Search found 266 matches
- Sat Dec 15, 2018 10:33 am
- Forum: Custom Cards
- Topic: Gathering of the Greats
- Replies: 0
- Views: 1124
Gathering of the Greats
I recently made a Prank-Kids Deck, so I wanted to make something for them them that is able to bring them all out at once from the GY once more, and to do that, I made this card. So, it got a lot of restrictions and a hefty cost, by paying half your LP, it negates their effects, your opponent takes ...
- Fri Dec 14, 2018 11:07 am
- Forum: Custom Cards
- Topic: Levelathan
- Replies: 0
- Views: 1153
Levelathan
A LINK-5 monster that focuses on monsters without Levels, AKA Xyz and Link Monsters. When it is Link Summoned, you get to Special Summon a Xyz or Link Monster from your GY, though you can't Link Summon with it. Next, it gains 300 ATK for each monster it points to without a Level. Next, you can destr...
- Wed Dec 12, 2018 11:10 am
- Forum: Custom Cards
- Topic: Ghelrot, Demisect of Armageddon
- Replies: 0
- Views: 1247
Ghelrot, Demisect of Armageddon
Been a while since I posted a single card like this, so sorry about that. Anyway, this is a random Level 7 Insect/FIRE Pendulum Monster. Its Pendulum Effect allows you to increase its Pendulum Scale by quite a bit depending on the number of face-up Pendulums in your Extra Deck. Also provides with a ...
- Tue Dec 11, 2018 1:27 pm
- Forum: Custom Cards
- Topic: Master Gig - Forming an Archetype #38 (15/15)
- Replies: 1
- Views: 1593
Re: Master Gig - Forming an Archetype #38 (15/15)
Last cards are up!
New Cards:
Master Gigling (LINK-2 Link Monster)
Gamma Master Gig (Level 7 Effect Monster)
Psydrive Update (Quick-Play Spell)
Psydrive Expansion (Equip Spell)
Psydrive Recovery (Normal Trap)
New Cards:
Master Gigling (LINK-2 Link Monster)
Gamma Master Gig (Level 7 Effect Monster)
Psydrive Update (Quick-Play Spell)
Psydrive Expansion (Equip Spell)
Psydrive Recovery (Normal Trap)
- Sat Dec 08, 2018 4:46 pm
- Forum: Custom Cards
- Topic: Master Gig - Forming an Archetype #38 (15/15)
- Replies: 1
- Views: 1593
Master Gig - Forming an Archetype #38 (15/15)
Master Gig is an Archetype consisting Psychic/EARTH monsters with various Levels that focus on Tribute Summoning. They also have support Archetypes, called Gigling and Psydrive, the first being Level 4 and lower monsters, and the second being Spells/Traps. Each of the Giglings are based around easy ...
- Sat Dec 01, 2018 1:57 pm
- Forum: Custom Cards
- Topic: Lavathan Archetype (12/12)
- Replies: 0
- Views: 1566
Lavathan Archetype (12/12)
Lavathan is an Archetype consisting of mostly Sea Serpent/FIRE monsters, and 1 Fairy/LIGHT monsters. They focus on Ritual Monsters and Summoning themselves to the opponent's field, which allows you to use Journey to the Lavathan for an alternate win conditions that relies on destroying all three of ...
- Sun Nov 25, 2018 11:38 am
- Forum: Custom Cards
- Topic: Flamelick Ignition
- Replies: 0
- Views: 1511
Flamelick Ignition
A weird FIRE support card in the form of a Continuous Trap that is able to burn your opponent and burn yourself to Special Summon a FIRE monster from your GY all in one effect. Also, it got a strange effect that turns a monster your opponent controls into a FIRE monster when they activate their effe...
- Sat Nov 24, 2018 2:35 pm
- Forum: Custom Cards
- Topic: Thunder Dragonstorm
- Replies: 0
- Views: 1466
Thunder Dragonstorm
A Link-3 for Thunder Decks that you can move out of the Extra Monster Zone, as well the Fusion Summon. Works well with Thunder Dragon of course, but also because discarding a Thunder Dragon monster allows you to banish a Fusion Material from your Deck as well. Next, when you battle, you can have a T...
- Fri Nov 23, 2018 5:11 pm
- Forum: Custom Cards
- Topic: Noble Knight Valour
- Replies: 0
- Views: 1486
Noble Knight Valour
A Rank 4 that is designed to be both used outside of Noble Knight, but also for themselves. So, when you Xyz Summon it, you can discard up to 2 Spells to boost it by 1000 ATK, making it able to get 3900 ATK, next you can detach a material to shuffle a monster and Equip Spell from your GY into your D...
- Thu Nov 22, 2018 4:54 pm
- Forum: Custom Cards
- Topic: Ringhost Necrofather
- Replies: 0
- Views: 1418
Ringhost Necrofather
So I made a Link Monster for my Archetype that supports Union and Spirit, like the Archetype uses, but I felt like making it for a bunch of sub-types/abilities or whatever you prefer to call them as well, even though they don't actually use them. Because of that, turned out that the card was generic...
