
- Topic: how to find out why you were frozen
- Replies: 6
- Views: 2642
Re: how to find out why you were frozen
We PM in-game telling you why you're frozen, so if you don't log in in-game, you won't know why. You can always ask a judge why you're frozen but you have to ask from the account that got frozen, not from your alt.
- Tue Oct 11, 2022 2:22 pm
- Forum: Report Glitch
- Topic: Rating/Ranking (Gone/Not Visible)
- Replies: 1
- Views: 666
Re: Rating/Ranking (Gone/Not Visible)
This is a glitch only the head judges can fix. I'll report it to them, you can keep playing until it gets corrected
- Mon Oct 10, 2022 4:30 pm
- Forum: Rulings Q&A
- Topic: What are people chaining to in res??
- Replies: 5
- Views: 1204
Re: What are people chaining to in res??
"in res of a chain" which happens in Box D is the yellow box -> Box B -> Box C That cycle keeps repeating until neither player wants to use something there. Then the turn player can do another action besides a fast/trigger effect. Note: To save time, automatic simulators may not always ask...
- Thu Sep 22, 2022 10:46 pm
- Forum: Serious Discussions
- Topic: Using extensions to automate stuff?
- Replies: 8
- Views: 2164
Re: Using extensions to automate stuff?
This is really cool, though it would be more helpful if both players were using it for customs
- Fri Sep 16, 2022 7:35 pm
- Forum: Rulings Q&A
- Topic: Goat format Apprentice Magician Rulings
- Replies: 13
- Views: 2901
Re: Goat format Apprentice Magician Rulings
https://www.goatformat.com/basics.html Please read goat format rule #10 for reasoning on this. The damage step has evolved several times over the course of the game. In goat format's iteration, things like Apprentice Magician were used After Damage Calculation, today they are used at the end of the ...
- Fri Sep 16, 2022 5:41 am
- Forum: Rulings Q&A
- Topic: Goat format Apprentice Magician Rulings
- Replies: 13
- Views: 2901
Re: Goat format Apprentice Magician Rulings
Christen57 wrote:Kitty Trouble wrote:Apprentice Magician activates on the field, so the current controller gets the effect.
To be clear, this is also the current TCG ruling as well, right? Not just that goat format ruling?
No, all destroyed by battle effects activate after the monster is sent to grave now.
- Thu Sep 15, 2022 11:03 pm
- Forum: Rulings Q&A
- Topic: Goat format Apprentice Magician Rulings
- Replies: 13
- Views: 2901
Re: Goat format Apprentice Magician Rulings
Apprentice Magician activates on the field, so the current controller gets the effect. Back in Goat Format, effects that activate "when destroyed by battle" activated while the monster was still on the field, while "destroyed by battle and sent to the Graveyard' activated after the mo...
- Tue Sep 13, 2022 3:11 am
- Forum: Rulings Q&A
- Topic: Sending monsters to then rewinding to GY original gamestate
- Replies: 2
- Views: 852
Re: Sending monsters to then rewinding to GY original gamestate
If you could have only been going for a synchro summon, we'd rule it as you must complete a synchro summon. If you accidentally illegally summon a black rose dragon using the incorrect materials, we'd rule it as rewind without force to summon If you could have only been going for a synchro summon, t...
- Fri Sep 04, 2020 3:26 pm
- Forum: Report Glitch
- Topic: bug report
- Replies: 6
- Views: 3223
Re: bug report
If users have a bug like this they can open javascript console and type $('html').scrollTop(0);
(Control+shift+J in chrome, control+shift+k in firefox, F12 then click console in IE, CMD+opt+c in safari, ctrl+shifti in opera)
(Control+shift+J in chrome, control+shift+k in firefox, F12 then click console in IE, CMD+opt+c in safari, ctrl+shifti in opera)