Search found 15 matches

by TKGriffiths
Wed Mar 16, 2022 8:22 pm
Forum: Suggestions
Topic: Convulsion of Nature
Replies: 23
Views: 5328

Re: Convulsion of Nature

And making public threads like this is the wrong way to report issues. Especially making it as a suggestion. Ok I will indulge you one more time since you keep insisting on trying to mini mod while having no idea what you're talking about. This issue was already reported to the creator and head adm...
by TKGriffiths
Wed Mar 16, 2022 12:55 pm
Forum: Suggestions
Topic: Convulsion of Nature
Replies: 23
Views: 5328

Re: Convulsion of Nature

Deliberately giving lack of info thinking they'll just believe you only hurts your case. It may seem like that to you because you don't understand it. That's fine. I didn't make this thread to indulge a random forum user that's not in a position to solve or understand the problem. I made it to peti...
by TKGriffiths
Wed Mar 16, 2022 4:40 am
Forum: Suggestions
Topic: Convulsion of Nature
Replies: 23
Views: 5328

Re: Convulsion of Nature

The thing is though, if you don't report how the info can be seen, how do you expect it to be fixed? Anyone capable of fixing it doesn't require an explanation beyond what's already been said because they'll understand it better than anyone in this thread. It would only benefit uninformed people lo...
by TKGriffiths
Tue Mar 15, 2022 10:39 pm
Forum: Suggestions
Topic: Convulsion of Nature
Replies: 23
Views: 5328

Re: Convulsion of Nature

Christen57 wrote:But how do you do this?


The reason nobody is answering your question is that proliferating a method of how to cheat is in nobody's best interest (besides potential cheaters). We've said enough that the people who code the site know what the problem is, no reason to elaborate further.
by TKGriffiths
Tue Mar 15, 2022 5:44 pm
Forum: Suggestions
Topic: Half and double life points
Replies: 11
Views: 2956

Re: Half and double life points

This should be an option to click on the cards that halve LP, like how you can automatically pay the cost for Pot of Desires or whatever.
by TKGriffiths
Fri Mar 11, 2022 9:25 pm
Forum: Suggestions
Topic: Convulsion of Nature
Replies: 23
Views: 5328

Convulsion of Nature

The way this card functions is exploitable. By running a simple script the data available to the browser gives access to the identity and order of every card in both decks. Only the identity of the top card should be available to the browser, not the entire deck. It's particularly relevant for Goat ...
by TKGriffiths
Mon Jun 24, 2019 3:52 pm
Forum: Suggestions
Topic: Duel Timers
Replies: 4
Views: 3010

Re: Duel Timers

It sounds like you want to turn DB from a manual sim into an automatic one. Players could just avoid the timer by moving a card back and forth between their grave and banished zone to avoid this anyway. The idea is also bogus because players are often thinking and performing actions during their opp...
by TKGriffiths
Fri Jun 07, 2019 12:12 pm
Forum: Suggestions
Topic: How do I report problem users?
Replies: 2
Views: 2094

How do I report problem users?

Leon S. Kennedy goes AFK when a duel doesn't go his way. I can provide replay evidence. Is there some mechanism to get such users IP banned?
by TKGriffiths
Tue Apr 16, 2019 9:38 am
Forum: Announcements
Topic: Should Replays Show Both Players' Hands?
Replies: 30
Views: 23428

Re: Should Replays Show Both Players' Hands?

The best solution is a toggle to reveal the hand, and have it hidden by default. Since having the hand hidden or revealed can both be useful in certain scenarios, but once you've seen it you can't un-see it. I can't think of a single reason why a toggle wouldn't be superior to the hand always being ...
by TKGriffiths
Tue Dec 11, 2018 1:27 am
Forum: Report Glitch
Topic: Custom Cards
Replies: 9
Views: 5668

Re: Custom Cards

Thing about that is, non-effect versions of those types of monsters don't normally have card text - it's a very specific example that's hardly seen even within the actual released cards, so it doesn't matter, just input a ton of spaces until it reaches the last line. No point changing something ent...
by TKGriffiths
Tue Dec 11, 2018 1:15 am
Forum: Suggestions
Topic: pre-errata card texts
Replies: 5
Views: 4053

Re: pre-errata card texts

I don't think it's worth the effort given the extremely small number of people it would actually stand to benefit, that being the subset of goat format players who are complete beginners. Learning the very few relevant erratas is extremely easy compared to learning the game mechanic differences of g...
by TKGriffiths
Tue Dec 04, 2018 11:25 pm
Forum: Report Glitch
Topic: Custom Cards
Replies: 9
Views: 5668

Re: Custom Cards

Normal Monsters don't work in the same way, as there is a specific setting to make those. Summoned Skull happens to be a normal monster, my point is that kind of text isn't exclusive to normal monsters. Written on cards such as non-effect Synchros, Rituals, Fusions, XYZs, Links, it would turn them ...
by TKGriffiths
Fri Nov 30, 2018 10:21 am
Forum: Report Glitch
Topic: Custom Cards
Replies: 9
Views: 5668

Re: Custom Cards

As far as Ritual goes, after the first period/full stop whatever you want to call it, DB assumes it's an effect monster, since Ritual Monster's effects usually start with the line "You can Ritual Summon this card with "[Insert Ritual Spell here]".", and as such, DB is assuming t...
by TKGriffiths
Fri Nov 30, 2018 1:40 am
Forum: Report Glitch
Topic: Custom Cards
Replies: 9
Views: 5668

Re: Custom Cards

'Effect' will show up as long as the card is worded properly, including the "2+ monsters" like text on the first line. All the rituals that I've created so far with flavor text and nothing else have shown up as non-effect monsters (which is exactly what I want). With one random exception ...
by TKGriffiths
Thu Nov 29, 2018 2:25 am
Forum: Report Glitch
Topic: Custom Cards
Replies: 9
Views: 5668

Custom Cards

Currently there's no option to decide whether a created fusion or ritual monster is an effect monster or not. Non-effect rituals and fusions do exist in the game. Adding 'effect' as an option under Ability would be a quick and easy fix for this issue. Also, ritual monsters I've already created seem ...

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