- Thu Nov 22, 2018 4:47 pm
- Forum: Custom Cards
- Topic: Ringhost Archetype (14/14)
- Replies: 1
- Views: 1526
Re: Ringhost Archetype (14/14)
Last cards are up!
New Cards:
Ringhost Geist (Level 4 Union/Spirit monster)
Ringhost Ghoul (Level 4 Union/Spirit monster)
Ringhost Necrofather (LINK-3 Link monster)
Ringhost Monstrous Proposal (Quick-Play Spell)
Ringhost Resurrected Marriage (Equip Spell)
New Cards:
Ringhost Geist (Level 4 Union/Spirit monster)
Ringhost Ghoul (Level 4 Union/Spirit monster)
Ringhost Necrofather (LINK-3 Link monster)
Ringhost Monstrous Proposal (Quick-Play Spell)
Ringhost Resurrected Marriage (Equip Spell)
- Mon Nov 19, 2018 2:24 pm
- Forum: Custom Cards
- Topic: Ringhost Archetype (14/14)
- Replies: 1
- Views: 1526
Ringhost Archetype (14/14)
Ringhost is an Archetype of Zombie/EARTH Union/Spirit monsters with various Levels. They focus on returning themselves from the field to the hand and equipping mechanics. As they are both Spirit and Union monsters, they play into this combination of mechanics, so they can still be Special Summoned b...
- Tue Nov 13, 2018 2:23 pm
- Forum: Custom Cards
- Topic: Qóut, Juggernaut Slasher
- Replies: 0
- Views: 1185
Qóut, Juggernaut Slasher
So this here is a monster of the Link Monster kind, it's a LINK-4, and it does attack and gain ATK, so that's cool, uhm, we got Equip Spell support here too, yeah, something to do with protection and such. Better in the Main Monster Zone, crazy gains. Oh and it's a Dinosaur, because big old beasts f...
- Tue Nov 13, 2018 10:26 am
- Forum: Rulings Q&A
- Topic: Zombie rullings
- Replies: 1
- Views: 1565
Re: Zombie rullings
No you cannot activate Bloom's effect, as returning a banished card to the GY is not the same as sending the card to the GY, so the trigger condition of Bloom is not met in this situation.
- Thu Nov 08, 2018 2:22 pm
- Forum: Suggestions
- Topic: Custom Cards We Can Play With
- Replies: 3
- Views: 2642
Re: Custom Cards We Can Play With
In case you don't know, there's a site for that already called Duel Portal:
http://duel-portal.com/
http://duel-portal.com/
- Thu Nov 08, 2018 1:58 pm
- Forum: Custom Cards
- Topic: Nanobreaker - Forming an Archetype #37 (17/17)
- Replies: 1
- Views: 1620
Re: Nanobreaker - Forming an Archetype #37 (17/17)
Last cards are up! Funny thing is, I never intended to go the route of having both a Link and a Synchro Monster, I was gonna do an Xyz Monster, but felt like I had the chance to hit each one, since that's fun to do, and allows for some more interesting playstyles, should that be your kind of thing. ...
- Wed Nov 07, 2018 7:59 pm
- Forum: Custom Cards
- Topic: Fi the Pyrotechnician
- Replies: 0
- Views: 1141
Fi the Pyrotechnician
A LINK-2 monster that focuses on co-linking, should you Link Summon it so it co-links, you get to destroy all non-co-linked monsters on the field. It also gains 1000 ATK while co-linked, and during the End Phase, you can finish off your turn by burning, as for each co-linked monster on the field, bo...
- Tue Nov 06, 2018 4:28 pm
- Forum: Custom Cards
- Topic: Dark Bird of Simorgh
- Replies: 0
- Views: 1176
Dark Bird of Simorgh
I like Dark Simorgh a fair bit, so wanted to make some pretty direct support for it, in form of a Winged Beast that's both WIND and DARK in the hand and GY, and is able to quickly fill the GY with monsters. Along with that, it can re-add itself when banished from the GY to activate a card effect, ma...
- Sun Nov 04, 2018 9:46 am
- Forum: Custom Cards
- Topic: Mechanical Voidmaster
- Replies: 0
- Views: 1100
Mechanical Voidmaster
A powerful high Level Gemini monster, inspired by Chemicritters, an Archetype I often forget exists, but do like the idea of. So, it's a Level 8, so it works well for them, and deals with banishing, which they also do a bit, so you can use that in their Deck, but it works well for any Gemini Deck. I...
- Sun Nov 04, 2018 9:20 am
- Forum: Rulings Q&A
- Topic: Activating a spell speed 2 effect in opponent standby phase?
- Replies: 2
- Views: 2174
Re: Activating a spell speed 2 effect in opponent standby phase?
You can do it in their Draw Phase if you wanted to, it has to do with the way you structure a turn, you see, a player cannot change Phase or Turn unless the opponent agrees to it, as they are allowed to activate Fast Effects at these points, after the turn player has done an action, or chosen not to...